Enki's Arc Witch Memorial Page

Never mind, I figured it out. Arc isn't a duration spell but Vaal Arc is. Makes this corruption seem not so bad then...


Still +1 all socketed gems is much better I guess, but now at least I can use 20/20 vaal arc til i buy a lvl 21 vaal arc.
I have a quick question guys, I played this last league up into the 80's. Havent logged on standard in a long while. Logged on tonight and 106 pts had been refunded on the witch. Did they redo the witch passive tree this league? She's lev 87 and I was refunded 106 pts. Don't play this a ton so I am a bit confused why this was done.
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Ok, so here's the feedback: the damage is bigger for sure. t15 maps feel like t8. I even managed to kill Ahuatotli(after 6 or so deaths). But now I have the problem with my flasks not giving me full immunity from freeze, burn and curses. I can have only one in addition to bleeding removing health flask and having no freeze immunity can easily kill with one unlucky strongbox.
Also, now I started to notice how many elemental reflect maps I roll...


Well you can't get all so easy. :) This was an easy way to ramp up your damage.

My flask setup: Life with bleed immunity, Rumi's, Atziri's Promise, Wise Oak and Basalt with Curse/Freeze immunity.
Flasks setups are situational for different fights. Basalt flask should be changed and the rest imho i wouldn't touch, except for Uber Elder.

You don't need to have more than 1 life flask and use Basalt with curse immunity only when you roll it on map. Otherwise go with freeze imm.

That will give you 50% block chance, 10% spell block, ~50% physical resistance.
Thats more than enough for solid defence with 78% elemental resistance.

If you can't get over elemental reflect immunity, well, sky is the limit with investments. :)

gl hf
Last edited by TorsteinTheFallen#1295 on Oct 8, 2018, 10:31:03 PM
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TorsteinTheFallen wrote:
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Ok, so here's the feedback: the damage is bigger for sure. t15 maps feel like t8. I even managed to kill Ahuatotli(after 6 or so deaths). But now I have the problem with my flasks not giving me full immunity from freeze, burn and curses. I can have only one in addition to bleeding removing health flask and having no freeze immunity can easily kill with one unlucky strongbox.
Also, now I started to notice how many elemental reflect maps I roll...


Well you can't get all so easy. :) This was an easy way to ramp up your damage.

My flask setup: Life with bleed immunity, Rumi's, Atziri's Promise, Wise Oak and Basalt with Curse/Freeze immunity.
Flasks setups are situational for different fights. Basalt flask should be swapped when needed and the rest imho i wouldn't touch, except for Uber Elder.

You don't need to have more than 1 life flask and use Basalt with curse immunity only when you roll it on map. Otherwise go with freeze imm.

That will give you 50% block chance, 10% spell block, ~50% physical resistance.
Thats more than enough for solid defence with 78% elemental resistance.

If you can't get over elemental reflect immunity, well, sky is the limit with investments. :)

gl hf
Hi guys, I haven't touched arc witch since my first character like 3 years ago lol
This build is great, suuper strong and all my stuff is self found except for a few things.
My issue is I don't really want to invest much to achieve the 24/40 challenges.

I have actually been extremely lucky this league, but also unlucky
I found my own inpulsa's, 6 socketed it and ive spent maybe 500 fuses trying to 6link it
and in the time ive been 6 linking it, I've found 7 exalts. I'm not a crafting guy or whatever, so that's probably not much to most people here.

Is there any "budget" options (less than 1ex per piece) that could get me through 24 challenges?

I mean if solo self found can do all content then it should be possible right?

Anyway thanks for the guide its really good and gave me an insight into knowing if different stuff is worth something aswell as progression.
@cjave68
You're at a point where you should start saving up for a leech Watcher's Eye, will simply make things much smoother. Your flasks also need some work, quality them and then roll them properly, this will make a huge difference. Also, replace one of the rings with an Essence Worm and run Wrath for a big damage boost, resistances don't need to be overcapped unless there's elemental weakness mapmod, but we easily coutner that with two flasks. Gloves and belt could also get upgraded to gain more life.

The rest comes down to learning the bossfights and what mapmods make them much harder. For example, AoE or + Projectiles on Core, especially if coupled with damage mods can be very dangerous. And some skills are also meant to oneshot you, if we take Core as example again its Malachai's Slam and his Teleport. Try to get a feeling for dragging bosses attention away with Decoy Totem, even if it's just for 1-2s it will give you enough time to reposition and damage them.

