Changes to Map Mods for The Awakening
Very excited about dangerous maps being worth it to run.
Does this change make the quantity/rarity apply fully to map drops, or is there still limited returns between the map's quantity and map drops within it? Doomed for Life
| |
" That's the point. You take the risk of running that double-dip for a more substantial increase the possibility of +level maps, and more items. Jul 27, 2011 - Sept 30, 2018.
| |
Is Temp Chains still a mod? I haven't entered one of those maps since... god knows. It's one of those mods that is more annoying than challenging.
|
|
Very nice.
| |
ah yeah :)
IGN: WildTortillaFart
|
|
Please, if you're going to force us to play through the horrific bloodline mods, remove the stupid ones like vigil and plink completely.
IGN: MyOtherRangerDied // DontBeStupidAndDieAgain // GenericSporkerWitch
https://google.com | |
" Yes. Jul 27, 2011 - Sept 30, 2018.
| |
Wow!
Nice changes. Love the increased difficulty = increased rewards change. But still, no word on tilesets? Please make them random for all levels, just like Zana does. | |
" Tilesets will not be random. Dungeon will always be 68, Mountain Ledge always 69, etc. Jul 27, 2011 - Sept 30, 2018.
| |
i also like the more reward with difficult maps, can't wait for it!
|
|