Enki's Arc Witch Memorial Page

Hello, I followed your guide till lvl 69, and now that im in maps, i seem to die alot. My HP is 3.6k and i have mind over matter and all. Ress all capped. Pantheon correct, I dont run Super hardcore maps, but i find my self lacking so hard. I dont have enough currency to upgrade my weapon and its getting annoying.. Idk what to do tbh.
any advice?
"
RubikMonat wrote:
"
miesals wrote:
Hello,

I managed to get to the first sirius fight after. Am I almost ready to go, or should I invest more in improving the character before atempting the fight?
https://pastebin.com/ekkSYyu0


I'm a bit of a noob so take this as probably incorrect but maybe look into it... A couple of thoughts from what I can see of your profile on your forum account:

I'd swap that Hypnotic eye which is not appropriate for your build (you don't want any extra phys, same goes for your rustic sash belt) for a corrupted Cobalt one with life, crit strike, energy shield, and corrupted blood cannot be inflicted on you corruption.

You don't have the leach lightning damage as energy shield node, hope you have a lot of other ES regen somewhere else since it's your pre-life pool as well as your "mana" pool. Especially when you haven't taken the Zealot's Oath node either. So your energy shield recharge is working quite differently to the intent of the build.

Run the numbers on your cluster jewels, you might be better off trimming those back a bit to get that lightning damage leach into ES back.


Thanks for the advice! I was trying to follow another guy, but as the first step to following him bought the cheaper of two cluster jewels that he had. As you can probably expect the second one had energy shield leech. I have now mostly corrected that mistake.
Very lucky regal on my staff.



Now I have:
PREFIX +3 lightning spell gems.
PREFIX (open)
PREFIX (open)
SUFFIX +39 intelligence
SUFFIX +36% Global Crit Strike mult.
SUFFIX (open - junk suffix added for now to keep it open.)

I'm not sure what next. 3 options.
1: Craft cannot roll attack modifiers then exalt, and 1/3 chance to lose my open suffix that I need to keep, but at the same time reduce the risk of a bad prefix.
2: Craft a junk suffix to maintain my spare suffix slot, then exalt it and maybe roll some useless prefix. If I craft an attack suffix it won't preclude any attack prefixes will it? (hope it does but that would be OP)
3: Beastcraft split the item, hoping to only cull the intelligence suffix. this will give me 2 mods on one item and one mod on the other, only 1/3 chance to get the desired output of +3 gems and Crit strike left together.
Last edited by RubikMonat#5137 on May 3, 2020, 9:35:32 PM
is inpulsa usable in this build?
It seems to be, I've got 860k PoB DPS, the only thing that really ever kills me is heavy physical damage, and malachai (who's awful btw) but I'm one shotting pretty much everything in T16 maps, and don't even have my gems all level 20/awakened yet.
"
RubikMonat wrote:
Very lucky regal on my staff.



Now I have:
PREFIX +3 lightning spell gems.
PREFIX (open)
PREFIX (open)
SUFFIX +39 intelligence
SUFFIX +36% Global Crit Strike mult.
SUFFIX (open - junk suffix added for now to keep it open.)

I'm not sure what next. 3 options.
1: Craft cannot roll attack modifiers then exalt, and 1/3 chance to lose my open suffix that I need to keep, but at the same time reduce the risk of a bad prefix.
2: Craft a junk suffix to maintain my spare suffix slot, then exalt it and maybe roll some useless prefix. If I craft an attack suffix it won't preclude any attack prefixes will it? (hope it does but that would be OP)
3: Beastcraft split the item, hoping to only cull the intelligence suffix. this will give me 2 mods on one item and one mod on the other, only 1/3 chance to get the desired output of +3 gems and Crit strike left together.


