[outdated] Caustic Arrow Solo Map MFer (20/300+)

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ichbinwerichbi wrote:
thanks a lot for summarise the video
Spoiler
There is also a video wich shows a early stage of how breach gameplay will feel.
It looks not satisfying for me.
I hope they rework this bevor leage start.

https://www.youtube.com/watch?v=rMemPVtVOsk


One of the things that was mentioned in the video is that the balance of the Breaches is still being iterated upon, and that video was taken a week or so before it was released. Even in that short time frame, the way Breaches work has been changed, so it'll be different by the time we get to play it.

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but given that 6 linked doomfletch prisms seem pretty good, would it be worth exploring a new build


Yep, absolutely.

As for a guide, I'm not sure about one specifically for Scion but Mathil's done one with an Inquisitor.

https://www.youtube.com/watch?v=E2NHIQdHJd8
Jul 27, 2011 - Sept 30, 2018.
Breach League - I'm psyched! Spoilered because not on-topic per se, but I've an interesting CA idea in mind for the new league...
Spoiler

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Serleth wrote:

One of the things that was mentioned in the video is that the balance of the Breaches is still being iterated upon, and that video was taken a week or so before it was released. Even in that short time frame, the way Breaches work has been changed, so it'll be different by the time we get to play it.

Just so.

I think that Breach is going to be very fun. And CA (as well as other decent builds) will fare well - I trust GGG's league balancing - yes, some particular skills aren't balanced, but I've never, ever played a league where most skills are unplayable due to poor balance. Overall, I think that GGG does a really good job at game balance given their very small development team.

If I had to pre-complain about Breach, I suppose I'd pick on the new channeled skills. Blade Flurry looks a bit over tuned; Scorcing Ray looks playable but doesn't interest me; and Blight - the new skill I'd most want to play, just has massive problems every which way - not good at AOE, the "slow" debuff is far too short and damage (I expect that damage will be buffed before league start or shortly thereafter) is terrible. If Blight's damage were buffed quite a bit and if Contagion spread Blight debuffs, I'd really consider rolling that skill from the start.

As-is, I'll probably go Ancestral Warchief totems from the start once more - but I'm toying with the idea of another CA magic finder to start off the league.

Speaking of CA - I did some preliminary testing with the goal of developing an OP CA build, capable of all content.

My idea - leverage CA's ground debuff along with some other skill - likely Essence Drain.

I haven't completed my testing - but it seems like ground effects *might* - not sure though - snapshot.

If so, you could roll an ED toon and then weapon switch into a 6-link CA. Take some increased duration nodes on the tree. Then, you could get a really good Essence Drain toon going and use CA for increased damage. I think that this combination would be really strong if you didn't mind the weapon switch, provided that ground effects snapshot.

My testing so far proves that ground effects remain post weapon-switch - which is to say, if you fire off a CA and then weapon switch into some gear that doesn't have CA equipped, the CA cloud remains post weapon-switch.

I'm not sure if the strength of the CA cloud remains intact though post weapon switch (more testing is needed) - but my guess is that it does.

Which opens up the possibility of a magic find CA build that can switch into Essence Drain for end-game/difficult bosses. In this setup, you might even want to go Occultist/CI.

I'll do some more testing on this in standard later on because this is something really non-meta that I haven't seen anyone doing.

Moreover, the ED playstyle is really fun for me - and it's a great skill to level with. If CA snapshots, I might well go ED from the start.

Add to this... Essences are going to occur in the new league. Although Delirium is going to take a bit of a nerf (according to what I've read), if CA snapshots, then who cares? CA cloud + ED + Wither + Delirium + poison... this combination is going to be very strong. Yeah, probably not quite as strong as BiS Blade Vortex and Blade Flurry is ridiculous and will out perform my build idea... but nonetheless, if this works out you could conceivably roll a single toon (CA/ED) and do all content *and* have tremendous magic find capability as well.

The build I have in mind - should it work out - has two options...

1) Focus on CA, pretty much following this build guide. Weapon switch into something that has very strong ED ability for difficult bosses (6-link staff w/ Delirium buff?).

In variant 1, you'd focus on CA, following Serleth's guide. But you'd weapon switch into a 6-link ED setup for difficult bosses. This variant is potentially viable only if DoT snapshots (I've no idea if damage over time does shapshot, I've done no testing on this at all).

