2.0.0g Patch Notes

PEACOCK PET! I was just about to ask for this! Those are exceptionally well-made, I love them.

Now there's nothing stopping me from feeding it to my Black Widow...
IGN: Avlee
Also i really hope GGG will release the player numbers for these leagues. Just so when i come check on it in a few months i get a chuckle out of it.
Pretty please stop nerfing Act 4. I really loved Act 4 at begin of Awakening. This game should be freaking hard to finish. The only problem is that the difficulty difference between Acts 1-3 and Act 4 is huge. So i suggest that you bring back Act 4 to previous difficulty and make first 3 Acts much harder so there isn't such a big difference between them and not the opposite way, what you are doing now.
I hope I no longer stutter when using kinetic + chain + gmp, the mobs that get hit out of sight caused so much lag (stuttering). Can't wait to test it.

GGG keep up the good work <3
Last edited by Xtermination#0517 on Jul 23, 2015, 2:38:16 AM
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Chris wrote:
Stygian Revenants now fire three lightning projectiles (down from five), and deal 30% less damage with them. Their revived minions now explode for 20% less damage. These monsters were extremely efficient at killing players. This purpose of this change is to prevent mass extinction of exiles, rather than to nerf them as spectres.


No offense, but that's a bunch of crap.
If you balanced them for the reason of them killing players, why wasn't their damage reduced only on normal and cruel like almost every other monster damage balance in this patch? Its obvious that this was done to nerf spectre summoners.

Its ok you nerfed them, but please don't be dishonest about the reason why.
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danivl wrote:
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andreicde wrote:
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danivl wrote:
Revenants were horrible, not only in Merciless, but in maps as well. Offscreen one shots are just absurd. I feel for you summoning fellas and this might not have been the perfect way for GGG to handle the revenants, but they were mighty overtuned.


those changes would have been fine if they buffed spectre but nope, they just destroyed the only decent spectre available


I understand they were really good as spectres and I thought to make a summoner to try them, but isn't that the ideal definition of OP? If revenants stayed so strong, summoners would not have had any other choice for a spectre. I know options are limited as it is, but that's in GGG's department. Please more viable options for spectres, variety is nice.



No the spectre gem needs to be appropriate to monster level. This just shows how desperately the gem needs rework. I asked the devs for an answer on this so will hope they reply otherwise ill ask in support and see what it will take to fix this gem up.
Summoning is a big part of the game and act 4 was to give us another viable minion but with the level restrictions on the gem its not working. Everyone will have better let contacting support about a fix on the spectre gem.
Definitions:
Path of Exile; A world where you are free from pay to win. Unlimited builds, vast enemy mods and a strong end game. Unrivaled community in real life and rewarding developers.
Path of exile is one of the best ARPGS created/ Died 25 times to 1 boss in Path of Exile and would rip again.
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Chris wrote:
Version 2.0.0g:

Stygian Revenants now fire three lightning projectiles (down from five), and deal 30% less damage with them. Their revived minions now explode for 20% less damage. These monsters were extremely efficient at killing players. This purpose of this change is to prevent mass extinction of exiles, rather than to nerf them as spectres.



Just tried, you nerfed stygian as spectres to the ground.
First time I am disappointed in GGG. The "official" reasoning behind the revanent nerf is a bit laughable, and not in a good way. If you are going to make a change that affects so many players, at least give us the courtesy of explaining it clearly rather than making a joke out of it
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reboticon wrote:
Changes to revenants are a joke, I'm sorry. One part of the patch says 'We want to leave Merc real hard because it is optional, another part says 'This is not a nerf to spectres,' and yet, that is exactly what it is. Why not leave them the same in merc? The ones people are grabbing for spectres are part of that ultra hard optional content you mentioned a few lines up. It's frustrating as hell to invest a couple of weeks into something only to have it broken, you should have done a better job balancing in beta, rather than waiting until after many people had invested a significant amount of time.

It is your game, and if you think it is what is best for it, so be it. That said, since it is literally the only thing you changed in Merciless difficulty, I don't think it is asking too much for you to be honest about the intention.

Well said. I was gonna grab another supporter pack but I think I'll now pass as I don't see myself starting a new character. I knew I was going to regret not going SRS :/
realy fkcing great. Finaly got all my Summoner gear together and now you nerf them into the ground. Fanatastic.
Atleast buff the god damn life back to what it was before.
Unplayable with with them atm.

Meanwhile ppl trolling through the game with broken Flame Totem, but better nerf Summoners mid season. #1 GG GGG

Realy disapointed....

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