[3.10] Sovyn's Lazy Pally - Tanky Templar with Max Block
" I used Infernal Blow while leveling, but that was ages ago, new skills are available now that I feel are better. A bit later along Infernal Blow needs to be used with melee splash support and blood magic support due to the resulting high mana cost in my opinion. That alone makes Molten Strike better. You can also see where infernal blow falls in the testing of clearing efficiency (these results are pre molten strike release, but it would fall somewhere slightly below reave and cyclone:
Spoiler
Here is some research I've been working on.
Update 02.01.2014 added ground slam and reave with increased area Update 01.22.2014 added heavy strike with splash, cyclone with concentrated Update 01.18.2014 added cleave, cyclone, spectral throw. I've been full clearing the Merciless Archives (over and over and over) with no movement speed items or skills (which obviously would speed things up, but to make the results more consistent, I did not use them). The Archives is a fairly good and somewhat consistent testing area. This is all to show (approximately) which skill combos are most efficient with this build. The DPS tooltip number actually has little to do with it, thus this research. Of course, I am limited as I don't have many linked items to choose from. But it is still interesting. Each skill has been run several times with a stopwatch until the area is fully clear and the run times averaged for greater accuracy. Here are the average clear times for various skill and support gem configurations, ranked from good to terrible: reave - multistrike - melee physical damage - faster attacks - concentrated effect 456 seconds cyclone - concentrated effect - faster attacks - blood magic - life leech (note: risky) 518 seconds cyclone - melee physical damage - faster attacks - blood magic (note: risky) 583 seconds double strike - multistrike - melee splash - faster attacks 594 seconds heavy strike - multistrike - melee splash - melee physical damage 607 seconds ground slam - multistrike - melee physical damage - faster attacks - mana leech 613 seconds infernal blow - multistrike - melee splash - melee physical damage 625 seconds reave - multistrike - increased area of effect - faster attacks - concentrated effect 627 seconds double strike - multistrike - melee splash - faster attacks - concentrated effect 656 seconds double strike - multistrike - melee splash - melee physical damage 657 seconds heavy strike - multistrike - melee physical damage - faster attacks 776 seconds double strike - melee splash - blood magic - faster attacks - increased area of effect 817 seconds cleave - multistrike - melee physical damage - faster attacks 858 seconds spectral throw - lesser multiple projectiles - faster attacks - added fire damage - blood magic 958 seconds infernal blow - faster attacks - mana leech - melee splash - concentrated effect 1031 seconds infernal blow - mana leech - melee splash - melee physical damage 1223 seconds |
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Yeah if i read that correctly it proves what i already thought. Infernal Blow is better at mid to high levels due to the support gems needed. So i will stick with Molten Strike then, thanks Sovyn.
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" You also have to consider a few other things. 1. Most low game abilities are absolute naff without multistrike. MS makes reave, cleave, most of the pally go to abilities etc waaaaaaay better. Like trying to walk without legs, the early game can feel like most of your options aren't great. IB combined with MS cleans house very quickly (although there are better abilities, particularly against reflect mobs which can kill you when they pop) even before you factor in increased dmg mods. 2. Infernal blow is mana hungry. Most of the time, you're probably bottoming your mana pool in 5-6 hits and then doing some normal hits waiting on regen. That's not to say you shouldn't use MS, it's a decent ability and relatively cheap to run, just that it doesn't hurt to keep other gems leveling up to test a bit later on. And in regards to that, get a 3 socket mainhand/offhand ASAP and but it in your second weapon set are. Any gems socketed there will level up from the XP gained on your main weapon set, so you're leveling up 6 gems for free. If nothing else you can grind them to 20 and convert them to currency, or just level up something to test for later... =) |
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" Hey i hat not thought of doing that...thanks for those tips Saviourself. :) |
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" Np, I only recently was informed that it was possible... I'm kicking myself because my 84 has only really used it's mainhand set (although I do have a spell block set based on Saffels in my quick change now) for all of those levels. I could have a hell of a lot more options (or currency) by now if I'd slotted em earlier. |
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Currently testing several 6-link combos for the build.
