[outdated] Caustic Arrow Solo Map MFer (20/300+)
I went 15xx on my Reach.
Decided to just buy a 6L belly instead. Will worry about 6Ling the Reach later, but don't need to. There isn't much to replace the CoH setup, and VoH could potentially be unreliable in chaotic fights. That said, it would allow for you to opt in to a Rallying/Enduring Cry setup if you weren't running one to begin with (like I tend not to), or a decoy totem or even a culling IIR if you were willing to sacrifice some base magic find in favour of slotting in an extra damage gem on CA, and just worry about culling bosses/exiles and that sorta thing. Jul 27, 2011 - Sept 30, 2018.
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nvm
Last edited by BigBankHank#1895 on Sep 27, 2016, 12:56:37 PM
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Do we have a ideal jewel loadout in this build? I count 7 jewel slots in the listed passive tree.
- We probably need to take some resist rolls until capped (given dual andvarius and no-res bow), or do we go for higher to handle bad map mods? - We need to take max hp% rolls until 5k hp right? is that on all 7 jewels then? - Do we take IIR on jewels at all? seems to max at 6% per jewel. Do we take it over a 2nd DPS affix or even instead of a 1st DPS affix? Last edited by OrionPlays#0800 on Sep 27, 2016, 5:07:13 PM
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* Priority is: Res balance, Life, Damage. Typically what I do is get res balance + damage, repeat until I'm balanced. Then life + damage. I only care about getting two rolls on any given jewel typically, but when shopping for rares (if any are available for a reasonable price) I shoot for (res/life) + damage + damage, spreading the res out over multiple jewels. Just a personal preference, you could get multiple res rolls on your jewels if you wanted, but you do ideally want at least one damage roll per jewel socket.
* Don't worry about overcapping. Go for it if you want, but wouldn't sweat it. * 5k is my personal preference. If you prefer more damage, you can go lower, but I wouldn't drop below 4.8 * No IIR on jewels Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Sep 27, 2016, 5:31:00 PM
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" Damn, I'm sitting at 4.2k here and never went over 4.5k, I did well up to T14 in Perandus. Did not know that you guys push life that high, you must have insane rolls on your rares. " This works really well for me, too. I roll all my jewels myself instead of shopping though, gives me something to do with the insane amount of alts that drop/gotten from selling gear. " Finally got mine at 13XX, first and last time I'm six-linking something on my own. EDIT: Totally forgot what I wanted to ask: Did anyone try out Dying Sun with this build? Last edited by Sacrifized#0361 on Sep 28, 2016, 6:54:43 AM
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" It's less good rolls on rares, and more just pushing level 91.
Spoiler
As you can see, no T1 rolls on life. I wouldn't be discouraged by the 6L cost. I've 6L'd over 70 items in PoE now, and my average, including 2 nightmares and my current (stalled) 1534 attempt on the Reach is still ~850 fusings. Over time, you will average out to beneficial costs. Dying Sun is trumped out by Witchfire's Brew. Hands down. Jul 27, 2011 - Sept 30, 2018.
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Regarding the Shadow variant, I have a couple more suggestions ... I hope I'm not wrong ;)
" Albeit while more expensive, say hello to " You can drop the "6% Increased Projectile Damage" skill point at the Scion start area and instead choose the "10% Increased Projectile Damage" skill point near the "Ballistic Mastery" at the Ranger start area ;) I've taken an screenshot, with 2 yellow doted points regarding the change: https://imgur.com/a/12uxU Thanks! Last edited by mobutu#5362 on Sep 29, 2016, 2:10:44 AM
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Thanks for the catch on the tree, you're absolutely right there.
Only reason I don't mention the +arrow Drillneck is precisely because it is a more expensive option, and with Shadow you almost want to keep the 10% implicit to catch a bit of damage. But you're right, it is worth noting anyway, given how quickly the build farms. I've adjusted the OP accordingly on both points. Thanks. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Sep 29, 2016, 2:39:16 AM
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" Also, don't you think that the +1 Arrow Drillneck is a solid option for the Scion variant too? Or going from 2 to 3 Arrows is more like getting into Diminishing Returs AoE wise? |
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I leave it up to player discretion, but it's not necessary. If you're running a 20% gem + Carcass, it doesn't really serve a point when you already have the passive additional arrow.
Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Sep 29, 2016, 3:17:49 AM
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