Aura Reservation and Reduced Mana Support Gem Change
First, auras aren't required (on some builds, perhaps -- but in general, no). I don't know how many times I start a map having forgot to turn them on. Sure I kill a bit slower, but I'm still killing and not dying.
Second, if auras are so "over-powered", just remove them. Don't implement artificial roadblocks every 6 months or so -- this just ends up hurting your casual / solo player base and causing these type of uproars. Third, you state Reduced Mana gems are "required" and not everyone can get them, but you are intending to have Enlighten do the same thing? So your masterful, thought-out change is to replace A with B, but B is harder for everyone to acquire and level? I call bullshit. Repeat, if you don't like auras in the game, just remove them and stop dicking around with them and pissing everybody off. Hell, remove the reservation cost, classify the Auras as Offensive, Defensive and Utility and allow only one of each class to be running at one time. Then make auras self-only / pets-only. There, simple fix. Only 3 auras max at a time, and you never have to tinker with costs on them again. Last edited by DirePenguin#3971 on Jun 9, 2015, 2:43:50 PM
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I wouldn't have minded the change, but what I hate about it is that RM didn't get removed but replaced. If it was really a problem, then remove it and stop there, but don't just bluntly replace it with an Enlighten gem.
Something else to consider regarding new reservation values: Live: 2*60% Auras can be run with RM, same as 3 Purities Beta: 2*60%(old) can be run without RM, 3 purities cant Even tough the reservation on live was the same, in the Beta it doesn't work anymore. I'd like to see that beeing brought on an equal level at least if you really have to keep the changes. |
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2.0 The Awakening patch notes:
Balance changes: -We decided to buff the richest/rmters/nolifers and nerf the average/casual/ players by moving reduced mana reservation effects to enlighten. |
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The way to balance this change is to take a further 5% off each of the aura costs.
GGG dont like mandatory things. 99% of builds used reduced mana. Theyve solved that but they have not buffed mana costs enough: Previously with reduced mana: Hatred and other 60% auras: 42.6% reserved Purities and other 40% auras: 28.4% reserved Heralds 25% auras: 17.75% reserved Now without enlighten: Hatred and other 60% auras: 50% reserved (an increase of 17% in cost) Purities and other 40% auras: 35% reserved (an increase of 23% in cost) Heralds 25% auras: 25% reserved (an increase of 41% in cost!!!) To say that heralds have been given a substantial nerf this last one is outrageous. Even with a level 3 empower which is pretty hard to get hold of nevermind a level 4 one: Hatred and other 60% auras: 46% reserved (an increase of 8% in cost) Purities and other 40% auras: 32.2% reserved (an increase of 13% in cost) Heralds 25% auras: 23% reserved (an increase of 30% in cost!!!) Currently an extra 1 or 2 gem slots for the removal of reduced mana is clearly not worth it - its a massive nerf to auras. Reducing all auras by a further 5% is the balance of this change required to still be a nerf but a much fairer one. That is: Hatred, Anger, Wrath, Grace, Determination, Haste etc: 45% Purity of ele, fire, ice, lightning, vitality, discipline etc: 30% Heralds, Arctic Armour etc etc : 20% Last edited by DexDeus#3176 on Jun 12, 2015, 5:06:15 AM
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Tonight I will be able to tell if I think the change about enlighten is positiv or not :p IGN TylordRampage
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" This. Not a surprise since most of the changes in 2.0 are aimed towards buffing veterans or unconventional builds and nerfing newcomers or standard builds anyways. My DPS will drop at least 20% without my auras, thanks GGG. I can't be the only person hoping 2.0 will take as much time as possible to arrive, preferably taking so long that it'll come after act 4 lol. Last edited by melodia1#6446 on Jun 16, 2015, 6:22:47 PM
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" You are right, i see it almost same. That is why i tried so hard to delay for longer BETA and make real balance: https://www.pathofexile.com/forum/view-thread/1282118 Some gems are insane heavily Over Powered still here and buffed, when weak gems still super weak. Aura reservation also must be reduced to: High = 45%, Mid = 30%, Low = 18% AA and TS must not be reservation mana at all. Haste looks weak when you cant run many aura and your choice now heavily orientir on new DPS aura like Wrath or Anger, so Haste would be less useful. So low skill points when GGG added TON useless node. Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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So...
You are doing nothing to balance aura gems for solo players? Aura gems are seemingly balanced around party play. I still think auras should be stronger OR cheaper if you are the only one affected by the aura. |
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" +1 from me. Solo = no benefits, no help, no drop, no maps, no aura Party = just take everything and get all you can carry, dont forget all your maps and immortal aura. And they pushed release data so hard that forget balance game at all. Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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" +1 to haste because no one will run that aura with the new changes, same to determination... people will rather go evation and pick IR+grace. About party, i will still use my own auras and run maps alone because iv played this game long enought to convince my self most people is incompetent to deal with high end map bosses, specially when i am the only one able to deal with such boss... is hard when people dont leave map and boss has increased hp and makes the fight harder or they just die and rage quit. About gems, ice crash will be new 2.0 meta because its area is retarded, cyclone too since it got buffed and dont need leech because life gain on hit, tornado shot still op so no one will bother using the other ones, what about fork or chance to flee? |
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