[outdated] Caustic Arrow Solo Map MFer (20/300+)

Assuming you're sticking to the MF portion of this build, Gold amulet, no question.

"
Any information about your second build.


I'm doing what essentially amounts to a slightly modified version of ZiggyD's Reach of the Council poison setup. (Update: Dark Forest / Core down, but not deathless. PEBCAK?)

So far I've only struggled with getting Twinned Otesha in Sulphur Wastes, and I believe it was Berrots in Overgrown Ruin (T13, T15 respectively).

My dps isn't what I would like it to be but my divine luck has been terrible and I definitely haven't min-maxed the gear, but it's performing well in most situations.

Still haven't tried Dark Forest, Core, Abyss, Colosseum, Vaal Temple, or any of the Guardians.

What I can tell you (friend of mine tagged me in for a Shaper kill) is that there's no way CA can handle that fight in an MF setup. You would need to completely redo it for a dps version, and with the changes to monster life in 2.4 this build now struggles with T15 monster life (bosses only) as well.

I have a couple other possible builds in mind but if you really want to crush T15+, at this point I can only recommend BV Pathfinder or Hank's Wartems build. The TShot Poison handles well, but I have yet to test it v Guardians.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Sep 21, 2016, 11:24:45 PM
"
Serleth wrote:
Assuming you're sticking to the MF portion of this build, Gold amulet, no question.

"
Any information about your second build.


I'm doing what essentially amounts to a slightly modified version of ZiggyD's Reach of the Council poison setup. (Update: Dark Forest / Core down, but not deathless. PEBCAK?)

So far I've only struggled with getting Twinned Otesha in Sulphur Wastes, and I believe it was Berrots in Overgrown Ruin (T13, T15 respectively).

My dps isn't what I would like it to be but my divine luck has been terrible and I definitely haven't min-maxed the gear, but it's performing well in most situations.

Still haven't tried Dark Forest, Core, Abyss, Colosseum, Vaal Temple, or any of the Guardians.

What I can tell you (friend of mine tagged me in for a Shaper kill) is that there's no way CA can handle that fight in an MF setup. You would need to completely redo it for a dps version, and with the changes to monster life in 2.4 this build now struggles with T15 monster life (bosses only) as well.

I have a couple other possible builds in mind but if you really want to crush T15+, at this point I can only recommend BV Pathfinder or Hank's Wartems build. The TShot Poison handles well, but I have yet to test it v Guardians.

Hydra and Chimera are immune to poison. I think otherwise poison works well. Mathil has some youtube videos up where he tackles the guardians with his spectral thrown Dreamfeather build (which uses bleed and poison). He kills most of the guardians quickly but takes longer on Hydra and Chimera.

Edit: poe.db has some data-mined information about the Guardians under the map section. Good stuff for planning defenses/attacks.

Edit 2: Mathil's videos on the guardians are pretty helpful. It's from the perspective of his very high evasion/dodge spectral throw character though so stuff he finds easy you might struggle with depending on your build and defenses.
Last edited by hankinsohl#1231 on Sep 21, 2016, 11:50:40 PM
Yeah, idk, I have acro/phase, Grace up, well-rolled eva gear, sometimes can't seem to dodge a thing.

I hit reasonably hard even without poison so might be alright.

Just getting a bit frustrated with the state of life / evasion vs CI/armour builds.
Jul 27, 2011 - Sept 30, 2018.
"
Serleth wrote:
Yeah, idk, I have acro/phase, Grace up, well-rolled eva gear, sometimes can't seem to dodge a thing.

I hit reasonably hard even without poison so might be alright.

Just getting a bit frustrated with the state of life / evasion vs CI/armour builds.

Or you could just go totem defense with extra physical damage taken from Abyssus :-)

If it ain't dead soon, it's gonna kill me, LOL.

I do miss my Juggernaut from last league.

And as far as energy shield goes, this made me laugh. I'm pretty sure I could do twinned Core with the ES tank build :-)
Last edited by hankinsohl#1231 on Sep 22, 2016, 1:46:35 AM
What the.

That's nuts.

****

MMmmmmmmmmmmmm

Delicious GTX 950 upgrade with a new 1080 monitor.

Smooth as silk now.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Sep 22, 2016, 6:35:54 PM
"
Serleth wrote:

MMmmmmmmmmmmmm

Delicious GTX 950 upgrade with a new 1080 monitor.

Smooth as silk now.

Grats.

No excuses for anything short of 40/40 now! :-)
Last edited by hankinsohl#1231 on Sep 22, 2016, 8:44:46 PM
Some thoughts on the "Complete three Endgame Grinds" for those going for 40/40:
Spoiler

100 Atziri Kills:
Not recommended.

Sacrifice sets cost about 7c each so it'll run 700c or so to buy all the sets. Moreover, Mortal Hope fragments sell for about 30c with full mortal sets going for a bit over 1ex. The much lower price of mortal fragments this league is likely due to the availability Guardian/Shaper drops. (Mortal Hope prices are relevant because if they were more expensive, you'd be better able to offset the cost of this challenge by selling the Hopes you accumulate during your Atziri kills).

This challenge is not recommended because it's expensive, it will take a long time to complete, and whether you plan to purchase or farm fragments - it will take quite a bit of effort to get all the fragments you need.

I've been purchasing fragments using a Public Party and by looking for other Public Parties. This method for purchasing works best but still takes awhile.

