Heavy Strike
Armour pierce would be incredibly pointless, considering it already has 150% Damage Effectiveness anyways. Not much has enough Armour to have any effect on that kind of Physical damage.
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Just wanted to chime in here and say, I see 2+ pages of people asking for knockback to be removed from this skill.
Knockback is one of the notable features of the skill. >..> <..> Please DO NOT remove knockback from this skill. I use this skill, and I have never had any issues with it like others claim to have so much. stop over moderating that makes the official forums useless
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All I can say is, if someone truly really wants knockback, they can use the SUPPORT GEM.
Heavy Strike's knockback is useful in SOME situations, where you want to get a dangerous monster away from other party members, but even still, simply killing it faster suffices. Last edited by tachiKC on Oct 31, 2013, 7:20:57 AM
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The knockback is obviously unpopular, but it's also the skills signature. Without it, HS is nothing but a generic single-target melee attack.
However, it's currently the ONLY single target STR based melee attack, and the knockback renders it inneffective as a DPS dealer. Either the knockback needs to be replaced with something else, or another STR melee skill needs to be added. The knockback isn't even needed, since Sweep does it better, or as mentioned, there is a support gem for that. Random Ideas for Consideration™: -replace with Endurance Charge (or Frenzy) on kill. -replace with proc such as Blind or Weakness. -knockback OTHER nearby foes (3-5 targets max?) -send enemy corpse flying on kill, knocking back foes in a line. (this sounds like fun!) -makes foe weak to elemental damage; deals no elemental damage. -strikes off shards of enemy's armor, bleeding other nearby foes. -a skill that PULLS enemies toward you (reverse sweep) | |
I think what this skill really needs is not knockback removed, that'd make it rather boring.
Rather it needs to knock you forward the same distance. The problem with the KB is that it makes you lose a ton of DPS because you constantly have to move to make up for the knockback, but if the skill knocked you forward at the same speed for the same distance you'd never have to waste time moving, you'd remain at exactly the same range from your enemy. This could even have some interesting synergy with Wideswing and other methods of increasing melee range as you could potentially trap a monster inside your melee range but outside of it's own. My vision for a better PoE: http://www.pathofexile.com/forum/view-thread/863780
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" I was coming in this thread to post just this, my biggest gripe with the knockback. Thanks ;) Also knockback is not party friendly and is generally useless on a single target melee ability. In fact it is a nuisance as it screws up strategic positioning. Remove the knockback. Thank you. | |
What's everyone been using as an alternative HS? I really don't like the knockback... It's great in solo play V bosses but against anything else it really mucks up the farming and even group play. That extra time homing in to your target for the kill really is noticeable.
IGN: ShootForTheLoot [Torment]
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"infernal blow, glacial hammer, dominating blow, flicker strike. then maybe double strike, lightning strike, frenzy. | |
Hi,
Lately when using heavy strike with my Scion, it will perform a normal attack instead of the Skill even if I have plenty of mana available. I don know whats happening, I've used the skill before and never had this issue. Have anyone else experienced this? Please answer :) | |
It's a visual bug only, far as I can tell. If the client has the character outside melee range of the monster, it plays the wrong animation.
I had Heavy Strike linked to Melee Phys, Added Fire and Faster Attacks for a while. Was definitely seeing HS damage, even when my Scion was defaulting. |