Projectile Weakness
need to try this curse with Vulnerability but its pretty hard to do so.
"This is too good for you, very powerful ! You want - You take" Last edited by BrecMadak on Mar 31, 2012, 7:12:37 AM
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This spell+elemental weakness together with the curse passive tree is mad fun and slightly OP.
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Are sand spitter and scavanger spectre projectiles more effective against enemies affected by this curse?
Last edited by zaktansAquarium on Jun 3, 2012, 5:47:02 AM
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" Yes. So I just realized this curse grants general knockback, not projectile specific knockback. Between this, the knockback gem, fending, and knockback on crit, it may be possible to hit 100% knockback on a 2h sweep. Very interesting. | |
The line "Cursed monsters have X% less evasion against projectile attacks" doesn't show up on the tooltip when this skill is on a hotkey/mousebutton slot.
Display bug or actually not working right now? |
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"Display bug, fixed in 0.9.12. Thanks for catching that. | |
" Unavailable so a 20% gem levelled to lvl 20 is 50% + 15 from passive + 15 from curse = 84%. I'm not sure how much sweep gives you, but a leapslam and sweep build would be fun. RIP Bolto
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I like this skill. It's very effective in combination with sparks. Blue and rare monsters are still a challenge, but that's a good thing.
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Can this curse reduce evasion to negative values? I have a very poor 75% chance to hit on my wander yet I don't seem to miss at all with a high lvl Projectile Weakness.
IGN: Torrenz
Nemesis Shop: view-thread/634031 | |
1) that 75% is an estimation the game does for you as we cannot know monster evasion.
2) lowest evasion is 5%, highest hit rate (without a "never miss" passive) is 95%. 3) its a spectrum, evasion and hit are same thing working against each other. if thier evasion is lowered enough, your hit is raised just as much nearly. |