You can also multi-mod it, which is probably what I would do. It's the safest option to finish this staff. Only downside will be that you can't really use the trigger a socketed spell when casting, so you'll have to cast orb of storms and wave of conviction yourself.
I'd probably go for something like:
PREFIX Increased spell damage + non chaos as extra chaos damage (A veiled mod)
PREFIX add lightning damage to spells
SUFFIX can have up to 3 crafted modifiers. (<-- you can get this one by running the pale court).

Also, gratz on the regal!
"
RubikMonat wrote:
Very lucky regal on my staff.



Now I have:
PREFIX +3 lightning spell gems.
PREFIX (open)
PREFIX (open)
SUFFIX +39 intelligence
SUFFIX +36% Global Crit Strike mult.
SUFFIX (open - junk suffix added for now to keep it open.)

I'm not sure what next. 3 options.
1: Craft cannot roll attack modifiers then exalt, and 1/3 chance to lose my open suffix that I need to keep, but at the same time reduce the risk of a bad prefix.
2: Craft a junk suffix to maintain my spare suffix slot, then exalt it and maybe roll some useless prefix. If I craft an attack suffix it won't preclude any attack prefixes will it? (hope it does but that would be OP)
3: Beastcraft split the item, hoping to only cull the intelligence suffix. this will give me 2 mods on one item and one mod on the other, only 1/3 chance to get the desired output of +3 gems and Crit strike left together.


Consider also beast crafting a random suffix up to prefix.

If int goes up, you free up space to multimod, which will allow you to craft on trigger a socketed spell.

If multi goes up instead, I would consider scouring the suffixes entirely (by crafting prefixes cannot be changed and scouring the item to delete suffixes) and then multimodding again to put 2 good affixes of your choice on. Then you can consider influencer orb slamming (e.g. crusader orb for lightning pen prefix or wrath/zealotry effect suffix).

Farric wolf alpha needed for that beastcraft is quite affordable too. Thanks for the advice everyone. Will try the move a suffix method tomorrow. I like that it's a 50/50 chance, and the "fail" option is still salvageable.

Edit: I cant find a definitive answer but I think Beastcrafting to remove a suffix and add a prefix would respect "cannot roll attack skills" and not count that as one of the suffixes to move over shouldn't it?
Plan is:
1. craft cannot roll attack skills.
2. Beastcraft to remove a suffix and add a prefix.


3a. Crit remains: confirm cannot roll attack skills still active then apply Crusader Exalt. Now it depends if that new mod went as a prefix or suffix.
4aa. 3 prefixes and 1 suffix: cannot roll attack skills still active which also does double duty and occupies a suffix slot so I can apply a second crusader exalt, then clear the cannot roll attack mods and replace with cast a socketed skill. 6 mods, Done.
4ab: 2 prefixes and 2 suffixes: craft cast a socketed skill, leave one prefix open and think about it.

3b. Int remains: crafting bench for prefixes cannot be changed.
4b. Scour suffixes.
4c. multimod

Edit again: The beastcraft left the existing suffixes and removed my "cannot cast attack mods" and gave me "Gain 10% of cold damage as extra chaos damage."
now I have 2 mods I want and 2 I dont want.
Beastcraft to split into 2 items, Jackpot!!. Crit strike suffix and +3 gems together on a magic.
Last edited by RubikMonat#5137 on May 4, 2020, 10:30:24 PM
"
RubikMonat wrote:
"
Mneh wrote:
Hey guys,
.......
Over all I like the build this league, except for Sirus - he's just the worst.


Make sure you get one jewel somewhere with the cannot be affected by corrupted blood corruption. Makes it a lot easier.


Hey, thanks again. Killed him now at awakener level 7 without any real issues!

https://www.youtube.com/watch?v=hBTrIHxwgUA
Very helpful to watch, I havent done Sirus yet with an arc witch so thanks for sharing. On the edge of my seat at 3:45 with you dashing into that storm! I noticed you run 4 different golems rather than three with one twice and the taunt support gem, do you find that a lot better? Also I see wave of conviction go off with flame dash together quite often, is that just how you play it or do you have them linked?

Report Forum Post

Report Account:

Report Type

Additional Info