Block incin and stuff *Discontinued due to Incinerate nerfs*
Why support Incinerate with Slower Projectiles instead of Faster Projectiles? Faster Projectiles has longer range and lesser mana cost, and I see no disadvantages compared to Slower Projectiles.
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slower projectiles is a "more" passive, meaning it's multiplicative and does much more damage than faster projectile which is an additive bonus. but yeah faster projectile is extremly good on hc until you get a quality incinerate
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Hey, can you explain to me why you have these gems? Cast when Damage Taken Level 1 - Ball Lightning Level 1 - Firestorm/Glacial Cascade Level 1 - GMP ?? thx for answer
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https://www.youtube.com/watch?v=QRAnhc-1gB4
Naem with shining tempest (30 quantity 120 rarity) OP LOOT! jk Lowest level Hardcore Atziri Kill ~ Level 65 ~ https://www.youtube.com/watch?v=hyDB6Haa6U8
Level 100 Tempest HC with self-made and most played build of POE 2.0 ~ https://www.youtube.com/watch?v=KlTUOhqEZ9s (✿◠‿◠) | |
" Life gained for enemys hit by spells Firestorm/Cascade/Ball Lightning gets triggered all the time ( becuase cwdt is lvl 1) and you gain a lot of life |
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" Cybils gives me life whenever the cwdt triggers and casts the spells Lowest level Hardcore Atziri Kill ~ Level 65 ~ https://www.youtube.com/watch?v=hyDB6Haa6U8
Level 100 Tempest HC with self-made and most played build of POE 2.0 ~ https://www.youtube.com/watch?v=KlTUOhqEZ9s (✿◠‿◠) | |
" Oh, wow, I was not aware of that subtle distinction. Thank you. | |
Heya.
Nice build, I am following it on Tempest. I just wanted to ask what's the point of CWDT with firestorm and ball of lightning? Seems very low damage to be worth it (considering the level of the gems), no? Another question is the Immortal Call - is it worth it considering you're unlikely to have many endurance charges? | |
" The reason for the firestorm and ball lightning on CWDT is for the combination with Cybil's effect, of every target getting hit by spells giving you life. So when you are surrounded and taking a beating, your CWDT will procc and the ball lightning / firestorm will hit a ton of mobs and heal you | |
What do you do for single targets? It seems unwieldy to remove multiple projectiles every time a tougher enemy comes about
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