NeverSink's LOOTFILTER v8.19.x♦ in-depth ♦ endgame+leveling 2in1 ♦ user-friendly ♦ SC/HC versions

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moinoe wrote:
and then finally there is an "ALL REMAINING UNIQUES" section at the end, which should logically be some kind of a "TIER 3" section, as it is done in the "Miscellaneous"->"Skill Gems"->"Gem Tiers" section and other sections. So my question is, is there a reason when using the highest strictness for this section to not be disabled if the "valuable" and "perhaps valuable" uniques are already handled in different ones?


You are very much welcome! Thanks for the input and letting us know about the outdated titles.

No uniques are ever hidden in the filter because of things Jewels and boss drops.

There are 3 or 4 Jewel baseTypes, each of them with a huge pile of uniques. Most of them crappy but some are expensive and rare. So all in all its just not worth it - the base is not good enough - to put it into the multiBase tier.

And for boss drops, lets take the Vaal Sceptre base for example. In normal gameplay, it will only ever get you the shitty Doon Cuebiyari unique which is worthless, but when killing Atziri you can get the expensive Doryani's Catalyst unique. Now, if you knew this and also know all those things about uniques, filters, etc. then you could be fine and just press Alt to check the boss loot, but this filter is literally used by so many people who DONT know this kind of stuff and they miss loot, get pissed off and start blaming people (namely NeverSink). Thats why there are some parts of the filter built this way.

Let alone unknown and new uniques, that aren't tiered yet. Just showing all uniques and quickly hovering over them to see which one it is is probably the best solution for everyone. But if you disagree and wanna take risks like this, then feel free to adapt the filter to your style :)
- ZoeyFloat, FilterBlade developer
I think this is poe's bug, not neversink's bug, but I write this because I might be wrong.

When the unique item drops, another sound comes together at once.
but when I throw it on the ground, it only sounds what should be played.

youtube link : https://www.youtube.com/watch?v=_UA1LJOpxaE

1. 0:05~0:20
2. 0:34~0:50

I used "Add DisableDropSopund to all entries." in quick function.

the above youtube is a bit old but this is still happening to me.(it happened again a minute ago)

thanks
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premiumgrape wrote:
I think this is poe's bug, not neversink's bug, but I write this because I might be wrong.

When the unique item drops, another sound comes together at once.
but when I throw it on the ground, it only sounds what should be played.

youtube link : https://www.youtube.com/watch?v=_UA1LJOpxaE

1. 0:05~0:20
2. 0:34~0:50

I used "Add DisableDropSopund to all entries." in quick function.

the above youtube is a bit old but this is still happening to me.(it happened again a minute ago)

thanks


Not sure if an actual BUG, but I see what you mean. Its probably another sound effect thats just for the unique first time drop, for sound design purposes or something, because uniques are meant to be special and rare.
But youre right in that its not a filter thing. The filter has no influence on that sound. Its probably intended behavior from GGGs sound team. You could write them but I doubt they'll do something about it.
- ZoeyFloat, FilterBlade developer
"
Tobnac wrote:
"
premiumgrape wrote:
I think this is poe's bug, not neversink's bug, but I write this because I might be wrong.

When the unique item drops, another sound comes together at once.
but when I throw it on the ground, it only sounds what should be played.

youtube link : https://www.youtube.com/watch?v=_UA1LJOpxaE

1. 0:05~0:20
2. 0:34~0:50

I used "Add DisableDropSopund to all entries." in quick function.

the above youtube is a bit old but this is still happening to me.(it happened again a minute ago)

thanks


Not sure if an actual BUG, but I see what you mean. Its probably another sound effect thats just for the unique first time drop, for sound design purposes or something, because uniques are meant to be special and rare.
But youre right in that its not a filter thing. The filter has no influence on that sound. Its probably intended behavior from GGGs sound team. You could write them but I doubt they'll do something about it.


I did not think of it as an intended behavior. it makes sense now.
thank you very much for your kind answer :D
Last edited by premiumgrape#1054 on Feb 19, 2019, 10:46:38 PM
༼ つ ◕_◕ ༽つ NeverSink TAKE MY ENERGY ༼ つ ◕_◕ ༽つ
Hi,

will there be an updated version of your filter for tomorrows synthesis league start?

Cheers
༼ つ ◕_◕ ༽つ NeverSink TAKE MY ENERGY ༼ つ ◕_◕ ༽つ
Did Neversink say an approx time to release today's new filter?
༼ つ ◕_◕ ༽つ NeverSink TAKE MY ENERGY ༼ つ ◕_◕ ༽つ
"
Lunasicc187 wrote:
Hi,

will there be an updated version of your filter for tomorrows synthesis league start?

Cheers


Everything will be updated 3-6 hours before start.

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