[3.10] Sovyn's Lazy Pally - Tanky Templar with Max Block
Three linked socket item: Determination (red) - Grace (green) - Reduced Mana (red)
I am using this the reduced mana does fuckall i cant even cast both my auras at the same time... whats the point? any help please! |
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" What level is your reduced mana? I think it must be atleast level 8 (83% costs) before you can use 2 auras now after 1.0 did go live. Unless you figure out a way to get the reduce mana cost nodes... They did buff all auras alot, so not sure if you really need both defensive auras anymore. |
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An alternative to running two defense auras is run one along with tempest shield. Good use of the left over mana.
Also is anyone using BoR? Not sure how the lose of chest would work with the build |
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" I do, it is great. If i ever found a 6L chest i would probably switch. But losing it's 15% block would force me to use some regrets and get more block nodes. |
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" 3% attack speed is very minor. 12 base life on the other hand will be multiplied by the percentile life nodes, to become 30 life or more, eventually. It can't hurt to have the life regen for maps that have chaos damage over time modifier. As minor as 27% damage is, it will be more significant than 3% attack speed as well. I take these nodes toward the late end game as they are all insignificant but among the best choices available at that point. |
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" It's not as good. I'd suggest staying with the tried and true build that has been tested and proven for 8 months. It will be a much more seamless experience than trying to do your own thing right away. |
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" With IR or US, one would be throwing away 60% chance to evade projectiles, 30% chance to avoid melee (I currently have higher scores, but just as an example). This is the stuff that makes the difference between taking a lot of consistent damage in maps vs. not getting hit hardly at all. Most chaos damage is delivered by projectile. One would have to have much more difficult to obtain gear to raise chaos resist enough to get by with IR in the end game (chaos resistance at decent values is rare to find on gear, along with all of the other requirements you will have.). My goal is to ensure that the average person can succeed. In addition, the large amount of evasion bonus we get from all the dexterity we have would be lost. I also currently have over 40% physical mitigation with very average gear. Although IR would raise that somewhat due to converting grace to armour as well, a balanced approach is superior with this build. |
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" As mentioned in the guide, you will add the two auras on as you can. I would begin with the one you find helps the most. Once your reduced mana gem reaches level 17, you should be able to use both. |
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" You won't find a 6-link chest, so you are safe. But, if you did, I would still stay with BoR as you would lose your sixth support 'gem' on your attack skill, as BoR is a pseudo 7-link, as you know. :) BoR's life is competitive with a top-end chest and helm combo as well. The 25 physical damage would be hard to replace also. Finally, you would lose whatever bonuses you were able to choose from the passive skill tree instead of the block nodes. Those have to be significant. |
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" Blind is meh! for me atm, i play so safe so any boss fights atm, i dont notice if they get hit by blind before they are dead .-) Piety in lunaris 3 dies before she gets into a 2nd form and can start hit me, well not always sometimes she just runs away to fast. But still i would probably keep on using BoR, until there is a new kickass helmet that combined with a 5L/6L armor is better. And having a +20% faster attacks and +20% melee physical damage gems instead will be better. (so still leveling those on my extra weapons) I do miss 6 gems that could maybe be used for trigger combos, curse combos etc... but for a lazy lucky paladin. BoR is pure awesomeness. Cant really understand why they allow us to equip a chest item to train gems with, but hey...thanks for it. Just for fun i did try a +1 curse ring, hmm crap ive mapped without max resists... oh well :-) thats what you get for playing when not paying attention. testing flicker strike+curse on hit+curse and cast when damage taken+dual curses so far i cant say ive got any dual curses up |
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