Aura Reservation and Reduced Mana Support Gem Change
Doesn't this just castrate BM-Life builds?
Hail Thor-show thy might, Let thunder roar and lightning strike! Hurl thy hammer into the fray, And let thine enemies know fear this day!
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I find that the flat 35-50% base on ur total Final mana pool is unbalance.
These calculation should have calculate base on the character's base mana pool. give A reasonable % of mana reserved but the calculation are base on ur base mana pool. (b4 passive skill nodes). the current design is Flawed. for example. Character A : have invested a couple of skills add 10% mana pool passive skill. Character B : have not invest those skill If both of them are using mana reserve gem = the diff between these 2 arent that much because the mana reserve is calculation @ the final mana pool. Because add 10% mana pool passive skill are effectively only add 4%. This is obviously a flawed design & unfair for character A who had invested points for larger mana pool. This unfairness will remain even after both the players pick on the reduce mana reserve skill point. I hope the developer or Rory notice this and do a change on this. If anyone here is reading this try to spread this words to developer. As for running multiple auras, the developer should add an extra 10% mana reserve penalty for every additional aura the player run, while at the same time lowers the mana reserve % further. The current high mana reserve % is actually design to prevent players to run multiple auras, it doesnt benefit the players who choose to run fewer/one auras. Auras mana reserve % should be low enough for single use, but with penalty for every additional aura. for example : there are 2 gems that both have mana reserve 30% Character A : run 1 will lost 30% of his mana if he decide to run the second additional aura, he will lost yet another 30% + 10% penalty. if he want to run the 3rd one he will get a 10% + 10% penalty. This allow the player to think twice to choose which aura he wish to run on, because he will get penalty for multiple auras. Last edited by Darkkrows#6635 on Jun 3, 2015, 12:08:23 AM
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" Thats right, im flipping +1gems maligaro's since 1-2 weeks i did big profit out of it. This enlighten change is great i think, low life builds need more time and more currency now to get legit, which is a fair nerf. Im saying this as a low life build user. "You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength." Last edited by Rupenus#5905 on Jun 3, 2015, 2:33:57 PM
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" No , if you got money then there's no nerf period |
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" Not really. For average (not top end) builds, it is a big hit. One of the builds I like runs 2 Heralds, a 60% aura and clarity. Very easy with reduced mana and a big mana pool. Now, the 110%+ clarity cost does go down to 100% + clarity, but I cannot do it without investing points in the tree (at least a couple of wheels) or changing the build. Richer guys obviously don't mind, 2 + 4 gems are easy to get. I don't mind the nerf, don't get me wrong. I'll play what is offered. But it feels to me that the change impacts more the average builds than the super rich one. If anything, do not give the reservation reduction on a +4 gem. Either follow a hard stance on it across the board, or give easy access jewels to allow average builds to survive as is (assuming they should be allowed to survive for the meta). |
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" im talking about races, GGG does not care about standard league, its just jungle of high pricey items. "You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
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Like others have mentioned, I don't mind "splitting" RM into an "aura" and "skill" gem variants. But the devs are delusional if they think anyone is going to use reduced mana for skills. Mana Leech would probably be better in every way. Or hell, just use blood magic.
They've made a game where auras are too damn important and powerful. And with enlighten becoming the new RM, all it does is cutoff average players from using auras. And therefore having a strong build. Further widening the gap between the rich who can afford enlighten gems + powerful rares/uniques and the average player (not even a poor player). There's only 1 build I have that uses 0 auras and that's a blood magic maruader in HC, and he's meant to be super cheap and not really that strong (completing merciless is about where it tops out). Every other build I use has 2 or 3 auras. At the moment with 2 level 20 RM gems to support 25+40+60 I have 87% reserved. If I were to somehow be able to afford 2 level 3 enlightens (which I most definitely can't afford) to replace the RMs I'd still be at 101% reserved, so I'd then have to somehow get 14% reduced reserve from the passive tree to get back to 87% reserved mana. I'd understand if they just straight-up got rid of the RM benefit for auras. That'd just mean less auras for everyone. Or, for parties, require complementary auras. That still wouldn't be ideal though, as it'll kill a lot of builds who need every single aura they use. All they've done is made them less available to all the non-super rich. |
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Please reconsider this change....this is making thousand of corrupted items useless.
Most of our current builds won't be viable with that change... What are we suppose to do? start from strach? No point in having the reduced mana gem in the game with that change. Is this an expansion or more like a sequel? Please don't fix what's not broken. Sorry if I sound stressed and whiny...I just love the game. Have a good day! |
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The colours aren't the problem here. The fact that enlighten is too strong not to be used is...
If you are set on the change, lower aura reservations further on the gems, nerf down enlighten and that should make it "optional". And,for Pete's sake, lower herald reservation. Not too drastically. Even 2-3% would mean a lot. To be honnest, it would have been better if you nerfed aura values and put some +aura buffs on gear/tree... (via jewels maybe?) That way if people wanted an "auromancer", they could make one. I have nothing against the mana reduction change,... I hate gems that are must-have for each build... But, just exchanging it for enlighten is dumb, as 90% of the people in this thread pointed out... This change needs balancing. Especially because reduced mana will not be used unless you buff it with +dmg...or smtn. I.e. "if I use reduced mana instead of mdmg on full life, I will loose some damage, but I will be able to sustain myself on boss fights without a mana pot." Avert thy gaze, child!
IGN: Shadowrope Standard Warrior |
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Balancing is somthing different :
How about make an levelable jewel that reduces reservation? Or make Auras reserve much less with quality of gem? Or let corrupt auras/heralds for reduce aura chance? Proposed change simple dont fit agenda of freeing sockets. It simple shift of meta to give us some other aim to grind until our beloved build will be possible. Cheers. |
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