1.2.3 Patch Notes

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gurkoo wrote:
Still no explanation about flat physical mode change? Increased or decreased?


Obviously decreased as it was spawning way to often
Hey Chris, are there any plans to fix dominating blow so it can dominate beyond monsters?
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Lanfear88 wrote:
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gurkoo wrote:
Still no explanation about flat physical mode change? Increased or decreased?


Obviously decreased as it was spawning way to often


Adding to that the flaring mod is likely to be rare as a fucking tyranical mod LOL
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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monkuar wrote:
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Qarl wrote:

  • We have rebalanced Cartographer's Strongboxes. These chests were incorrectly double-dipping on map bonuses and party bonuses. The number of people in your party no longer increases map drops from these chests. We have also reduced how often they appear, but have significantly boosted their drops. Solo players will notice a substantial boost to drops from these Strongboxes, while parties will no longer receive too many maps.



"We have also reduced how often they appear, but have significantly boosted their drops."

That's odd because I'v done I don't know how many lvl 75, 76, 77, 78 maps on my way to LVL 92 and have not FOUND 1 cartograph strongbox. But you're going to decrease the spawn/chance of them?

Wait, even better yet.. How is that a rebalance? It's a ninja nerf.

Well, In that case, thanks for atleast letting us know, right? :)


what game are you people playing... I found 3 in the last 2 days (with not too much playtime), I guess 20-30 at least in total?!

but on the other hand I've never seen a wealth mod monster EVER and found like 5 5-linked items in my entire career (don't even think about 6), only one of which I have ever used in a build. yeah.

I got an eternal in docks very recently, and didn't even know it was even rarer than exalts LOL
since I have no hope for significant game design improvements in this game I am officially done with Path of Exile. done for good
Last edited by LMTR14#6725 on Sep 26, 2014, 5:45:00 AM
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Qarl wrote:
The price of the "of Crafting" mod (which grants the ability to have multiple crafted mods) has been changed from one Divine Orb to two Exalted Orbs.


Ohlook, another; "If you weren't lucky enough to abuse the hell out of this, then too bad!"
At least should have kept it for the rest of the league, since everybody else got their shot at abusing these crafting tables.

Now it's just ANOTHER; "If you're rich you can use this, if you're not have fun chaos-recipying"

Implying Solo Players will EVER get their shot at usinng this one crafting mod.

Could GGG STOP changing their game into a game for no-lifers only already? It's getting fucking ridicolous now.
Participated in the working of the Dyadus Avatar of Fire Templar:
http://www.pathofexile.com/forum/view-thread/896505
Last edited by Derpey#6519 on Sep 26, 2014, 5:45:27 AM
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Nervantoss wrote:
Even now 2 ex is nothing.


lol. lolol. HAHAHAHAHAHA. I have had exactly 2 Exalted orbs drop for me, ever since Closed Beta.

But you're right. They're nothing.
[Removed by Support]

Do you guys even remember the times before masters? Getting the 2 exakt mods you wanted could cost 100 ex. (eternals + ex)

Please just stfu and be happy, it's a good patch.


Also, the carto box is a really good change, since I play mostly solo. I misstakely opened a white one and got ONE map, that was pretty sad.
Last edited by Gary_GGG#0000 on Sep 26, 2014, 12:19:40 PM
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Lanfear88 wrote:
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gurkoo wrote:
Still no explanation about flat physical mode change? Increased or decreased?


Obviously decreased as it was spawning way to often



I dont understand why GGG put a finger on that. It wasnt unbalanced at all since getting flaring was only for bench craft. And with bench craft, getting IPD with even hybrid is also in a limited range. It wont roll anything gamebreaker roll. It was just working like the spirit of the making master crafting. To serve casual players to have build synergized weapons.

Other wise it was so stupid to play with %140 IPD 15-25 flat and %spell crit and other useless shit.
IGN: LUTHIL
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Frajmando wrote:
You guys are fucking asswholes, complaining that 2ex is expensive for 2 mods.

Do you guys even remember the times before masters? Getting the 2 exakt mods you wanted could cost 100 ex. (eternals + ex)

Please just stfu and be happy, it's a good patch.


Also, the carto box is a really good chance, since I play mostly solo. I misstakely opened a white one and got ONE map, that was pretty sad.


You were spending 100 ex to get t1 prefix or suffix. You cant compare with getting 23 crit chance or 12-19 flat physical.
IGN: LUTHIL
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Frajmando wrote:
You guys are fucking asswholes, complaining that 2ex is expensive for 2 mods.

Do you guys even remember the times before masters? Getting the 2 exalt mods you wanted could cost 100 ex. (eternals + ex)

Please just stfu and be happy, it's a good patch.


Also, the carto box is a really good chance, since I play mostly solo. I misstakely opened a white one and got ONE map, that was pretty sad.


Put an exalt recipe in game or make vendors sell it for a certain amount of chaos, then I can shut up. But as it is now we are totally in the mercy of merchant princes who RMT or flip all day long for getting an exalt for whatever chaos they set on it.

At anarchy they managed to get it to chaos 100:1 exalt at one point. I fear same will happen in all leagues now.

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