(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™

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Xavathos wrote:


Agreed. I tried to make crit work with Starforge in mind. Not running Hatred but Determination instead, with Brass Dome for massive armour. Then using Starforge with Brutality instead of Added Fire. But to shock you need to crit and to get crit to acceptable levels along with accuracy on a marauder... will cost either damage, life or armour. None of which seem worth it.

On Juggernaut I'd definitely go either for mace stun focus through Tidebreaker or axe bleed focus through Disfavour and Crimson Dance.


Use the Lab boot enchant Chance to Shock for Starforge (jewel mods also help) - the chance is low but reliable enough with how fast Cyclone attacks, and you can keep Resolute Techniques. While you can go crit, you need to modify the build considerably to get any real use out of it.

Although Disfavour seems like the Bleed weapon, Starforge will actually do considerably more bleed dps than Atziri's, although you're still causing the bleeds with a low damage/fast attack weapon, so it's more of a footnote than anything else, I really wouldn't go out of my way to build for it, unless you just happen to have free passive points lying around.

If you're playing Juggernaut, and have access to Starforge, there's really no reason not to go with Brutality. The bulids major weakness is using Vulnerability for damage, which precludes the use of Warlord's Mark for Endurance Charges - Juggernaut ascendancy fixes that issue with it's own built in Endurance Charge generation. Tidebreaker is a budget weapon, nothing more; even with 9-10 Endurance Charges and Veruso's for maximum increased damage, it's lags significantly behind both Atziri or Starforge.
Last edited by Archimtiros#3795 on Aug 7, 2017, 5:55:12 AM
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Archimtiros wrote:
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Xavathos wrote:


Agreed. I tried to make crit work with Starforge in mind. Not running Hatred but Determination instead, with Brass Dome for massive armour. Then using Starforge with Brutality instead of Added Fire. But to shock you need to crit and to get crit to acceptable levels along with accuracy on a marauder... will cost either damage, life or armour. None of which seem worth it.

On Juggernaut I'd definitely go either for mace stun focus through Tidebreaker or axe bleed focus through Disfavour and Crimson Dance.


Use the Lab boot enchant Chance to Shock for Starforge (jewel mods also help) - the chance is low but reliable enough with how fast Cyclone attacks, and you can keep Resolute Techniques. While you can go crit, you need to modify the build considerably to get any real use out of it.

Although Disfavour seems like the Bleed weapon, Starforge will actually do considerably more bleed dps than Atziri's, although you're still causing the bleeds with a low damage/fast attack weapon, so it's more of a footnote than anything else, I really wouldn't go out of my way to build for it, unless you just happen to have free passive points lying around.

If you're playing Juggernaut, and have access to Starforge, there's really no reason not to go with Brutality. The bulids major weakness is using Vulnerability for damage, which precludes the use of Warlord's Mark for Endurance Charges - Juggernaut ascendancy fixes that issue with it's own built in Endurance Charge generation. Tidebreaker is a budget weapon, nothing more; even with 9-10 Endurance Charges and Veruso's for maximum increased damage, it's lags significantly behind both Atziri or Starforge.


Very good suggestion! Thanks mate. Forgot about chance to shock on boots entirely. No need for crit then. Awesome!
Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
I will be going for this build. With Starforge, Veruso's, Death's Door, Brass Dome and the rest rares for life/res.

Kaom's rings for massive endurance charges is possible but I'd have no way left to cap res. It's too much. 8 charges is plenty.

Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more.

'Cause it's a bitter sweet symphony this league.
Try to make maps meet, you're a slave to the meta, then you leave.
Last edited by Xavathos#5130 on Aug 7, 2017, 7:35:01 AM
In which order I should train the passives for the Ranger/Raider variant of this build?
The Passive trees are down, anyone have a Berserker pastebin?
The Passive trees are down, anyone have a Berserker pastebin?
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Rahana wrote:
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Revenant12 wrote:
Hey guys, pleb here.This build looks dope but ive got no idea which class to start with nor which weapon type to specialise in. Any recommendations?
Whats the fastest clear speed and best chance for end game shit? Idc about build budget.
Thanks for the time!


Quick class ranking based on clear speed to tankiness

Raider
Slayer
Juggernaut/Champion

Type weapon - 2H weapons. You do not really need to specialise any further and if you do, then these are usually the easily respecced points. You are basically going to use the best weapon that is available to you.

The only exception would be Juggernaut, as with that you get most using Maces (due to stun focus in ascendancy); regardless, you will still be using the best weapon you can afford.

What about the berserker?
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AngryBurito wrote:
Hi Guys

Have you bin playing around with 'Phys To Lightnign' support gem?

When I swap it in instead of 'chance to bleed' support i get a far larger DPS boost.

Am I missing something or is PTL just better?


Phys To Lightning is good for Brain Rattler Cyclone or any build in which you scale elemental damage and penetration, and potentially shock, or crit builds in which you apply shocks.

You can of course use it, but it makes you do less physical damage which is typically not resisted by mobs, while the Lightning damage is typically resisted by 40% in maps.

But unless you fully commit to elemental scaling, its not that great except to give you a higher tool tip.

BTW @all - I emailed GGG asking for confirmation about how Ruthless interacts with Cyclone (on click, snapshotted just like hit and crit rolls, or on hit). The gem says "attack", so it should be 1st, but its not the first time GGG mislabeled a gem.

@Archmitiros - Juggernaut is great for defensive value, however, Champion got a lot better in 3.0 with the new supports like Chance to Bleed, Brutality and Ruthless. Not having to use Fortify on main links is like 40% more damage now! If you are not into keeping up "momentum buffs" like Slayer offers, its definitely a good choice.

@all- Regarding Vulnerability, if its not a Vaal Implicit obtained by corrupting gloves, its almost not worth taking imho. It is not needed to kill trash mobs at all, while curses have drastically reduced effectiveness in 3.0 on rares and bosses.

"Act and map bosses have 60% less Curse Effect. The Shaper and his guardians have 80% less Curse Effect."

This means to get a somewhat decent curse on a map boss, says 60-70%, you need about 20-30% extra effectiveness, double this for shaper. Coupled with the fact that in 2.6, the curse increasing the initial hit also increased the DOT (bleed and/or poison), which isnt the case anymore, imho, curses really require investment now to have an impact. Warlords off a CWDT is fine, but at this point, I would rather just have a big juicy maiming warchief than waste slots on any offensive curses, most of which will also come with a huge int requirement.

If you want to keep curses, the best way is to use a disfavour with blasphemy + enhance. Alternatively, +1 gems corruption in boots for the same is OK, and picking up Skittering runes on tree will help.

RN my links are: Cyclone / Faster Attacks / Fortify / Melee phys / Chance to Bleed / Inc AOE

My chief: Warchief / Maim / Melee Phys / Bloodlust (can use conc effect, added fire if your main setup doesnt have chance to bleed)

Last edited by Samir316#3220 on Aug 7, 2017, 11:45:39 AM
@Samir316: So how you manage your mana or cyclone "cost" right now?
That's my only concern right now as leveling, it's not so bad but since it's the first time i play cyclone, it's my only concern atm.
DPS is ok, i dont really die but i drink a lot :-)
Thanks.
Pardon my ignorance, but what actually generates endurance charges with this build?

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