Enfeeble
The graphics for Enfeeble curse is too similar to the Poison Arrow cloud, hard to distinguish between the two.
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Im assuming it doesn't but if I enfeeble a monster that has lets say reflect elemental damage does enfeeble lower that reflect damage?
IGN~~VellyBelly
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Reflect is based simply on damage taken. They don't take any less damage, so the monster reflects the same amount of damage.
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question about this.
"Cursed enemies have X% less critical strike multiplier" Crit reduction passives, to contrast with that, are worded: "You take X% less bonus damage from enemy critical strikes" ------------------------ This feels incorrect, or as if the wording is done poorly. If enfeeble's crit reduction works exactly as stated, a level 17 enfeeble would lower multipliers from 150% to less than 100% (150 * [1-.36] = 96). That doesn't seem right. It should work the same as crit reduction passives: (100 + 50 * [1 - .36] = 132). With both crit reduction passives it should be 100 + 50 * [1 - .36] * [1 - .15]^2 = 123. Could we get clearer wording? Let a man walk alone -
Let him commit no sin. Let him bear few wishes, Like an elephant in the forest. |
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The wording was incorrect, but not for the reason you suggest - it was listed as less/more when it's actually reduced/increased.
It does apply to the critical strike multiplier as a whole - it's the opposite of the stat you can get on passives which increases your critical strike multiplier by a percentage. I'll talk with Carl about whether we want to introduce a new stat for the curse that works differently. UPDATE: We're adding a minimum cap on all critical strike multipliers - they can't be reduced below 100%. Carl may also look at the balance on enfeeble. Last edited by Mark_GGG#0000 on Oct 21, 2012, 11:17:35 PM
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Does Enfeeble also work against spell damage and spell crits? Or is it purely against physical attacks?
Last edited by HealthRex#6451 on Jan 31, 2013, 3:37:54 AM
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It puts a penalty on the all-encompassing Damage. It works against basically everything.
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So spell crits are reduced too? What about chaos damage?
Also, Enfeeble reduces Accuracy which only applies to physical attacks, right? |
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Yes, yes, and correct respectively (although Attacks aren't strictly Physical).
Enfeeble is pretty cool. Can you tell? Last edited by Vipermagi#0984 on Jan 31, 2013, 4:15:43 AM
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http://en.pathofexilewiki.com/wiki/Enfeeble
Enfeeble really only gets stronger at the accuracy department when improved? Wondering if this is a mistake on the PoE wiki or intended by the devs. Enfeeble is strong, but quality only having an effects on accuracy makes it totally worthless to improve in hardcore. As -accuracy suffers from the same as evasion on HC atm - too risky due to lethal burst damage when unlucky with RNG. Imo the enfeeble quality improvement would be alot better even with only a -0.5% extra reduced damage (instead of accuracy) for a total of 44% damage reduction at quality rank 20. Unless this would be overpowered in your eyes dunno. It also feels wrong that enfeeble is mandatory on brutus/kole on cruel/merciless to avoid being one-shotted as melee. But this is a design issue with those bosses, not enfeeble. |
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