NeverSink's LOOTFILTER v8.19.x♦ in-depth ♦ endgame+leveling 2in1 ♦ user-friendly ♦ SC/HC versions
" You dont need to create that URL to download the filter. You just head over to the download tab and download the filter file there. That URL thingy is simply for saving and sharing the customized filter. Once you downloaded the filter file, just put it in the usual poe folder and select it inGame. " For some of those specific things like this I recommend you take a look at the "Add Show/Hide rule" sections. There is one for endgame rares, one for leveling and one at the very bottom for specific global rules. " Maybe you forgot to press on "Hide" for those low-value tiers? If you're still a bit confused by the entire FilterBlade customizer, maybe this video will clear things up a bit: https://www.youtube.com/watch?v=cJ7jPqQHP5g If this still doesnt solve your problem(s), send that sharing link to your filter next time and I'll take a look why e.g. The Porcupine card is still highlighted. - ZoeyFloat, FilterBlade developer
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Does anyone know why my filter is showing outleveled maps. This filter is not edited in any way. Was downloaded directly from the github releases. have deleted and re downloaded multiple times. Also have tried different styles of the filter and different levels of the filter from soft to uber strict. I have used this filter in the past with no issues but cannot figure out why this is doing this now. Any help is appreciated. Thanks.
http://prntscr.com/m6mnp1 Screenshot was taken in a T13 Reef Map. |
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" - the outlevel mechanic works based on which map the item initially dropped (aka. its ItemLevel), not the map you yourself dropped them in afterwards. - make sure you get the latest version (currently 6.65) because GGGs Betrayal messed up a lot of the map tier filtering. But as far as I can tell the current version works fine with maps. - ZoeyFloat, FilterBlade developer
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my filter is ingame not showing beams and icons anymore.... im sure it did befor...
does any one know what it is? |
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" Delete old filters, redownload the latest version, restart the game/your PC. If nothing helps, check if the poe files are ok (there's a special tool for that in the poe folder) Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
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I had an item drop with a loot filter colour combination I'd never seen before. I think it was green text on a black background, with a green border around it. Tried to track down what was triggering the filter to display it like that but am too clueless or summin. Couldn't find it. Can anyone help me out here?
I'll link the item (ignore the price, it's a random number I just threw onto it. If you have a suggestion as to how much it should sell for, by all means lemme know!) Knowledge is power.
Power corrupts. Stay stupid. |
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" Sounds and looks a lot like a mod-filtering rule to me. You should be able to paste the item into the FilterBlade ItemRecreator (at the bottom of the simulate tab) to find the exact rule. - ZoeyFloat, FilterBlade developer
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Why are "all remaining uniques" showed in the uber and uber plus strictnesses?
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" Read the unique relevant sections in the FAQ, it gives enough insights about the relevant risks and problems. Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.
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I understand what is said in these sections, but it still doesn't answer my question. In the "General"->"Unique items" section there are "TIER 1"/"TIER 2" sections, which are self-explanatory, there are "MULTI-BASE UNIQUES"/"MULTI-BASE UNIQUES (LEAGUE SPECIFIC)" sections, which are the sections handling what the FAQ talks about, there is a "FATED UNIQUES" section which is disabled on "Uber Strict" and "Uber Strict Plus" strictnesses, which is what is expected for this kind of strictness, and then finally there is an "ALL REMAINING UNIQUES" section at the end, which should logically be some kind of a "TIER 3" section, as it is done in the "Miscellaneous"->"Skill Gems"->"Gem Tiers" section and other sections. So my question is, is there a reason when using the highest strictness for this section to not be disabled if the "valuable" and "perhaps valuable" uniques are already handled in different ones?
By the way, thank you for your great work on the filter and the creation of such a tool as FilterBlade. I've noticed some errors here and there and thought that it might be useful to report them to you so here are what I found that seems to need a correction: "Endgame - General (lvl 65+)" --"Crafting Rules" ----"Lvl 83-84 desirable 6-Sockets" seems misnamed, should be lvl 85/86+, don't know if the "Lvl 83-86 Bases" is accurate as it doesn't show the lvls set apart from the tiers 0/0.5 --"Special Bases and Rules" ----"Atlas-exclusive" ------"TIER 3, LEVEL 86+ RARES" seems misnamed, should be lvl 84+ "Endgame - Rare Items (lvl 65+)" --"Crafting: high level bases" ----"Level 86+" Tier 1 and Tier 2 are inverted (FilterBlade and your filter actually helped me to learn a lot of things about the game and this inversion really confused me at first) ----"Level 83/84 Accessories" seems misnamed, should be lvl 84+ Also I don't think that "5-LINKED UNIQUES" in "Miscellaneous"->"Valuable Linked items" should be shown in "Uber Strict" and "Uber Strict Plus" strictnesses. That's all for now, I'll post again if I find or remember other things that seem to need to be fixed. Thank again, to you and all the people who work with you, for the amazing job done on this very well done tool given to the community. On a personal note, it literally served me as a guide for learning globally the value of the innumerable different items of the game while creating something that is required by the game but not provided, a filter, with a pleasing, deep and well thought tool. Keep the great work. Last edited by moinoe#2778 on Feb 4, 2019, 2:25:25 PM
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