Enki's Arc Witch Memorial Page

Okay
Vorici can shove his fuse up his [removed]
Last edited by Earthslug#3532 on Oct 26, 2018, 5:01:02 AM
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Earthslug wrote:
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I_GameR wrote:
If you allow, 2 more questions on mechanics:

1. How good is hypothermia if my damage from cold spells is 20-30 units? One percent of total Lightning Chain damage.


With "beacon of ruin", you ALWAYS inflict status ailment for at least xx%
So even with 1cold dmg you inflict chill where hypothermia kicks in and adds it 39%MORE dmg

i am sorry, 39% for ALL damage or so COLD?
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I_GameR wrote:
"
Earthslug wrote:
"
I_GameR wrote:
If you allow, 2 more questions on mechanics:

1. How good is hypothermia if my damage from cold spells is 20-30 units? One percent of total Lightning Chain damage.


With "beacon of ruin", you ALWAYS inflict status ailment for at least xx%
So even with 1cold dmg you inflict chill where hypothermia kicks in and adds it 39%MORE dmg

i am sorry, 39% for ALL damage or so COLD?


With hits and ailments against chilled enemies.

I assume all damge inflicted by arc, also the fire and cold parts on rings and sush.
Seems PoB does count it.
Vorici can shove his fuse up his [removed]
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Tyrial1 wrote:

-Ahns Shield + onslaught is completely pointless and a waste of onslaught only gives cast speed which isn't useful in this specific build so taking shield off you gain a shield slot, for A powerful weapon of whatever you desire, or a different shield if you want to use Shield charge.
Shield charge is important with the fortify support if you plan on being more tanky. But once again in MY opinion it's not needed because of your pure damage output and the life gain you have. Only being 1 shot by the highest end boss/mobs will be an issue. and since i dont even think there are mobs that can hit that you should have no worries.
(i've heard shaper hits around 7k) and he's considered The Endgame GG boss.

You are sooo wrong about Ahn's shield
1. Don't understimate +3% to max elemental resistances, it results in 12% elemental damage reduction which is crazy good.
2. Two Fragility jewels (and permanent onslaught) results into 7.6% DPS increase. For example, very good abyss jewel with cast speed and high +# lightning damage gives me 3.5% DPS and costs like 6-7+ exalts
Plus you get attack speed and movement speed from onslaugt for faster movement with shield charge. And your character just feels a lot better with high cast speed, you can react to threats faster.
I tried to do uber elder without Ahn's shield. Yes, with dual wield sceptres DPS is just ridiculous, but everything in this fight is oneshots me. And with Ahn's shield shapers ball damages me for 70-80% HP instead of oneshot.

If your plan is to do white-yellow maps - maybe you can dual wield, but absolutely not if you are aiming to do lategame content. And dying even at lvl 92-93 is not fun at all (i'm not talking about 95-96+), without shild you are gonna die a lot more.

p.s. 2850 life, 1600 mana and not even max resists on lvl 87 cost you 100 exalts?
Literally glass cannon, won't get past yellow maps
Last edited by blg_RealiZe#1295 on Oct 26, 2018, 4:45:08 AM
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Tyrial1 wrote:


Unsure how successful anyone else has been with this build but i've put nearly 100 exalts into the build.



Looking at your gear apart from the HH, you sure the rest add up cost 100ex in std?

From tree/gear you made some variations.


- Why take power charge? its barely add damage since you taking Elemental overload.
- One of the signature item in this build is ahn's heritage, its a very usuful unique thought you can see it on paper. I was question it as well until I actually use and that extra movement speed plus 78% max resist is huge help in surviving bit hits.
- Where is your 1.5% leech coming from? I can only see 1.1%
- Why scaling crit, 5% crit plus orb of storm is well enought to proc EO. Big waste in the Overcharge passive point.
- More waste in travel to Storm weave passive, 4 point barely give you 4.8% dps increase.

From POB your dps is decent (as in 10% better than a Cerberus Limb + ahn's shield setup (2c total in poe.trade), but you aren't even cap your resist. Losing the shield lost lot of defence. You should be ok in early t11-t13 map but once you hit end game map, I don't think you have the dps to take down bosses not to mention survive the fight.

