[outdated] Caustic Arrow Solo Map MFer (20/300+)
Regarding the Shadow variant, I have a couple more suggestions ... I hope I'm not wrong ;)
" Albeit while more expensive, say hello to " You can drop the "6% Increased Projectile Damage" skill point at the Scion start area and instead choose the "10% Increased Projectile Damage" skill point near the "Ballistic Mastery" at the Ranger start area ;) I've taken an screenshot, with 2 yellow doted points regarding the change: https://imgur.com/a/12uxU Thanks! Last edited by mobutu#5362 on Sep 29, 2016, 2:10:44 AM
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Thanks for the catch on the tree, you're absolutely right there.
Only reason I don't mention the +arrow Drillneck is precisely because it is a more expensive option, and with Shadow you almost want to keep the 10% implicit to catch a bit of damage. But you're right, it is worth noting anyway, given how quickly the build farms. I've adjusted the OP accordingly on both points. Thanks. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Sep 29, 2016, 2:39:16 AM
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" Also, don't you think that the +1 Arrow Drillneck is a solid option for the Scion variant too? Or going from 2 to 3 Arrows is more like getting into Diminishing Returs AoE wise? |
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I leave it up to player discretion, but it's not necessary. If you're running a 20% gem + Carcass, it doesn't really serve a point when you already have the passive additional arrow.
Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Sep 29, 2016, 3:17:49 AM
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Is it worth crafting a bow like this? |
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With how bow prices have been tanking the past few leagues, wouldn't unless it was a Maraketh base.
Jul 27, 2011 - Sept 30, 2018.
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" Alright, my gear looks similar to that, albeit lower life rolls because I have had to buy some peculiar rolled gear to balance my resistances and attributes and then never really upgraded. I forgot that I took one jewel slot (for the 36% damage jewel I posted a couple pages earlier) and went into the Shadow damage node before picking all life nodes. " That is good to know. " That, too! Last edited by Sacrifized#0361 on Sep 29, 2016, 5:35:32 AM
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" The right way to compare self-linking to use of Vorici is from an insurance perspective. On average, it's likely that 6-linking on your own will cost about 1300 fuses; 20% less than Vorici's 1500 fuse cost. If you can afford to be unlucky, fuse on your own. In the long term that's cheaper. But if you can't really afford bad luck, for an extra 200 fuse you get a guaranteed result from Vorici. And I suppose there's the case where you simply have almost no fuses whatsoever (but if you're playing this MF build, this edge case doesn't apply to you) and can't use Vorici. In that case too, try fusing on your own - at least there's some chance you'll hit 6-links. Personally, I've gone both routes. I usually 6-socket and then 5-link on my own. If I'm lucky I'll hit 6-links. If I 5-link, I stop and then use Vorici for 6. Other strategies are possible - for example, split your fuses into 2 stash tabs. One tab is for fusing on your own, the other for Vorici. If you fail to fuse on your own, use the 2nd tab for a guaranteed result. And of course, you can deposit into each tab at a ratio you choose - perhaps more into the "on your own" tab if you're aggressive or more into the Vorici tab if you're risk adverse. Last edited by hankinsohl#1231 on Sep 29, 2016, 7:30:26 AM
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I just changed my standard life+res chest piece with a Carcass.
Numbers wise, the only thing that changes is on the Misc tab: "Skill Area of Effect Radius Modifier" changes from -18% to -3% (that's because of Conc Effect less radius being almost negated by Carcass more radius, I suppose). And of course evasion, energy shield etc number changes. But DPS wise, the numbers are exactly the same, including the "Deals xxxxx chaos damage per second". Is this normal? |
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" Yes. Area Damage modifiers do not show on the tool tip or character sheet for Caustic Arrow. Carcass Jack, Concentrated Effect, and any 'of Blasting' jewels modifiers are left off of this calculation for some reason. |
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