[3.3] TheAmigoShotz! -Lifebased Windripper Raider! Insane Clearspeed + Deathless Shaper!

Hello,

I'm trying to respec from a Physical Crit LA build into this Windripper LA build. What are the most important nodes I need? ie. am I looking to pick up elemental and projectile damage? Which one is more important? Thanks.
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Ready_Player_1 wrote:
Hello,

I'm trying to respec from a Physical Crit LA build into this Windripper LA build. What are the most important nodes I need? ie. am I looking to pick up elemental and projectile damage? Which one is more important? Thanks.


Generally i'd say they are equal in terms of dps, but the elemental nodes also benefit you herald of Ice explosion damage. So i guess that's best :)
I make mirror tier items, I don't rlly play the actual game. Reddit hates me. I'm not cool.
Build seems pretty great, has healthy amount of hp and damage. However one thing I noticed: Your dps screenshot from 2.4.1 has 79% accuracy. That's quite low imo. Get enfeeble on map and you're not hitting anything pretty much? Raising accuracy would probably boost your dps too quite a lot. Maybe there is some movement in the build that could bring some accuracy, perhaps drop a frenzy charge, or maybe just get some gear with it? How is the dps and survivability without things like Vinktar's (noticed legacy one). Of course Vaal pact would also be a thing without a legacy Vinktar then, which makes things harder.

Overall I like your guide, but I'd like to know how it would work in a HC League, where there is no access to legacy Vinktar and deaths are a no-go.
(For the MF option) With the release of 2.5, facebreaker crit is cut in half, is there a better alternative or still the best option? Also, with the patch notes released, are there any other changes to be made. Once again I would like my answers to at least answer the MF portion but would be nice to update it for everyone. Thank you :)
Can u pls make a Raider version for the build? Is it viable?
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dkbank wrote:
Can u pls make a Raider version for the build? Is it viable?


new trees are up now :) -let me know what u think
I make mirror tier items, I don't rlly play the actual game. Reddit hates me. I'm not cool.
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TheAmigoBoyz wrote:
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dkbank wrote:
Can u pls make a Raider version for the build? Is it viable?


new trees are up now :) -let me know what u think


The tree is awesome. But now i'm having a realy hard time choosing btween templar and ranger. I could use some opinions from most experienced players in this choice. =(

Also see the ProjectPT tree for templar inq and now i'm lost than never.
Tree: https://goo.gl/8nkXZZ
Last edited by dkbank#5252 on Dec 1, 2016, 8:21:26 PM
Why do you take the pierce cluster for the CI pathfinder build? Since most would be running soul strike over drillneck you would only gain the 16% projectile damage for 5 points spent(personally I ran with +1arrow drillneck with the nodes and pierce gem and +1arrow soulstrike with/without those nodes and the regen from soulstrike starting within around 1 second of not taking damage is just too good to give up for a little more dps).
Also you didn't pick up arcing blows which is 54% lightning damage and 8% penetration for 3 points.
Your tree has a bit too much es too with reasonable gear you can hit 9k es pretty easy without taking the es nodes below fangs of the viper maybe get some more flask nodes/move speed. I find CI with 50% base MS is ok to play, as CI needs to be able to kite till regen starts/reposition fast due to lower evasion and armor compared to your normal evasion types as well as be able to maintain armor/evasion flasks.(my current assassin with ci bow has 10808 and I'm wearing snakebites not ES gloves and 2 jewels dont have any es% with only level 20 disc I have energy within slotted below the melding cluster though).
Also vaal pact would be taken as it doesn't stop ES recharge from working only stops the effects of zealots oath. VP combined with ghost reaver and the 4 leech nodes is too good.

Tree something like this with fury bolts/art cluster being optional/last could go to flask nodes/move speed


This way if you want to go flask charge route
Last edited by _KaOtiC_#1652 on Dec 1, 2016, 11:10:44 PM
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snoeppen wrote:


Some small adjustments:

- Drop 3 life nodes from the scion life wheel and put them into Thick Skin. instead of 15% max life you will gain 18% max life and 8% chance to avoid status ailments
- Drop the additional frenzy charge (savagery) from the bottom (right to golems blood). Instead take Fervour (below Heartseeker). You will loose Frenzy charge duration but instead you will get 4% evasion per frenzy charge
- You didnt' take vaal pact. If you not want to use it (which is not recommended) and you don't need the +10 to strength and int (depends on your gear) your pathing to the shadow area can be optimized. Instead of going the route ballistic mastery to coordination, use the paths above acrobatics instead (that means from acrobatics to blood drinker). This will save you one passive point. The you can drop the jewel socket above blood drinker and take the socket above acrobatics instead. You will exchange 20 dexterity with 8% inc projectile damage
- I have never played this build, i don't know if its worth it to take arcing blows

However i don't think that a ranger is a better option above inquisitor, inevitable judgement is just too good and fits perfectly into a build around the windripper
Last edited by Sollkomol#0963 on Dec 2, 2016, 2:47:10 AM
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Sollkomol wrote:


However i don't think that a ranger is a better option above inquisitor, inevitable judgement is just too good and fits perfectly into a build around the windripper


Well if you can get enough penetration it definately can be a better option.
It would require some ele-weakness on hit facebreakers though.
I make mirror tier items, I don't rlly play the actual game. Reddit hates me. I'm not cool.

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