Heavy Strike

either fix the knockback function or get this the fuck out of the game. it's bad enough that group members are always complaining about the knockback in it's normal mechanical state but when your rares get stuck in walls and sometimes drop 0 loot because of it or when you are #1 marauder in a solo 1 hour race and merveil gets stuck in a fucking wall forcing you to forfeit the race it gets pretty fucking old pretty fucking quick. too bad marauders aren't offered an alternative single target attack early on or id just go with that to avoid this whole mess in races. maybe give us the option of double strike.
remove knockback from your game until you fix mobs stuck in walls thankyou
IGN: IgnitedWafflez
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Veeshan wrote:
either fix the knockback function or get this the fuck out of the game. it's bad enough that group members are always complaining about the knockback in it's normal mechanical state but when your rares get stuck in walls and sometimes drop 0 loot because of it or when you are #1 marauder in a solo 1 hour race and merveil gets stuck in a fucking wall forcing you to forfeit the race it gets pretty fucking old pretty fucking quick. too bad marauders aren't offered an alternative single target attack early on or id just go with that to avoid this whole mess in races. maybe give us the option of double strike.


Easy solution make double strike red gem or mainly str with a bit of dex like it should be instead of purely dex...
I half-expected the comments in this section but the quality of how some of them are written down really displays a rather unfortunate side of our community. I have come to say the same as our peers and I really do wish G.G.G. fixes the problem of bosses stuck in walls. As boss monsters are the only ones that are being whacked heavily constantly. Possibly some changes towards only the boss monsters? I do hope this problem is fixed soon as many maps are ruined due to unforgettable bosses stuck in walls. Thanks and have a good day.
bosses
IGN: IgnitedWafflez
stuck
IGN: IgnitedWafflez
in walls
IGN: IgnitedWafflez
For the love of god(Thor.. dont't get him confused with weird looking guy in white pajamas) could u plz remove knockback from Heavy strike.. It's one of the few good melee attacks but that knockback is ruining it cause u always have to run towards the target after each hit... also bosses stuck in walls yeah....
IGN: Seze
So since noone proly never reads this thread.. i hope devs do... can't we have say 'armor crush' effect applied per hit for heavy strike instead on knockback... it's rly rly rly rly bad with knockback. 82 2h phys mara.
IGN: Seze
Last edited by _Seze_#5968 on Apr 10, 2013, 10:30:05 AM
+1 on the knockback issue

I really want to have a pure physical melee skill to use with multistrike that doesnt make my team members hate me. Remove the knockback function!
Everything I do I rush through so I can do something else.

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