[outdated] Caustic Arrow Solo Map MFer (20/300+)
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Spoiler
Triple beyond did not work in the past flashback events (The flashback and Zana mod are the same thing and do not stack), so I don't think they will stack in 2.6 either. While we do not know exactly how it will work/is worded, I'm not holding my breath for it.
I generally like flashback events, and this one with the added bonus of being able to drop the league items is a nice simple challenge league I can get behind. I will be running more MF in 2.6. However, I wonder if there will be any changes to the tree or scaling for the CA skill/supports |
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Spoiler
Well, if triple beyond does not work then double beyond + breach + sextants would yield interesting results. I seen plenty of Pohx's streams doing double beyond + sextants in breach and those map would get insane with the amount of mobs popping up from breach and beyond combined. Perandus would be the next choice before or after the breach legacy stone.
I am just hoping these stones make it to core game since this is something I want more compare to breach coming to the core game. Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016 |
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Spoiler
Completely agree. I half expect Breach was GGG's way of giving us as close to 3xBeyond as we are going to get. Especially, as you pointed out, the ability to have sextants and other modifiers effecting a map.
It would be kinda neat if League Stones became a Perm league only feature. Have the challenge leagues focus on the new league mechanic, and allow the perm leagues to leisurely experience some of the older content as an optional feature. (Not something I expect to happen, but interesting to think about all the same). |
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@Serleth
I understand that Qarl is talking about Breaches, but the feature he references seems to be how League Stones can roll with guaranteed Breachlords. If Zana guaranteed Breachlords in every Breach, that seems excessive... I could be interpreting Qarl wrong, though, about the potential for Leaguestones to go Core...
@JohnNamikaze
I think Leaguestones will replace Zana Mods like Nemesis that are used primarily to chance Headhunters, but not Zana mods that are used to gain extra loot and xp...
A great map in my head would be Breach, Beyond, Perandus, map with Beyond monsters on it and Bloodlines from Zana... that seems like it stacks the most ways to increase monster density before adding Sextants, plus Zana's extra 25% magic monsters (maybe +25% magic monsters on map already)
@Chronoexile
Chronoexile seems right about Triple Beyond... Zana just adds the word Beyond to the zone, the same way Flashback and Leaguestones do... a league can only be active once... map mods stack because they give the same functionality without using the league modifier in the same way... Zana makes a map a Beyond Map, while a rolled map causes Beyond monsters to spawn on trigger, which is additive...
On Standard-only: Or just let everyone have it :D... Standard gets to experience old leagues and so do temp leagues...
Closing Thoughts
In typing my last answer to Chrono, I realized that in order to implement Leaguestones, GGG might decide to limit them in the same way they started limiting Zana in 2.2 or so...
Only have 8 different leaguestones available per temp league... the same 8 as Zana... or they could have no overlap and only league mods unavailable from Zana available as leaguestones... they could go several ways with it... I believe the idea at the time was that Zana was getting bloated and some mods were too expensive to see much use... |
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Etc
Ah! I see what you mean now, having re-read his remark.
Iiinnnnnnnnnteresting. Jul 27, 2011 - Sept 30, 2018.
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Just wanted to say thanks for the great build and guide serleth! Feel like I've picked the right build to use after being away from POE for quite some time. The pacing and play style of the build was just right. Cheers!
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" That would be great, I hope you'll really do it! "
Spoiler
It probably won't, seeing that 2.6 is just a pre-beta test for launching 3.0 (correcting, balancing etc) |
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Hello there, I'm patiently waiting for 2.6.0 to start a bow build as I've never played one, just wanted to say thanks for this guide, it sure is detailed and I'm thankful by how indepth it goes. Definetely worth reading through just to learn some stuff, I might play it if I don't find something else in these days of planning ahead heh. :D
It also looks like being viable in any league from my humble understanding.. Cheers! Last edited by torokfremen#1780 on Feb 23, 2017, 8:55:29 AM
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@Phil & torokfremen:
Glad you're enjoying it, Phil! And torok, thanks for the kind words =) Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Feb 23, 2017, 12:51:00 PM
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Thoughts on 2.6
Spoiler
There doesn't seem to be much in the way of new mechanics, play style, etc. in the upcoming league. Rather, as many posters in this thread have noted, 2.6 seems to be a "filler" league until 3.0 arrives. So far I haven't read anything about Energy Shield nerfs. Meanwhile, league stones offer a way of boosting desired leagues. With the league stones in play, it'll be interesting to see how common Breach League drops are. 2.6 may turn into another HoWA league with possibly no nerfs to the build whatsoever, at least if you roll Spectral Throw. The Area of Effect changes are odd. If the intent is really to curb the necessity to stack AOE nodes I guess it's OK. I'm not sure why this is needed though - the current system seems to work well enough for me. On the other hand, if it's an attempt to reign in high AOE clear speed builds, well, it misses half the boat by not having any affect on projectile skills. I'm feeling pretty "Meh" about next league - we'll see though, it could be really fun in practice. Last edited by hankinsohl#1231 on Feb 24, 2017, 8:12:06 PM
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