[outdated] Caustic Arrow Solo Map MFer (20/300+)
All your unid maps that you've dropped.
From there, there's two ways to look at it. ilvl 68-71 (Tier 1-4) maps for unid chaos recipes ilvl 72-74 (Tier 5-7) for id recipes (ilvl 72 is where T2 defensive rolls start, and ilvl 73 where T2 offensive rolls start). I personally prefer just spamming unid recipes for faster chaos generation, given that it's pretty rare I'll get a ring or belt worth anything. No matter what, I still identify leather and rustic belts, and diamond rings. Other basetypes are dependent on the ilvl of the drop. Studded and cloth belts, coral and paua amulets/rings, are always unid. Jul 27, 2011 - Sept 30, 2018.
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Thanks for the reply. How should I be rolling the maps?
Alterations to get +pack siz? I imagine alching T1-7s isn't worth it. |
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Strictly for MF'ing, just transmute and go, alc and go for T7-T9.
Doesn't matter what roll you get. Maps are fairly easy to come by from T1-T9 or so this league I've found, so I wouldn't worry about rolling pack size til T10+ Jul 27, 2011 - Sept 30, 2018.
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" +1 Make sure to get the Atlas map completion bonus on as many maps as you can. Run whatever new map you find to increase the bonus. With high Atlas bonus, map drops are really nice - I've been sustaining T14+ mostly due to the bonus. Personally I've just been alching and running T7-T11. I start using chisels T12+, making sure to roll pack size and quantity. Last edited by hankinsohl#1231 on Sep 25, 2016, 11:19:59 PM
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One note:
If you're looking to pursue challenges, make sure Shipyard is your only (or one of a few) tier 12, Beacon / Sulphur Wastes for T13. Reason being, the Warbands challenge. You want to try isolate those specific tier drops to Warbands until you get them done. Track the kills and once you have them complete, polish off the rest of 12/13. Same can be said for doing Overgrown Ruin, Core and Dark Forest, while leaving the other T15s until you're done the end-game grinds (assuming you want to go for 40/40). You can 36/40 without Guardians, Warbands, Shaper and End-Game if you want, but yeah, just some tips for the 40/40 push. Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth#4392 on Sep 25, 2016, 11:54:26 PM
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" Ah thank you. So I do in fact take those three dex nodes but remove them later once I get Path of the Ranger? Else I would be super stuck with my character for a while which doesn't sound great. |
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" Yup - take those nodes temporarily. |
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Found these the other day. Might be worth quoting in the optional gear area of your build. Wasnt a fan of CA but yr vid inspired me to try it out. Loled to see you shoot once and everything in the area just fell over and died. Straight out of one of those cartoon westerns. Not doing MF until Ive completed a few more challenges. It just isnt worth the hassle of juggling resists and suchlike. But enjoying thee thread...gives me ideas and pointers. |
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" The reason they aren't in the main thread is because quantity is more scarce, and if you have to make a decision while you're leveling the build between Aurseize and Sadima's, you pick Sadima's, hands down, everytime, until you can get your hands on a Goldwyrm. By then, you can get Andvarius, which renders Aurseize a moot point. There's also another tidbit addressed in the FAQ about it. Jul 27, 2011 - Sept 30, 2018.
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Well those twinned T15 Core Groups are sure hit and miss.
The latest I joined was fantastic. Got 12 boss kills out of the group - didn't die once. Only had maybe 1 or 2 deaths from the party members during the entire run. |
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