Map Drops in The Awakening
" Idea: one needs to wear veil of the night to have the possibility to get a 68 map from a 73 map ... Zana maps have lower % already and dont drop any upgrades. doesnt even matter if dual curse or other shit. i just ran 8 75-73 maps. highest "refund" was a 68 2x beyond mod included. doesnt matter it seems. none of the bosses dropped a map Never in a rush - always in a mess. Last edited by zuzukioa on Jun 9, 2015, 3:57:30 AM
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" Maybe let the players chose what they want to do and make their own mistakes. | |
" Why don't you expect to be able to sustain 80+ maps? Can you name another game where high level content was gated by RNG rather than difficulty? If so... Was it a good one? Triple the xp required for every level 95+, but let us run as many 81 maps as we like. | |
" After reading through the manifesto again I just have to laugh at how really, really silly their reasoning sounds. There are so many difficulty spikes/unexplained mechanics in PoE and they worry about players having a hard time in a +2 level map? Really? They don't worry about players happily facerolling until act 3 merciless where suddenly their build doesn't work anymore and thus they have to reroll, but playing a bit higher level maps, thats what they worry about? They don't worry about players messing up the sockets on their items and running out of currency (that's a noob mistake) thus unable to play anymore, but they worry about +2 levels white maps being too hard? They don't worry about players not investing anything in life nodes as early game (anything before act 3 merciless) is very very easy and thus suddenly coming to a brick wall but +2 maps are too hard? Seriously, give me a break. :D +2 maps when played as white are never too hard unless you allready struggle in act 3 merciless but then your build is bad anyway and you won't get over rerolling. Off all the bad justifications I've heard in game design this one takes the cake. Honestly, too hard bit higher level maps in a game as complex as PoE... hah. :D Last edited by Serika on Jun 9, 2015, 4:37:55 AM
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Actually for up map pool 76+ on beta is really hard, its good new !
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" I would not write it better. |
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" Agree current state is why I do not play for ranking anymore. |
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imo, the only way to make a boss kill look more appealing, is to have increased XP gain from it.
a +2map is not bad but people will still skip the boss kills since (talking about sc) a death there, at higher levels, will far outweigh any future xp gains from a +2 map drop; and in HC, people will only try a boss when they are comfortable enough with their defensive stats which in turn makes any kill attempt close to a sure thing. not to mention here that that +2 is on a chance to drop and not a sure thing. meh... Last edited by kreca73 on Jun 9, 2015, 5:16:20 AM
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" Uh, because they outright said they intend for it to be difficult. " Jul 27, 2011 - Sept 30, 2018. Last edited by Serleth on Jun 9, 2015, 5:16:34 AM
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carto boxes is new Shavronne now?
ign - FancySneakyDevil
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