Currency is very easy to make at some point. The amount of maps needed per level goes up rapidly with each level, while your need for investing into gear goes down with each upgrade, so currency naturally just stacks up. YOu can also gamble with Watcher's Eye drops from farming a few Elders, other bosses aren't# really worth it in Softcore at this point to make currency, better to just sell the sets.

The same goes for 6-linking an Inpulsa, or any other item for that matter. You will make many fusings just by playing, the majority of this comes through 6s items, which drop a lot in properly rolled maps. Use those jewellers to buy the Vorici Daily Deal, and the rest to convert to fusings at the town vendor. The 6th link is definitely worth it, Hypothermia is a huge more multiplier (the most effective damage multipliers in this game) and also buffs your chills, which is another defensive layer. Mod focus on Inpulsa is Explosion > Life > Shock Effect > Damage.

Since you don't have this yet, just activate Flasks and Shocked an Enemy recently in PoB and check your DPS against Shaper/Guardian, then use the formula posted in this guide or PoB and multiply this amage with your shock damage increase.

@TorsteinTheFallen
The main issues with your char are flasks, most of them miss quality, have bad prefixes and you're also missing the Alchemist cluster, which are some of the strongest nodes in this game. Divine Life is also the wrong base, Eternal Life gives more life/s and Rumi's is also not as good as you may think. The physical damage reduction gained from Armour is based around white mobs at your level, and is much less against mobs/bosses where it really matters. The block is nice, but also not too effective without proper block investment, 50% conditional block is still fairly low. A Sulphur Flask just does so much more for this build, 6% life regen is a lot, the 50% damage (40% base x 1.26 from Alchemist) applies to both your hit and Inpulsa explosions and you gain another very valuable flask suffix.

Add to that the fact that you miss the damage reductions from Paragon of Calamity, Fortify, corrupted Ahn's and maybe even Pantheon, coupled with missing the mobility from Shield Charge and your version is just significantly less tanky. And you will run into a big surprise at Atziri/Uber Atziri.

I also won't add it to this guide for two reasons: First is that I want to avoid different build versions, the past has shown that it's just confusing too many players. And i'm simply right at the post character limit, and still have other, more important things to add if I find some ways to shorten some sections without losing information. You are however open to make your own thread, just keep all the above in mind.

@floboss1er
2 Passive Points are way better than what Alira offers for this build. She's only worth it for crit builds, which we are not.

@blg_RealiZe
GGG is treating the "nearby" modifier in a weird way, it appears to be different for every source having this mod. While it's a strong modifier, I wouldn't prioritize it over an enchant or good shaped helmet mods simply due to the fact that we usually want to keep distance anyway. But if you happen to craft a nice helmet with Fossils with this mod, then there's no reason not to keep it.

@GrommetPOE
You're probably looking at your Vaal Arc, which is not affected by Spell Echo and has lower cast speed due to that. The regular Arc it grants is affected tho and you're currently at 5.42 casts per second, so you could even cut back a bit on cast speed and invest that into other damage stats.

I've also noticed that your Cold Snap is way too high leveled, and that you're missing Cold Damage to Spells to reliably chill and get the damage bonus from Hypothermia, the craft on your ring only applies to attacks. Easiest way would be getting this on a jewel. Aside from that, you should also get a Lv21 (Vaal-) Arc eventually, quality doesn't matter. This will give you more base damage and another chain, which translates into another 15% more multiplier at bosses.

@SadPanda99
Probably, although i'm not too familiar with the build and miss a Zerphi's in my standard collection to try it out. But IIRC that build concept was more of a template, so it should work just aswell with Arc.

@DareDog
It works but is ultimately weaker. You trade in mobility, Fortify, +3 maxres, perma Onslaught (20% attack-/cast-/movespeed), shock immunity and the explosions (corpse removal, no after death effects) for ~350 flat life and 100% inc mana. Ultimately that will rather get you killed than the setup posted in this guide.

@Chanos78
They would need a different setup to proc the spells, and at that point it becomes a completely different build that already exists in some form in this subforum.

@allforone999
The gained chaos damage mod is indeed very strong! Not much for you to improve with that gear, you could get a fossil-crafted belt with Lightning Damage% and try to work towards triple Wise Oak balance, but that's about it. For Uber Elder it's much more important to have the right setup, check out the mini guide in my youtube vid and get yourself those gear switches.

Clarity helps sustaining DoT's in situations where you can't leech, and it opens up Clarity Watcher's Eye mods. If you feel you don't need that then you can disable it, however that's something I don't want to force on less experienced players in this guide.

@pease1
Flasks are still your biggest issue. Even if you don't use them as much, get the right setup and the Alchemist cluster and use them atleast in bossfights, it will make you much tankier and give a huge damage boost. Most of your gems are also missing quality, which will be another boost.

