Enki's Arc Witch Memorial Page
" Wrath is a more multiplier, which is multiplicative after all other increases, while Mark of the Shaper only gives increased spell damage, which is additive with all other increased damage sources. twitch.tv/enkivt
|
|
Yo enki, can u give me a quick look up at my stuff? what would you improve? i think only huge improvement is +1 inpulsa, but is it that important at this point? did whole content except uber elder, and i dont think its viable, what would u change.
|
|
Hey Enki! - Fantastic Guide. I'm thoroughly impressed with the effort, detail, and effort to keep it up to date. I'm sure myself any many appreciate it immensely!
I wanted to get your thoughts on the 3 passive points on the right side of the tree that go into the "4% Attack & Cast Speed" nodes. I was curious how they might compare to getting some more of the "Lightning" focused nodes around "Crackling Speed". Comparing (Since you'd have to go 1 node into a +10 Int node higher ) it's 4 passives to get into those nodes but I wanted to know is if there's much of an argument for: - 12% Attack & Cast Speed... vs... 36% Lightning Damage, 4% Cast Speed, 10% Increased Effect of Shock. The 15% Crit Multiplier is nulled out because of Elemental Overload. I know you mentioned that Increased Effect of Shock may have more value than originally anticipated, and so I know it's considered very powerful to many builds. Thanks in advance. Last edited by Denzik#0256 on Jun 15, 2018, 2:56:41 PM
|
|
Best guide ever, saving this beast of a walkthrough.
|
|
Hello everyone, plz explain why I should link Immortal Call to CwDt, at act5. In the description of Immortal Call said: expends all endurance charges, making the player invulnerable to physical damage for a short duration, but I didn't have any spells to create endurance charges.
|
|
" It's being cast by the skill gem CWDT not hard cast by you. It also has a base duration of 0.4 seconds. This time is increased by connecting the Increased Duration support gem. |
|
So with the new info about Shock Effect being more powerful than previously thought, what order would you put the stat priority on Inpulsa now?
Life, 9% explosion, 30%+ Shock effect, Increased Damage? |
|
First season ever making it to maps and hit a bit of a wall gearing. Not sure what is next to upgrade, any suggestions?
|
|
" Look at my profile, and try to get gear around mine i would say |
|
Played this build to lvl 93 and found it's great for solo mapping - fast, smooth and straightforward playstyle. But once you start doing some end game maps in groups (approx. T12+) you really start to feel the lack of single target damage output. It becomes painfully obvious in scenarios where I can be zapping away furiously at a rare/unique enemy only to have someone else swoop in and quickly finish them off with their proper single target skill (incursion bosses in groups also comes to mind as one of the more obvious examples of bad single target damage).
I don't want to shit on your build as it's an extremely well written guide and I am still having fun with it. I just can't shake the feeling that my end-game, regarding single target, is not going to improve much beyond the point I'm at now (and at end-game, damage is practically our main focus - softcore especially). Please feel free to look at my gear (Name: Doosra). Maybe I'm doing something wrong but I'm sure there's not a great deal of headroom left to reach the desired damage output I would expect from a well geared build (stat stick builds for example). Thanks though. And good effort with the build and guide. --------------- THE MOOCH --------------
|
|