The Apex of Sacrifice does counts as a "map" for purposes of possibly holding the essences you'll want to corrupt (Dread, Envy, Misery, Scorn); although you'll rarely see these essences, over 100 runs you should get a few essences to corrupt.

Edit - changed post to note that Dread/Envy/Misery/Scorn can appear in Apex.

60 Izaro Runs:
Tentatively recommended.

Offerings go for 4c each so it's only 240c to buy all the Offerings you'll need. If you have a build that can rapidly and easily do uber lab runs, this challenge is definitely attractive.

30 Eater of Souls (T15 Core Map Boss) Kills:
Tentatively recommended.

Core maps cost about 20c each so 30 maps will run about 600c (half that if you can handle twinned). On the other hand, if your Atlas completion bonus is high, you will get some high end map drops while completing this challenge so long as you chisel and roll pack size and quantity on your maps.

The downside of Core is that mob density is low. There won't be a lot of mobs to kill and so map drops will be lower than for other map layouts.

30 Cursed King (T15 Dark Forest Map Boss) Kills:
Highly recommended.

Dark Forest maps go for 18c each or lower. And the end boss is easily killed twinned for some builds (but might not be doable twinned for others). Assuming twinned kills, completion will cost 270c.

The reason that some builds find this encounter easy, is that there's a 4-second or so dead time when you first come within range of the bosses before they'll attack you. This allows you to carefully choreograph your opening attack - lay down traps, put down maximum mines, carefully place totems around bosses, drop a decoy totem behind the bosses, etc. They'll remain in the starting place once they begin attacking your for maybe 8 to 10 seconds. During that time frame, do maximum DPS - pop flasks, Vaal gems, etc. With luck you'll kill one or both of them - worst case should be that they're both heavily injured.

If you need to kill them off after the first phase of the attack, just run as fast as possible around the arena to spot them (recharge flasks on ads if you must). Take cover behind trees/stones when he does the wolf stream attacks and move out of the debuff that appear on the ground.

Mob density in Dark Forest is nice too, owing to the large, open, outdoor map layout. So well-rolled maps should yield very good map drops.

12 Vaal Temple Boss Kills:
No recommendation at this time.

Vaal Temple maps run about 50c each, and each map contains 3 bosses. Completion of this challenge will run about 200c.

However, Vaal Temple has been notoriously difficult in the past: this is a T16 map. If the Vaal Temple bosses are as difficult as other T16 bosses, completion of this map will be beyond the capability of most builds.

I haven't tried this map though so it could be much easier than I expect - hence no recommendation at this time.
Last edited by hankinsohl#1231 on Sep 23, 2016, 1:09:17 AM
"
And the end boss is easily killed twinned. Assuming twinned kills, completion will cost 270c.


That is SOOOOOOooooooo build / experience dependent.
Jul 27, 2011 - Sept 30, 2018.
Last edited by Serleth#4392 on Sep 22, 2016, 10:40:09 PM
"
Serleth wrote:
"
And the end boss is easily killed twinned. Assuming twinned kills, completion will cost 270c.


That is SOOOOOOooooooo build / experience dependent.

I guess so. It's from my narrow perspective as a totem player, LOL.

As ranged with high DPS, I'd drop a decoy totem behind where the bosses first spawn and let rip with everything you have.

For me, I'm sometimes able to kill one or both of them right off the initial sequence (usually kill one, sometimes kill both, sometimes both survive; when I was first doing this with Lion's Roar knockback pushed both of them out of totem range and I'd have to tackle both on high health). At worst, both survive but are heavily injured.

As melee, you'd have to be able to tank dual damage of course - decoy totem trick possibly helping out.

To compensate for twinned bosses, I just roll them blue, making sure that if I get a second mod it's EZ-PZ.

A nice thing about this encounter, is that there's a 3 or 4 second down time after you come within range before they attack. This allows you to carefully choreograph your opening attack. For example, trap/mine builds can lay down maximum traps/mines, totem builds can place totems appropriately and then take cover, etc.
====
I'll edit my post to indicate "easily killed twinned for some builds".

Good point about some things being difficult for some builds and easy for others.

For example, that 4-projectile Overgrown Shrine map with dual renegade warband bosses was a fucking death sentence for me, LOL; your build seemed much more capable during that encounter.
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Edit 2: Added a bit of detail about the Rigwald encounter to my initial post.
Last edited by hankinsohl#1231 on Sep 22, 2016, 11:31:32 PM
Yeah, I almost wish I was Iron Reflexes for that almost totally unavoidable spec throw. If I got hit at the apex where I wouldn't have time to manually dodge the second pass, it was game over.

I can't do Dark Forest twinned I don't think. I'll try it blue but the fact he doesn't spawn adds after you kill one of them was a big drawback for me. That may have been a reduced crit map though as well, I forget exactly. Will definitely need more experimenting.

Core Malachai was actually almost fine with completely rippy mods. The majority of my deaths were just not seeing the fire traps. I decimated everything else.

I'm out of vaal orbs to corrupt maps for the time being though so I'm probably back to just rebuilding the middle of my map pool and/or MFing for a while.

I can't stand doing Uber runs all day, but it'll probably be easier (and more profitable) than Vaal Temple, which atm is pretty much 1ex per map. Although I'd love to do that. Haven't managed a VT on any of my 15 corrupts yet.
Jul 27, 2011 - Sept 30, 2018.

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