[outdated] Caustic Arrow Solo Map MFer (20/300+)
Currently running in abyss with this build. I know I have a long way to go, but I enjoy the laid back gameplay and the currency is stacking. sitting at around 1ex at the moment and I'm about to upgrade my bow. It's just a 5l +1 bow gems.
Thank you for the build. I forgot to mention. I'm in HC abyss. and this is my gear Last edited by Aurric4#2759 on Dec 13, 2017, 12:38:05 PM
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Glad you're enjoying the build.
Jul 27, 2011 - Sept 30, 2018.
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just got a 5 link chest I guess just going for attack speed for a bow is best until i get a 5 link bow?
also is it worth getting hex master later on? Last edited by stasisguy#4690 on Dec 13, 2017, 11:12:02 PM
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RE: AS bow, yes.
RE: Hexmaster, sure, as a last thing like level 94ish maybe. Definitely wouldn't prioritize it though. Jul 27, 2011 - Sept 30, 2018.
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Would you want to play this build this league?
It seems to end up requiring a lot of investment to smoothly get going but what do you think ? |
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Happy holidays everyone.
I hope that everyone is doing well... and is having fun in Abyss League. My experiences/thoughts on Abyss so far - spoilered b/c it's off-topic for this thread
Spoiler
====== Note - for readers contemplating CA: I really enjoyed playing Serleth's CA MF build in the past. I got kind of burnt out on the build playing it league after league though - and so have been trying out other builds recently. Nonetheless, starting out in a new league with a strong MF build like CA is a good strategy - you can typically farm all but the highest content with CA/MF - and if you want to kill the toughest bosses you can use the income garnered with your MF toon to fund a boss killer. So if you're interested in MF, this build is really good. Give it a try for sure. ====== I'm enjoying Abyss - but maybe that's because I took a long break since last league. I'm still struggling to come up with a really good build for this league - something with high survivability, good clear speed and end-game/boss viable. I started out trying DP Totems - Scion planning on Soul Mantle - I ran out of steam in Act 8 or 9 or so, on a non-Soul Mantle 4-link. Got absolutely trashed killing Innocence - must have died like 12 times, LOL, during the fight (fire resist was horrible, DPS was bad, etc.). So I switched to Essence Drain. Got into maps with Essence Drain - trying Temporal Chains + Enfeeble with Blasphemy for defense - wow, it's just awful. Not sure if this has changed since last league - but even with all the curse-enhancing nodes, chains/enfeeble was really bad - quality on curse gems would have definitely helped... but even so... it's like my curses were having zero effect. So I switched back to my DP Totems build, bought some gear and a 5-link Soul Mantle - and man - that was much better. Got tons of experience per hour while leveling and into tier 8 or so maps. I'm 86 at the moment. For Deeps I'm going dual Apep's Rage - really great for this build. But, with no life on weapons/rings/chest - survivability is iffy - even for a totem build. Also, DP Totems have terrible range - even after taking AOE nodes, using increased AOE gem and getting 20 quality on DP - I mean it's *REALLY* awful. I've never played a totem skill before where your totem activates (because the totem range threshold is met) but nonetheless, the totem is unable to hit the mob. Pretty hilarious as your DP totems deplete their health on out-of range mobs, creating noise and graphics to distract you - meanwhile doing zero damage. Not sure if I'll continue w/ this build. 6-link with dagger plus shield is probably the way to go... but still... incoming damage is really high. The really small range of DP totems means that a lot of on screen stuff is hitting you while not taking damage. As MoM you struggle to place totems, replenish mana after hits, move out of the path of danger, etc. DP Totems seems to have a non-totem play style - where you're always in the fray getting hit all the time (you could of course adopt a much more cautious approach to game-play to avoid much of this, but then clear speed goes down the drain). I plan to create my own EK totems build with maybe some cold conversion going on - EK is projectile and has excellent range - and if I convert some phys to cold I can freeze stuff for safety. Not sure if Deeps will be as good as DP Totems - but if it's close, I'll definitely switch toons. Anyhow, I'm not going whole-hog into this league - I'm taking it easy and don't mind at all completely switching toons if I spot something better. ==== Would love to hear from some of the CA regulars - what toon/s are you playing? - and are things working out well? ==== Take care all - and see you online. Last edited by hankinsohl#1231 on Dec 20, 2017, 9:25:43 AM
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" I would play this build this league with the caveat that it won't be able to do the very hardest of content. Nonetheless, you'll be able to farm orbs/items and sell them - if you want to kill the hardest content you can use proceeds from this build to fund a boss killer. Initially you'll use your income to improve your CA MF toon - you'll be able to build up all the high price gear you see for the finished state of this toon fairly rapidly. So yes, although buying all the gear you'd eventually want for this toon might seem expensive, it's not too bad in practice b/c you'll reinvest income from drops into MF gear making your income generation that much better. It just snowballs. Last edited by hankinsohl#1231 on Dec 20, 2017, 9:13:07 AM
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" Hank pretty much said what I would, but to address "Would I play it in Abyss?" Between Breaches and Abyss monsters, there's a LOT of mobs to get items from this league. I'm actually sort of upset with myself for not starting as MF, but I wanted a build that could go straight from league-start directly to Shaper without having to reroll.
