[outdated] Caustic Arrow Solo Map MFer (20/300+)
Well, again, you can sell the high level gems. So why wouldn't you level them all?
But technically speaking, for the core 5L setup, everything but CoH could be level 1 (unless you're using FA instead of LMP, then you level that too). CoH has a curse duration reduction that becomes less penalizing the more you level it, so that's the one gem you need to level. I actually need to remove Enhance from the OP. I forgot it only applies to active skill gems. Oops. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Sep 30, 2016, 5:29:05 AM
|
|
Just theorizing, of course it's better to level the gems, thanks Sarleth, again ;)
|
|
Any time!
Jul 27, 2011 - Sept 30, 2018.
|
|
Lol
I look one day not into the thread and whoop serlet is 40. grats man. you did it what you say 3 days bevor. Great. How did you manage the engame grind? i am overwhelmed about this. |
|
" you can be very very unlucky. I used till now over 3400 fuses and had no 6 link (well connected still open) and on reddit one try to link his reach of the concil til now 3000 fuses and no 6 link and another on 7200 till it link. so the 1300 is for ALL accounts from poe. And i still think (hank not :-) ) its account based. there are some accounts with 10 to 20 6 link i a leage with 3000 fuses for now 3 or 4 leages and other like me no link in all leages and standart with over 3000 fuses. you can be very very verry unlucky |
|
" Thanks =) T-Shot poison for twinned Core / Dark Forest runs. It's not good enough (or maybe I'm not good enough) to do Core deathless, but it handles Rigwald just fine. I personally think the issue with Core is twofold for that build: not enough phys mitigation for his mortars, which one-shot if they hit at the high threshold of their damage, or crit. Two: just too chaotic with two of them around, hard to avoid the fire traps and their 9-second duration. Uber Izaro for the last one. Didn't want to burn currency on Vaal Temple until I was 40/40. Ended up getting my +2 TShot enchant on one of the Uber runs, and got a +2 barrage on another Rat's Nest, so ended up being pretty profitable for me as well. " Nah, it's not account-based. Like I said earlier, I've had a couple nightmare 6Ls (2300, 3800), but I find the problem with a lot of people is that they go "Oh, I spent 4000 fuses" or whatever. I always ask: "On one item?" Them: "No, on like fifteen items." Well, no kidding that's only 270 fusings per attempt. Of course you're not probable to see a 6L. To be honest, that sounds like what you're going through: over 3000 fuses, sure, but spread across multiple leagues INCLUDING standard, and I'm guessing dozens of items, that's nothing. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Sep 30, 2016, 6:34:28 AM
|
|
" no no no in such way rng dont work. its equal if you try to link one item or 100. the rng event is all time the same. you have a chance to link or not. thats not per item. so if you use 3000 fuse on 1 item or on 3000 its no difference. And i think thats a server account difference in chance to link. its the only explanation why people have in 2 or 3 leages a 6 link quota from under 500 fuses. And the (if i believe on chris)average is 1300. there is for me no explanation in a statistical enviroment. grats to the uber enchants. can u do today a uber lab run with me :-))) there a today only 6 rooms and easy itzaro phases :-) |
|
What makes more sense to me than an account-based / server-based thing, is an ITEM-based probability.
I.e., when an item drops, it's assigned it's own unique probable chance to successfully link. So while some items will have a 0.00083% chance, others will have a 0.045%, or a 0.00000013%. I think this is why nightmare 6L's (3k+) exist. This is why I think you HAVE to attribute it on a per-item basis, and why if the probability of 6Ling an item is 0.00083%, you still need (on average) to spend more fusings in order to succeed than 270 per attempt, and why 3000 fusings over your entire PoE career doesn't mean much. As for Uber, it's 5am for me, and I should've been sleeping awhile ago. =( I won't be online again for probably 9 hours after this post. Jul 27, 2011 - Sept 30, 2018.
|
|
Serleth, Congratulations on finishing the full 40 challenges.
General question, do people up convert currency at the end of a play session, when you need a specific orb/amount, when you have a set number or value of a specific orb? I'm trying to find a good time to more constantly do this process, and wondering what/when others work on the orb exchange shuffle. |
|
Six-linking discussion. Contains math and a nice table listing probabilities for failing to 6-link after spending a certain number of fuses.
Spoiler
The chance to 6-link an item is likely just entirely random and is the same for any item which is capable of 6-linking. The Path of Exile program code just generates a random number which controls the outcome for whatever is being linked. Next fuse, another random number. The item doesn't affect this. Nightmare runs of over 6K fuses exist because that's the way probability works. 1300 or so fuses is the average cost for 6-linking - but let's say that you've just spent 1300 fuses and failed to 6-link an item. Is that item now more or less likely to 6-link than some other item? No. It's entirely the same. You have the same exact chance of succeeding to 6-link or not and previous linking history is irrelevant. So of course, just by small chance, some items will take 6K, 12K, 15K etc. fuses and still never link. The chance of that happening is unlikely, but it does exist. The exact way the probability curve works is going to be slightly different than the following, but it's probably not very far off. Use this math to help better understand fusing and probability of getting a 6-link. ============================= Let's say that the average cost of 6-linking is 1300 fuse. What's the chance of 6-linking in one fuse? We assume that the chance to 6-link is the same each time we fuse and is unaffected by previous attempts. Let p = probability to 6-link with 1 fuse we have .5 = (1-p)^1300 Solving for p we get roughly 1 in 1876 ------ So now for an odds table where we list the odds of you failing to 6-link after expending n fuses. Let F = chance of failing to 6-link after expending n fuses F = (1875/1876)^n Some values. Fuses spent (n) - Chance of failing to fuse (F) 1 - 99.94% 10 - 99.47% 100 - 94.81 1000 - 58.67% 1300 - 50% 1500 - 44.94% 5K - 2.67% 10K - 0.48% 15K - 0.03% ====== Use the table above to understand fusing probabilities - it won't be that far off the truth. So yes, there's a little over 2% chance that you'll be unlucky and expend 5K fuses without 6-linking. And as for failing after spending 15K fuses - yes, that's possible. It'll happen roughly 3 in 10,000 times. Are there more than 10,000 player-crafted 6-links in POE? Of course there are. So there's bound to be a few of those 6-links that cost 15K plus fuses to finally succeed. Last edited by hankinsohl#1231 on Sep 30, 2016, 8:15:37 AM
|
|