Critical Weakness
| Interesting. I didn't know it stacked additively like that, I always thought it was a separate roll.  |   | 
| Was hoping the added crit chance would be rolled separately for each enemy hit (just like chance to ignite and shock does). This does make my attempt to make a marylene's fallacy build a lot harder :( Last edited by Grildrak#3477 on Feb 24, 2014, 5:47:50 AM |   | 
| For Crit Weakness, how does the damage multiply in? For ex, every char has a base CritMultiplier of 150%. So if I get 100% crit multiplier from gear/tree combined, my Crit Dmg is 150*2 = 300% of normal damage (if i deal 100 normaly, i will crit for 300) Assuming that my math on the first part is correct, where does crit weakness multiplier come in all of this? is it simply 150*2*CW (probably not, or its very powerful). or is it 150*(2+CW), or (150+CW)*2 2 being from my gear, 150 being our base crit multiplier% Last edited by sephonly#4230 on Feb 26, 2014, 4:25:59 PM |   | 
| Calculation of the additional crit multiplier provided by CW is: (150%*2-100%)*CW Assuming lv20 CW your total multiplier is: 150%*2 + (150%*2-100%)*0.48 = 396% Pupicitas: lv. 100 Shadow  [2.1] Guide for Life based Crit Dagger Reave Shadow: /994474 EU Officer of Umbra Exiles: /732431 |   | 
| Let's say I have 95% base crit chance and I attack a cursed mob - will I have 100% crit chance on that mob or it's still capped at 95%? IGN: Drusek |   | 
| i shouldn't be answering, but it should still be 95%.  while curse weakness is a flat additive boost to chance, it most likely still won't push passed the 95%.  although sounds like i'm a hypocrite or something lol |   | 
| Assassin's Mark now replaces Critical Weakness. Please post any feedback about this skill here: https://www.pathofexile.com/forum/view-thread/999148 Please email support@grindinggear.com if you need any assistance!  | 






































 
 
                        