reave - melee physical damage - concentrated effect - multistrike - melee damage on full life - added fire damage run 1 : 7:05 run 2 : 6:13 molten strike - concentrated effect - faster attacks - multistrike - weapon elemental damage - added fire damage run 1 : 6:38 run 2 : 7:46 double strike - melee physical damage - melee splash - increased area of effect - multistrike - added fire damage run 1 : 6:19 run 2 : 6:17 heavy strike - melee physical damage - faster attacks - increased area of effect - multistrike - melee splash run 1 : 6:02 run 2 : 3:26 run 3 : 7:41 That last one (heavy strike) -- I think that 3 minute time was an anomaly, and I now tend to agree with early posters to this thread that the knockback is annoying. It's viable if well played, but annoying. :) Will continue gathering data. |
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I'll have the full data up within the next couple of days, but it looks as though there is minimal benefit to having a 6-link vs. a 5-link for this build. Happy news for most players, as they do not own a 6-link. Just another reason why this build is affordable.
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Hey guys, just now getting back into the game, haven't played in a year so and I think I have a respec. My character is level 76, I used to have a Lighting strike build but I was not geared enough to be able to farm stuff properly. Would this build help me farm and build up gears and currency properly ? If not, could someone point me out to a good build that would serve me well for that purpose please ?
Last edited by Pittnacke#2226 on Jul 9, 2014, 1:58:10 AM
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" Hi Pittnacke :) This build works - I got my start from nothing with it, so it's certainly possible. Farming effectively depends on good clear speed while not dying. Clearing efficiency depends on a good AoE so we take the Amplify node. Reave with Increased AoE support gem is a possibility instead of the concentrated effect if you prefer a very large AoE size. Otherwise, same as per the guide. I find concentrated to be slightly better but it feels like more work. I'd suggest trading for a 5-link and a weapon around 290 DPS. Both are pretty cheap if you are patient. I've even found stuff like that myself over time. Best of luck whatever you choose, and let us know if you have any more questions. |
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Latest Research Results
OK everyone, I have finished substantial research on 6-link combos for the build. I did at least 5 runs with each gem combo, all with the same weapon and gear and the same area, and averaged the times. I also put a couple 5-link combos in there for comparison. Here they are, ordered from best to worst: heavy strike - melee physical damage - faster attacks - increased area of effect - multistrike - melee splash 5.62 minutes reave - melee physical damage - concentrated effect - multistrike - melee damage on full life - added fire damage 5.67 minutes cyclone - melee physical damage - melee damage on full life - increased area of effect - reduced mana - added fire damage 5.73 minutes 5L - reave - melee physical damage - concentrated effect - multistrike - faster attacks 5.89 minutes reave - melee physical damage - increased area of effect - multistrike - melee damage on full life - added fire damage 5.94 minutes double strike - melee physical damage - melee splash - increased area of effect - multistrike - added fire damage 6.02 minutes 5L - reave - melee physical damage - concentrated effect - multistrike - added fire damage 6.13 minutes molten strike - concentrated effect - faster attacks - multistrike - weapon elemental damage - added fire damage 6.85 minutes Comments: As you can see above, there is very little benefit to having a 6-link over a 5-link, at least with these combos. Most of your time is spent getting from pack to pack (moving around) and looting (both of which I tried to eliminate to a great extent for the test runs). While heavy strike was the winner, I think it was a fluke as there was a 3 minute run in there. Also, heavy strike is somewhat inconvenient due to the knockback, and melee splash entails a far higher mana cost than reave which integrates its AOE capability for a very low mana cost. Everything except reave entailed a lot of mana flasking. All of the contenders are very close, within a few second range of each other, so all are viable, but my recommended choice is still reave with a 5-link as I have been recommending for a long time now in the guide. Perhaps with a 6-link the best choice would be to simply add a Blind support gem for extra defense and no additional mana cost. |
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