Unique Item Rarity Changes
LEVELING UNIQUES MADE FOR...WAIT FOR IT....END GAME LOLOLOL
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" Congratulation, GGG finally manage to convert you to another flipper in this game. Basically, you don't have to farm or play the game to earn currency. You just need to flip on newbies or noob sh*t starting from little things like 1c for 2 fusings. Many of my friends doing flipping whole day and they can earn more than playing the game. GGG is totally kind, all of them use automated trading messages and who can tell the difference, everyone is spamming lol. Thanks, GGG. Love, Bunny |
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I resume this manifesto post :
"If you want to have fun, play standard." |
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Now explain why you made these changes.
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" I have no idea. But something is definitely amiss here. I hope GGG tells us soon enough what they were thinking and their logic behind it. " Couldn't agree more. Too much "wtf" for me to even make a real post. Kinda half in shock, half stunned, half bemused as hell at what GGG's put themselves in to. For POE Devs: https://www.youtube.com/watch?v=ea6UuRTjkKs
Died like this in HC before: https://www.youtube.com/watch?v=nVsgFUiD-Y8 u_u |
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I disagree with most of the decisions made here. I think leveling gear should be able to be found reasonably while leveling, and the point of MF gear is to be able to find currency, and gear faster, not be bought when you already have currency. I would really like to see a post explaining why these changes were made in more detail, instead of just saying what the changes were.
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I just see a lot of crying here.
Love the changes Qarl. Keep up the good work. Give a shout out to Rory when u see him. Kind regards. Blizzard. Last edited by Ttanik#1949 on Jul 23, 2015, 12:10:19 PM
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I also think the leveling gear didn't need to become rarer.
The really good stuff becoming rarer I think is fine, they were too easy to get before (I once had 2 bellys and 1 carcass drop literally within 2 minutes, and 2 on the same screen!). Also we need to take into account that maps now include increased rarity, which over time will affect drops. Nonetheless in most cases good rares beat uniques and should do so to maintain some variety, avoiding BiS items. Last edited by Drakkon1#0467 on Jul 23, 2015, 12:16:15 PM
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Right now I think I am way too shortsighted or I lack apple fanboys way of thinking, that support each and every decision a company makes.
Still don't understand reduced mana change if it's still a Pita to work with mana while levelling (thanks elreon for still holding us strong so mana issues can be more bearable). Can't understand the whole "let's use enlighten and fake dementia about it being a horrible idea" thing. Don't get why leech was SO much nerfed. Can't understand why do we even have 82 maps if we can't pass 76 drops, why we are one shotted by white mobs with hc like defences when at high level maps... And now I can't understand this change too =( Me no comprende Inglish is not posiball |
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" This is exactly what they do. Almost every change in 2.0 is meant to make game more time-consuming, directly or not. And the real reasons for that are yet to be discovered, since if they tried to slow down no-lifers they clearly failed at it, from the start. In years to come
You hear my name When darkness falls On judgment day |
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