Unique Rebalance for The Awakening

Excellent change for Hyrri's Ire
So is this the extent of old unique re-balance or can we expect a few more?
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul
Yay more legacy uniques to further decimate the permanent league economy.
how did voidholm and veil of the night not make this list??

they are the two uniques that nobody will ever use. even in a fresh league you're better of using blues 10 levels below you than either of these uniques.
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Zikkar wrote:
LOL hmmmm you guys just like to nerf stuff I see. Makes me wonder about even coming back with the direction you seem to be going.


Not sure if troll or just plain careless (in a bad way careless).

The list has, what, 4-5 nerfs, in contrary to tons and tons of rebalances and mostly buffs.



I really don't know what you people are complaining about. This is a game based around PvE, what does it matter if someone else has a legacy unique now and you don't? Can't play the game becouse of it? Are there not enough options in this game, with constant changes to keep it fresh? I don't get it, what, you just hae too much time on your hands, so you'd rather complain than play the game?

Please stop being silly and enjoy what's good about the game. Here's a quote that could potentially fix all you guys' problems:
"If you search for the light you will often find it, but if you search for the darkness, that is all you will see."*
Let that sink in for a bit.




*sorry if it's not exact word by word, hope no hardcore fans won't be offended, I do believe the message is intact.
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OceanDragonLord wrote:
"If you search for the light you will often find it, but if you search for the darkness, that is all you will see."*

I have a translation of that quote that takes only three words... And as it happens, is a very popular quote. Or, well, was. Seems to be mostly forgotten today.

"Ignorance is bliss."

Put into a few more words... Such a phrase here basically argues that one should be willfully ignorant of the bad, so that they can enjoy things. But by that extension, EVERYTHING is a net positive if you can just ignore all the negative stuff. So clearly, it's a very poor philosophy to abide by when trying to be objective.
Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
Why you don't add Mortal Conviction to 'The Covenant' and 'Malachai's Simula' is beyond me, the changes to auras make both of these pretty much pointless without Mortal Conviction.
In game contact @MajorAsshole

Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27
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Xavqwyrus wrote:
how did voidholm and veil of the night not make this list??

they are the two uniques that nobody will ever use. even in a fresh league you're better of using blues 10 levels below you than either of these uniques.

Voidhome is stupid strong for its level, its supposed to be a item you carry on switch to get the boss to low-level before you switch back to other weapon so you dont get reduced exp.

veil of the night is both a joke and a reference to a famous item in Diablo(1), Gotterdammerung (aka goddamnitsdark).
Oblivious
Some interesting changes in store; thanks for the update Neon!
"Experience is the best teacher,but there's only one seat in his classroom."
Play with honour and show some class - www.theAmazonBasin.com
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dlrr wrote:
Great change to the dodge chest! I'll definitely test it out on an acrobatics character!

Buffed wings of entropy but none for Dyadus? That's interesting...


Biggest buff to Dyadus is all attacks now scaling base damage instead of having "increased physical damage".
Take Cleave for example:
Live: 65% of the combined main- and off-hand weapon damage. Leveling the skill does almost nothing for double Dyadus.

Beta: 110% of 60% of the combined main- and off-hand weapon damage. That is 66% at level 1 (which is already more than live), and every further level adds 1.4% to the 110%, for a total of 136.6% at level 20, which equals 81.96%.

In comparison, the Beta version does 26% MORE damage at level 20 than the Live version does.

Sure, I was hoping for a Dyadus buff as well, love the design. But changing all attacks to base damage and adding that new unique belt Dyadian Dawn, which seems pretty strong, should hopefully make them usable.

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