@alex_disp
Uber Elder is honestly much easier than Delve bosses at 300+ depths due to the fact that Uber Elder is always the same fight, while Delve bosses get depth scaling and area mods. Once you got some experience with the fight and know all the timings and where to reposition, you will farm him with ease.

That said, you should replace that Rumi's with a Sulphur and roll that and the Basalt for Warding/Heat, ideally Experimenter's on Sulphur and Chemist's on Basalt. You're also completely missing the mobility and damage reductions from Shield Charge + Fortify + Paragon of Calamity, which will become another issue in those highend fights. Rumi's and a bit more damage from Mastermind of Discord doesn't make up for this.

@blazerden
Your gem setups are a bit off, that should be your first thing to focus on. Onslaught on OoS does nothing for example, since we already have Onslaught from Ahn's. And replace Forbidden Taste with a Basalt Flask.

Your cast speed also isn't quite enough yet to reach 5 casts per sec, so focus on getting the attack & cast speed nodes at shadow start and either a jewel or amulet with cast speed, or Nimbleness. You can also try to farm a higher tier boot enchant, and eventually get the helmet enchant.

@glocknine
Tooltip is meaningless, use Path of Building to check your DPS against Shaper/Guardians. That said, you still have lots of things to improve damage. First is simply levels on your damage gems, plus quality on Arc supports. Also getting the right flask setup, putting quality, rolling them and getting the Alchemist cluster will boost damage by a lot. Singularity can also easily be replaced at this point, and you an get more damage from your amulet, ring and belt slots. Could also farm a boot enchant in Merc lab. All of these changes won't cost too much and will be a significant improvement.

@tirshea
Yes, but as Morkonan pointed out it's a pretty common shield, kinda surprised none has dropped for you in SSF yet. Personally i'd focus on chancing Essence Worm, that one is pretty rare in comparison.

@jb007s
That's a pretty sick corruption, grats! Both will get you to a Lv26 Arc when using a Lv21 Arc/Lv4 Empower combo, only difference is +1 to socketed gems buffs the support gems slightly, but that's not too much of a difference.

@Badtwo
There have been a few changes in Witch and Templar area where we pathed through, which is why you got the passive tree refunded. You also seem to be missing some passives from quests, should be at 110 points at Lv87, use the /passives command ingame to check what you're missing.

@Cicida
Get yourself the Ahn's + 2x Fragility setup and the right flasks, and maybe some new boots to make up for resistances. Could also get a mana leech Watcher's Eye, not really needed to just reach 24 challenges but I mean you can just sell it again when you're done.
twitch.tv/enkivt
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Enki91 wrote:

@tirshea
Yes, but as Morkonan pointed out it's a pretty common shield, kinda surprised none has dropped for you in SSF yet. Personally i'd focus on chancing Essence Worm, that one is pretty rare in comparison.[/spoiler]


I guess it is just RNG then, since I already chanced an essence worm a while ago >_<, leveling wrath on the side ...

I also chanced my impulsa, so maybe chanc'ing is the way to go this league ! at least for me

Off topic, is this worth using along with ahn/fragility for perma rampage ?
Last edited by tirshea#3973 on Oct 9, 2018, 3:30:01 AM
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tirshea wrote:
I guess it is just RNG then, since I already chanced an essence worm a while ago >_<, leveling wrath on the side ...

I also chanced my impulsa, so maybe chanc'ing is the way to go this league ! at least for me

Off topic, is this worth using along with ahn/fragility for perma rampage ?

Yeah I guess Ahn's is the way to go then, since Mind of the Council can't be chanced anyway and you seem to have all other uniques. Just gotta edit the filter in Filterblade to show white Colossal Tower Shields.

Wyrmsign does work nicely for perma Rampage, but it's only really worth it if you play map layouts where you can keep Rampage up until the end and if you don't have to compromise other, permanent stats to use this.
twitch.tv/enkivt
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Enki91 wrote:

Yeah I guess Ahn's is the way to go then, since Mind of the Council can't be chanced anyway and you seem to have all other uniques. Just gotta edit the filter in Filterblade to show white Colossal Tower Shields.

Wyrmsign does work nicely for perma Rampage, but it's only really worth it if you play map layouts where you can keep Rampage up until the end and if you don't have to compromise other, permanent stats to use this.


Fair enough, I'll just try so chance Ahn then. Following on that, is there a "way" to acquire the fragility jewels ?

I got a Pacifism from div cards, but it turned out to be the wrong one :)
Okay so do u think going Limb and 30%+ block chance Ahn's is going to be better combo than my sceptre?

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