PS. you dont even have single character in level 90, most in level 1, 2, 4, 5, 9. Where have you been since 2014? lol
If I go first, I'll wait for you in the other side of the dark water.
Last edited by Ukanta#3876 on Oct 26, 2018, 5:54:52 AM
Hi all,

this is my first level 90 char so far, I enjoy it very much.
I am fine till tier 13 maps, some boss fights are hard, but mostly due to my inexperienced at higher level maps.

Can some please watch my char and give me some advice what to do next.

Today i wanted to reread enki's 6 steps (6link inpulsa, lvl 21 arc etc) of forming an end game char but couldn't find it anymore, has it been deleted?

Enki: thank you very much for sharing all of your experience with us and have it written down and updated till today!

Also a big thanks to all opf the more experience players who help out the rest of us in this thread.
He was not happy with that 5% crit chance I guess.

1 out of 20 hit are a crit and a crit procs elemental overload for 8 seconds.

At 4 casts a second you would crit every 5 seconds give or take.
So basically you end up with sustainable elemental overload and 3 seconds spare.
He decided to reduce that 5 seconds to about 2.5 seconds between crits and 5.5 seconds spare I guess...

^^^^^^^^^^
Raw numbers, not set in stone ofcourse

AND VS. Bosses you can't stand still and just Arc them for 20 seconds while sustaining Ele Overld.
You end up running around alot where you lose elemental overload, and have to wait for a crit again.
In that case, and ONLY that case, I agree on going over 5% to proc it sooner.

I played with romiras and experimented with extra crit but got rid of that pretty soon to save passives...
Vorici can shove his fuse up his [removed]
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Earthslug wrote:
He was not happy with that 5% crit chance I guess.

I played with romiras and experimented with extra crit but got rid of that pretty soon to save passives...


From my experience, inquisitor has better dps when go for crit spell casters.
If I go first, I'll wait for you in the other side of the dark water.
I dont understand how people have a problem sustaining elemental overload on bosses 100% of the time, if I put my orb of storms up on a map boss (or any other tough monster that doesnt die instantly from the regular arc or inpulsa explosion if in a group)


it will more or less instantly proc ele overload, every single time without fail, linked with increased duration and arcane surge its a permanent ele overload all the time, every time, its really that easy, dont see the issue :D

cast orb = cast ele overload in a nutshell if done correctly, if its REALLY tough mob (beyond boss like haast abaxoth etc) and you have to keep dodging, you just have to cast the orb now and then to proc the ele overload and then keep arcing away in the timewindow you have to DPS, decoy totem is your friend aswell, use it and be smart with your positioning aswell, build is not meant to facetank but keeping ele overload up all the time is not a problem, at all,


my arcane surge lasts like 7 seconds and orb lasts 10 seconds with increased duration, and the orb of storms procs the arcane surge with 1 cast if you keep them at correct level/mana ratio, plus with high cast speed you just put one up and keep moving / reposition totem and DPS away, up to t13 or so if you play correctly you dont even have to move around at all,

just go in to boss arena, put totem close to boss and put orb to proc ele overload (and get some mana leech or whatever else you like to link to orb besides arcane surge and inc duration, like culling strike, blind, tempest shield, whatever)

hit your dps flasks like wise oak and atziri promise (plus safety flasks if needed) and DPS the boss down, usually dead within a couple seconds at maximum...if needed can shield charge into the boss/tough monster while it is busy whacking your totem/golems aswell now and then to keep fortify up..

in normal mapping I dont even bother putting the orb down for monsters since the arc+inpulsa explosions clears whole screen on its own easily,

for things like shaper and higher the totem wont help much perhaps, but you can still instacast your orb to proc the ele overload, all the time every single time...atleast from my experience I dont see the issue :S obviously you will need some skill and good gear to dodge oneshot mechanics and survive endgame bosses, but ele overload is atleast not a problem IMO..

Last edited by secret_service86#3947 on Oct 26, 2018, 8:04:28 AM
Hi, I'm quite new to the game and liking how the build plays, but I just turned lvl68 and got an Inpulsa at my disposal but I lack the dex requirements.

What are my best options to get the dex from, apart from leveling (cuz I want to use the chest asap :) )

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