Or;

2) Focus on ED - roll Occultist/CI. In this case, CA takes a back seat; use CA to buff DPS on difficult bosses - use either CA or ED/Contagion for magic find, whichever works out better. In this second variant, the build obviously departs from this guide. Nonetheless, variant 1 above might well prove to be strong enough for all content.

In variant 2 you'd likely have ED 6-linked in your chest and weapon switch into CA as needed for bosses.

Variant 2 is viable if ground effects snapshot - which seems likely, but further testing is needed to confirm this.


Last edited by hankinsohl#1231 on Nov 23, 2016, 9:22:25 AM
Spoiler
"
I think that Breach is going to be very fun. And CA (as well as other decent builds) will fare well - I trust GGG's league balancing - yes, some particular skills aren't balanced, but I've never, ever played a league where most skills are unplayable due to poor balance. Overall, I think that GGG does a really good job at game balance given their very small development team.


It's not that skills are unplayable.

It's that there's no point to playing them when you have four-ish skills in the meta that can do content quite literally at least 1000% faster than everything else. You're essentially shooting yourself in the foot right now if you aren't playing meta. The only reason to go non-meta is strictly because you'd rather play something that is more interesting to your playstyle.

It'd be one thing if that value was reduced to even 400% (to provide perhaps a less scary number, let's say if meta-build A can do Shaper in 30s, non-meta builds E-Q should be able to do it in 2 minutes. It's at least competitive, at that juncture).

That said, the video's given me some hope that as long as you're clear speed is decent, you'll still achieve 99% of the rewards from Breach.

"
I haven't completed my testing - but it seems like ground effects *might* - not sure though - snapshot.


Look forward to hearing your further testing on this.


Jul 27, 2011 - Sept 30, 2018.
Spoiler
But yeah, I don't know if I'll be MF'ing this league. I kinda wanna try just going straight for a deeps build and seeing how that works out.

Just not sure what build I'll be doing.
Jul 27, 2011 - Sept 30, 2018.
Hi Hank
as always you have nice ideas. I liked this build the last 2 leages extremly. but as i wrote i hate lvl. So i will looking for a build i can do all content in next leage. Hanks build is not my playstyle, but i am verry interested in a new build if someone make one and for me the biggest
thing, answer my questions. :-)

Spoiler
"
My testing so far proves that ground effects remain post weapon-switch - which is to say, if you fire off a CA and then weapon switch into some gear that doesn't have CA equipped, the CA cloud remains post weapon-switch.
My testing so far proves that ground effects remain post weapon-switch - which is to say, if you fire off a CA and then weapon switch into some gear that doesn't have CA equipped, the CA cloud remains post weapon-switch.
I think thats not my playstyle. I needet this for some prophecys like kaltenhalt or lifespring and i was to slow with switching or to fast and need to switch back and so and if i think this for bosses, i will die to often :-(

So if someone out of this tree make such a build i like to get a pm or a hint in the tree of the perhaps new tree
Some questions about late leage crafting so in spoiler
Spoiler
I have some insanity essences and the 20% will changed in next patch. So what gloves will benefit most from this essence. I have many 84 bases so i dont really know what build and gloves benefit most.
the second. I bought a 6 l marakesch bow and try to make +2 bow. Now i have a single tyrannical on it.

should i try further or is no build using such a bow ?
Sorry, I don't have any builds in mind right now nor am I the person to ask about crafting.

Personally, I'd probably sell it as is with the Tyrannical roll.
Jul 27, 2011 - Sept 30, 2018.
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Serleth wrote:
Sorry, I don't have any builds in mind right now nor am I the person to ask about crafting.

Personally, I'd probably sell it as is with the Tyrannical roll.


Ok
thanks for answer

"Improvements" to map mods:

-monsters are now chaos resistant;
-players have point blank;
-players dodge chance is unlucky (means that players will have to succeed on a dodge roll twice to successfully dodge, rather than just once);
-players have less area of effect


https://www.pathofexile.com/forum/view-thread/1773306
Last edited by mobutu#5362 on Nov 29, 2016, 4:00:15 AM
* Chaos resistant is essentially equivalent to Enfeeble + Monster Life.
* Point blank doesn't affect CA's cloud damage
* Dodge change isn't huge. Probably more impactful if you have Phase Acro, otherwise you won't notice much of a difference except versus Porcupine Goliaths. Will have to be a bit more on top of flasks, no biggie.
* AoE's annoying, but tolerable.
Jul 27, 2011 - Sept 30, 2018.

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