Off Topic: Abyss
I MF'd from 1.2 to 2.5, (nearly 2.5 years straight) and got exhausted of it. No surprise to regulars here, I'm still not MFing as a league starter.
I don't really have the story Hank does regarding character turmoils and testing things out, switching things up, etc. I ran RF again (as I did in Harbinger) and ran into the hiccup with RoTP, but a quick test in Standard (using some gem manipulation) revealed in short order that the -3% max res was more about fixing non-pure RF builds utilizing Phoenix for a cheap damage boost. Pure RF doesn't really have much of an issue, other than becoming slightly less tanky (less regen, especially if you want to take something like Lunaris instead of Arakali for Pantheon powers). In the midst of my usual beeline for 40/40, should hopefully have end-game grinds done soon then push on to influenced maps, and the rest is cake afterwards. Worth noting however: If you're dropping Elder/Shaped items in higher-tier maps (even T9+): price check good bases, especially jewellery. An ilvl 80+ two-stone ring with literally nothing on it goes for 15c or more just as a crafting base. Eternal Burgonet's are 10c+. Crafting bases are valuable this league. Example: Jul 27, 2011 - Sept 30, 2018.
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" I might play this build this league. I will point out I usually just stick with a +2 bow, play for quantity over quality (mid tier maps, chaos recipe and alt shards), and find the play style very relaxing. With the above information I would feel pretty good about playing this league, but would not likely see any Liches, due to spawn level, and might not make the timers (for cracks or spires). This is my own limitation, and going for the full +3 with empower bow would result in slightly higher content than I normally do with CA (in a challenge league). And if you wanted to complete most of the challenges by way of trade, this would more than fund it for sure.
Off-Topic
Max Block is a powerful drug. My second character after MF last league was a Max Block Scorching Ray Scion using the Harbinger Shield. Other than the performance issues with Scorching Ray it was a blast. Right, so Max Block. This league I started with a build I thought should be able to get me up to most of the content (Not sure on Shaper or Uber Atziri yet), the Dark Pact totem build from build of the week. Pretty cheap to start which was nice too. Going great so far, I do need to agree with Hank, the pulsing totems when monsters are out of range is a little strange, but everything else seems to be fine. Most bosses are not a problem, some quick or high mobility bosses create a longer fight. I learned I do not have the mechanics for the Mino fight, at least not yet and not deathless. Also working towards 40/40 this league. With Atziri completed, I think I should be able to just play my way through the rest of the league for completion. It might be a good idea to buy Lich and Guardian Arena kills while there is a lot of activity in trade chat, but luck/time might work out in the end. Also also with the new map shape and atlas rework I am back to collecting two of each map. If you shape something interesting and have any non-quality versions let me know. Hopefully I have this league and next to work on it. |
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Playing this build again this league, and it's running fine. I like the fact that it can kill some of the tougher bosses a bit more safely (especially Ambrius), although the lower dps does mean boss fights last longer and you have to deal with mechanics more than some builds do. Note: it can be scaled to higher dps to an extent, but I'm using it like most for generating currency, so I'm keeping it fairly simple.
I just got a lucky Rigwald's Quills drop from turning in a Void card, and it looks like it might be a viable quiver for the build, considering the increased projectile damage and forking mods. Though the forking may not apply or come into play since the play style isn't to always aim for an enemy. Any thoughts on this unique over a corrupted additional arrow quiver? Path of Building shows a +6% DoT dps with Rigwald's Quills versus added arrow. POE's tooltip shows a similar increase. The trade off though is losing the life and resistances from the rare quiver. |
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