Enki's Arc Witch Memorial Page
" On Doedre, are you using the valves? Many don't know about that the first time around. All of Izaro's attacks really need to be dodged. Ideally he shouldn't hit you once during any of the labs. The slam is fatal damage for most builds, and the standard melee attack is no joke either. Avoid it. A decoy totem is basically mandatory if you're not already trained at the boss patterns from Act 4 onwards. Last edited by ScaryAtheist#7621 on Mar 10, 2019, 11:07:08 AM
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Has there been any thought of adapting the non-ES 3.5 build to 3.6? Like others in Standard, I finally got some good gear, and could clear T13 without problems. I tried pathing out what 3.5 was to 3.6 in POB, it looks like my damage is about the same, but concerningly I went from 5.1K life to 4.1K, which I'm not sure is viable. I'd be OK with a damage hit, since I really like the 3.5 playstyle, the decoy totem, the immortal call CWDT setup, etc...
Trying to replace everything with ES gear, given how popular ES might be this patch, seems like it might take a long time for the more casual players. | |
" No need to adapt anything, only thing you could try is changing Added Lightning Damage for Unleash and see if you like it. twitch.tv/enkivt
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No mention of The Devouring Diadem in the Gear section? Seems like it would be nearly the BiS helm for this build, as it lets you save (at least) 8 skill points due to no longer needing EB nor the Reduced Mana Reserved nodes on the tree - that on top of being an ES base and the other good mods you get on the helm.
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" Fair point, hadn't thought of it. Will try it when I got some time and most likely add it to the guide afterwards. Thanks! ________________________________ I've done many small improvements and fixes to the guide today, you can find the full list in the Changelog. Thanks to everyone who pointed out some errors! twitch.tv/enkivt Last edited by Enki91#7725 on Mar 10, 2019, 12:55:36 PM
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Enki,
Thanks so much for the guide and all the work you put into it! I'm still fairly new to the game, what is the trick to having 11 Active skills with only 8 keys? I'm guessing it has to do with the 3 Aura's. TIA |
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" Auras don't need to be actively on your skillbar, just activate them and then you can bind some other skill there. twitch.tv/enkivt
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Thanks!
Also for leveling it seems to be a long while (end of Act 10) before all the mana reservation nodes are able to be taken. I was able to squeeze in Enfeeble (without Blasphemy) with CWTD>Orb of Storms>Curse on Hit>Enfeeble. Then added Decoy totem in the free slot. Did need to Sell CWDT with an Orb of Regret (not enough Scouring) to a vendor for a level 1, it seems to only be available as a Lvl 5 gem in Act 4. |
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" You can buy level 1 CWDT in the Epilogue and I believe elsewhere. |
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The Devouring Diadem looks really good for the build.
EDIT: Is anyone having a problem with Life Leech or I am missing something? Last edited by JGonzaga#2211 on Mar 10, 2019, 4:13:08 PM
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