PoE 1 PC servers are restarting in: .
They should be back up in approximately .PoE 1 Xbox servers are restarting in: .
They should be back up in approximately .PoE 1 Sony servers are restarting in: .
They should be back up in approximately .Upcoming changes to Leech
" Well, I might be wrong again. Considering http://pathofexile.gamepedia.com/Leech 5 hits to 1 target grants 5 different stacks of leech. Could GGG explain what can we consider as leech stack? 1 hit to multiple targets grants 1 stack of leech? 5 hits to 1 target grants 5 stacks of leech (2% cap applied to every)? So if that's true "fast-hitting" skills will grant more stacks with 2% cap of each while "slow-hitting" skills will have more limits. Is that right now? Permanently sorry for bad English :D Last edited by Immundissime#0080 on Jun 17, 2015, 9:37:53 AM
|
|
Is there ANY chance we could get a 'mana Vaal Pact' added to the southwest of the tree that decoupled mana sustain from total mana like VP does for life? Something like "Blood Pact: Unable to leech or regenerate mana; X% of leeched and regenerated life gained as mana." or "X% reduced mana leech mana applies instantly"?
Last edited by C0Y0T3_SLY#2226 on Jun 17, 2015, 4:33:28 PM
|
|
@immundissime: yes, I just read too that it is 2% of max life leeched.
As I understand, it is 2% per hit, so it would be better to have lots of small hits...and basically be like LGoH That is so saddening -.- “Losing a limb is no excuse for cowardice.” - Master Sollis, "Blood Song"
|
|
-
Last edited by Mephisto_n#6597 on Jun 17, 2015, 7:47:43 PM
|
|
Oh God, I almost prepared myself for the end game ...
GGG, I demand 10-20 regrets in addition to the passive reset ! Not that I use them but it sounds like LGoH and LL are becoming too similar. Phys LL solely will be crippled. The change will fix some end game gaps by eliminating game play variations. That's bad. It has to stop, remove all leech and life gain effects and substitute them with stat based healing/enduring effect/trigger. Maybe add them as a monster skill as the origin of life leeching is "evil" :) Last edited by tosshs#3688 on Jun 17, 2015, 9:14:02 PM
|
|
GGG Please don't demonize Life Leech. It is an essential survival mechanic for melee builds.
I just don't see how my 2H Marauder will be able to play the game in Merciless with this massive nerf. |
|
And that's me again.
Mark has clarified those thing about leech http://www.reddit.com/r/pathofexile/comments/3a1yda/question_whats_the_new_life_leech_and_mana_leech/csa4kj2 So as I said last time - fast-hitting chars will get more benefit from LL in single-target. Slow-hitting will get to 20% cap slower but still will get there (leech will be applied for a longer time since bigger hit and 2% cap for 1 stack = for 10 secs one will have enough stacks to get to 20% cap). Permanently sorry for bad English :D Last edited by Immundissime#0080 on Jun 18, 2015, 2:22:00 AM
|
|
" Excuse a noob question: is there any difference with instant leech between old and new mechanic? |
|
" There is no mechanical change for the instant leech. But values have changed ( both vaal pact efficiency and leech value on passives/gear ). At the end it's a very severe nerf to instant leech ( 50 % nerf ) IGN TylordRampage Last edited by Malone#6946 on Jun 18, 2015, 3:31:10 AM
|
|
i realy gont understand how vaal packt will work now i just want to understand will my VP dual claw will have the same leech and survivability
|
|