2.0.0g Patch Notes

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Chris wrote:
Version 2.0.0g:

We've rebalanced the end of Act Four so that it's less deadly in Normal and Cruel difficulties. Merciless has been kept intentionally difficult because it's designed to be a challenging optional alternative to mid/low-tier maps.

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Stygian Revenants now fire three lightning projectiles (down from five), and deal 30% less damage with them. Their revived minions now explode for 20% less damage. These monsters were extremely efficient at killing players.


owkai. bye-bye summoner, hello PA
Awesome changes for tempests! Good work guys!
Go AB's
is it me or is the RF effect mtx (instabought btw) feel a bit smaller than the regular effect ? might be optical illusion, I'll test out tomorrow to make sure.
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thrasherv3 wrote:
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reboticon wrote:
Changes to revenants are a joke, I'm sorry. One part of the patch says 'We want to leave Merc real hard because it is optional, another part says 'This is not a nerf to spectres,' and yet, that is exactly what it is. Why not leave them the same in merc? The ones people are grabbing for spectres are part of that ultra hard optional content you mentioned a few lines up. It's frustrating as hell to invest a couple of weeks into something only to have it broken, you should have done a better job balancing in beta, rather than waiting until after many people had invested a significant amount of time.

It is your game, and if you think it is what is best for it, so be it. That said, since it is literally the only thing you changed in Merciless difficulty, I don't think it is asking too much for you to be honest about the intention.

Well said. I was gonna grab another supporter pack but I think I'll now pass as I don't see myself starting a new character. I knew I was going to regret not going SRS :/


# just this
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Stygian Revenants now fire three lightning projectiles (down from five), and deal 30% less damage with them. Their revived minions now explode for 20% less damage. These monsters were extremely efficient at killing players.




So many choices for spectral. Should I go drop bears or roa?
Not sure why the notes specified "Our intention wasn't to nerf them as specters." They badly needed to be nerfed as specters; they were the mandatory summon. It had to be done; that phrasing just perhaps invited more salt.

As for the rest... Slowly, but surely, it's getting better; next for balance I'd like to see them tone back the stinginess of sub-80 maps that 2.0 added; I KNOW GGG wants everyone to go for the "optional" Act 4 Merciless, but c'mon...

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Chris wrote:
  • Fixed a bug where fire damage converted to chaos only affected maximum fire damage, not minimum fire damage, for fire damage that was converted from cold damage that had been converted from physical damage. This is the description in the programmer's actual commit message. It deserved to be left unsimplified!

That one is HILARIOUS. It reminds me of my favorite patch note from Diablo 2: "Opening a town portal in a multiplayer game where every possible space on-screen is occupied by player corpses will no longer crash the server."

What sort of build DISCOVERED that? Glacial Hammer with Cold->Fire with an Infernal Mantle? Most convoluted builds for swapping elemental damage that I know of go AoF, which precludes that "to chaos damage" part...
Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
In this thread: People jumping on the OP Revenant spectre bandwagon butthurt when the obvious and inevitable nerf comes.

The truth is they were doing just too much damage as they scaled in mob level into maps, not that they specifically did too much damage in a4m (though they STILL did damage that was out of order compared to other mobs, and even some bosses).
I'll post my quote from another thread

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Well yeah but there literally worthless now like they DON'T DO anything lol

Like you know how much I invested in these things? alright look first well go here

a 6 Minion jewels 15% minion damage sure
All minion damage nodes 15% sure
All minion damage + uniques be it the god tier ones
Combined with a 6L vis mortis sure

Pure investment right now

Combined with 20 wrath + Genosity giving it super wrath

Even with that amount of investment a lantern bro or the old spectre's outdamages them by far. In short it crippled them to the point where nobody would really use them. Anyone who watched me stream can test to that.

They were brutal in maps I can agree to that so whatever you destroyed the spectre in return to well make the game healthy I just don't like how you guys just made it worthless and you guys aren't going compensate for it obviously other then well adapt and move on of course because that's how summoners are.

Now what did the revs lose alright here check this

30% BASE raw damage
2 projectiles loss = even more damage loss

Those two basically just crippled them hell I don't even think they do damage anymore in maps which is well the intention right? Sure why not. but you get the point it's a worthless spectre that's outclassed by the other mobs such as Alchemist? Lanterns? Knitted horrors? Even my amount of my gear revs couldn't DPS well in a 77 map I tested it mind you; Couldn't even kill an elreon relic for god sakes.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
"Stygian Revenants now fire three lightning projectiles (down from five), and deal 30% less damage with them."



Yay lets nerf the only viable options beside Evangelist for summoners!



And lets not fix the damn MS in maps, finger crossed I wont DC today and lose another map.
"Had they not taken my home with fire, I would not have taken their children." Witch -
Last edited by Rmpz#0239 on Jul 23, 2015, 3:20:51 AM
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ACGIFT wrote:
Not sure why the notes specified "Our intention wasn't to nerf them as specters." They badly needed to be nerfed as specters; they were the mandatory summon. It had to be done; that phrasing just perhaps invited more salt.


They were the only viable specter. Now they dont fix anything, they just make some other specter mandatory, while making a specter build kinda not viable for the endgame. Why they were so good was that they were the max level specter you could get without relying on map luck, and you could scale their damage into a good aoe.

Do you expect specter based summoners to rely on luck and someone to carry them trough the maps till they find the right specter?

And also the way they were nerfed. They went from amazing specter, to archer skeleton tier. Instead of nerfing either one or the other, their total damage output was reduced by more than 50%. Would not lowering their damage alone stop them from killing players? Did they need both their damage AND projectiles nerfed? On top of that both by ridiculous numbers. 20% less projectiles and 30% less damage and 20% less corpse explosion damage.

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