Changes to Map Mods for The Awakening

Very excited about dangerous maps being worth it to run.

Does this change make the quantity/rarity apply fully to map drops, or is there still limited returns between the map's quantity and map drops within it?
Doomed for Life
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LostArtz wrote:
This is just... I for the live of me don't understand why I'd want more mobs when I'm being directly de-buffed by the map. That's like double-dipping but in the worst possible way.


That's the point.

You take the risk of running that double-dip for a more substantial increase the possibility of +level maps, and more items.
Jul 27, 2011 - Sept 30, 2018.
Is Temp Chains still a mod? I haven't entered one of those maps since... god knows. It's one of those mods that is more annoying than challenging.
Very nice.
ah yeah :)
IGN: WildTortillaFart
Please, if you're going to force us to play through the horrific bloodline mods, remove the stupid ones like vigil and plink completely.
IGN: MyOtherRangerDied // DontBeStupidAndDieAgain // GenericSporkerWitch
https://google.com
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OlaSarcasm wrote:
Is Temp Chains still a mod? I haven't entered one of those maps since... god knows. It's one of those mods that is more annoying than challenging.


Yes.
Jul 27, 2011 - Sept 30, 2018.
Wow!
Nice changes.
Love the increased difficulty = increased rewards change.

But still, no word on tilesets?
Please make them random for all levels, just like Zana does.
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BurakUeda wrote:
Wow!
Nice changes.
Love the increased difficulty = increased rewards change.

But still, no word on tilesets?
Please make them random for all levels, just like Zana does.


Tilesets will not be random. Dungeon will always be 68, Mountain Ledge always 69, etc.
Jul 27, 2011 - Sept 30, 2018.
i also like the more reward with difficult maps, can't wait for it!

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