Flicker Strike

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Gilhyan wrote:
Or maybe with resolute technique, the strike doesn't miss at all. In that case, Yes it needs a nerf.


I used resolute technique with 9% life leech on my marauder and flicker was still random (though inevitable) death for me. You either clean up everything or get some bad luck and die. Your chances of success are dependent mainly on your gear. With a 15% xp death penalty and hardcore mode this sort of random win or lose isn't a good thing.

No control = no skill, no fun.
I really don't like the idea of unavoidable skills in a game such as this and I don't feel adding a cool down will change that, possibly changing it to work more like lightning warp, with a .25-.5sec delay with a clear marker on the ground so players have the ability to react and escape if they are fast enough.
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At the very least with cold snap you have to aim at a moving target, flicker you just click on someone and there is nothing they can do about it.
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So you're saying it becomes a half decent balanced spell if the user screws himself up....how is that a balancing feature?
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Again, Charge was skill that required aiming and had to work around terrain it wasn't just click on a target and magically appear behind him plus get a free hit in sure you could name lock but then again half decent player is going to walk behind a small rock in the ground to break your charge line then completely destroy you which is why no good Chargers name locked and preferred to lead the targets and avoid anything that would trip them up. While not easy a at all a zon/sorc/necro had plenty of options to completely avoid a Charger in this game those options don't exist because the nature of the two spells are completely different.
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Can Flicker Strike, hit behind rocks/obstacles?
Can it hit off-screen, or does it have a range?












Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED.
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bkboggy wrote:
Yeah but then Paladin got their Enigma to just teleport to enemies. You didn't see everyone just all of a sudden reroll to play paladin. PvP is skill based, there will be a way to counter flicker strike, you just have to find it. If this is such a huge concern, let's look at GW series, the mother of all PvP as far as I'm concerned. GW2 has lots of abilities that imitate FS, yet there are bunch of ways to counter them as well.
Did you completely lose track of your own argument? I said instant/aimless skills were bad, you replied with pally charge from d2, which I then explained to you doesn't even fit into your argument because it wasn't instant and required aim/set up. Is English not a good language for you and something was lost in translation that we need to clarify?

As for Enigma it was terribly broken for everyone which is why what you saw was every class getting Enigma because they realized how over powered teleporting is, which is the same reasons devs and mods have said before that they wouldn't be adding teleporting, yet here remains Flicker Strike which is teleporting + a free attack even in D2 you had the casting delay between teleporting and being able to use your spell plus the extra player input required.

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starsg wrote:

Can Flicker Strike, hit behind rocks/obstacles?
Can it hit off-screen, or does it have a range?
Yes it can hit behind rocks/obstacles as it teleports you onto the target then attacks, it has long range but not big enough to do it off screen.
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Last edited by NotSorry#0178 on May 14, 2012, 9:48:13 AM
The skills allows a player to do large damage while making his or her character hard to hit, also potentially allowing it to dodge attacks and projectiles.

Using Flicker Strike on a single target like bosses is almost always beneficial compared to anything else because it does exactly that. You will dodge Ice Spears and slow attacks with little to no work. It will be almost impossible to follow an enemy player spamming the skill and it will end up being a guessing game with the FS user coming up on top because it will always be hitting.

FS isn't a teleport skill like Enigma provides. For one, ranged classes can't use FS as an escape tool. They have skills like Lightning Warp to get away, with the option of Whirling Blades and Shield Charge after switching weapons. All of the skills I mentioned aren't as instanteanous, quick, nor damaging as FS. Both LW and WB have delays whils FS is instant. Their usefulness towards what they are supposed to do (escaping) isn't as strong as what FS does to a player who uses it (closing gaps/doing damage). Adding a cooldown or making it build up charges like the traps wouldn't be the end of the world, because like I said skill like Shield Charge, Whirling Blades and Lightning Warp do exist as gap closers.

The argument that since it will be low hp duelists and shadows that will be using this skill, then it's somehow fine as it is now. But there is no stopping a marauder to get enough dex to equip a FS gem. The stat requirement for skill gems are so low.


There is ways to defend FS (though that requires a good positioning sense)

1) that is going to tight space, like a tunnel,
2) stay at a corner.

<however if the player that use FS has very good position sense too, then the advantage goes to the FS player>

That said, yes i would agreed that FS is too spammable. Dev have to be careful not let this skill ruin the balance, especially in PK league. The last thing is to see a league where everyone use FS.




Personally, i suggest to replace the auto-mode, into manual aiming mode, for the skill gems. But the FS from the mob can be as it is.




Perm. Retired from this unforgiving land of the Exiles.
Self-impost EXILED.
I think this skill has way too much bonus damage/attack speed, especially given the fact that it has a special effect. Both this and double strike does 140% damage per use (70%x2 vs. straight out 140%), but flicker strike has a massive attack speed bonus. The damage of flicker strike should be lowered to 120%, at most.


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bkboggy wrote:
Yeah, but the DPS on it is mediocre.

You couldn't be more wrong about that, I think it's the DPS that's more overpowered than anything. It shouldn't be doing significantly more DPS than double strike, which is a plain attack without special effects.
Last edited by Silty#2454 on May 16, 2012, 9:30:24 PM

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