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[3.10] Sovyn's Lazy Pally - Tanky Templar with Max Block

Nightmare_Child - on the new league, domination, I started a Scion.

Got the first four nodes (melee damage, fire/cold/lightning resists) with first 4 points, and 5th went to Sentinel.

Sentinel is on Sovyn's lazy paladin build - and so from there I am just following that build.

A few pages back Sovyn posted a scion usable build too - I am sure that can be used/finessed up a bit if needed to be pretty close to it.

I took the node which adds strength dmg bonus to projectiles also. I am only level 37, so in Act3 normal - and I have spectral throw linked to LMP and fire dmg - I just use it to kill most packs, and occasionally use heavy strike etc.

spectral throw - for me is just an almost free/cheap ranged attack - and heavy strike is when it gets "real" heh - which I guess would be anytime now in Act3!
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Hierokliff wrote:
"
Nightmare_Child wrote:
....
This game is so complex I feel as though I've spent at least 50% of my time so far just theory-crafting.

Oh yeah forgot, even if a node with 24% physical damage looks very appealing, it isn't. If you have 1000physical dps before, you could hope it would go up 24%, but in reality expect more of a 4-5% increase. Because so many support gems already give very high %-damage increase.
So far it is far better to have +damage rings,amulets,gloves and then use attack speed nodes then %-damage nodes.

If they did change armor even more on mobs, i think it could be worth changing and start to take damage nodes compaired to speed nodes. But so far i rather hit a mob 6 times doing 150pts of damage each time then hitting 2 times for 450pts.

with heavy strike+melee damage on full life+melee physical damage. You have a base %-physical damage of +193%

My axe has a ~340dps, but with skill gems and gear it shown dps goes up to ~23.000dps. Percentage its so high that another 24% is barely noticeble.


I knew it had to be some kind of sneaky trap.

The passive tree in this game is like playing minesweeper. Except 90% of the squares are mines and sometimes the first square you click is a mine too.
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MildlyClever wrote:
Nightmare_Child - on the new league, domination, I started a Scion.

Got the first four nodes (melee damage, fire/cold/lightning resists) with first 4 points, and 5th went to Sentinel.

Sentinel is on Sovyn's lazy paladin build - and so from there I am just following that build.

A few pages back Sovyn posted a scion usable build too - I am sure that can be used/finessed up a bit if needed to be pretty close to it.

I took the node which adds strength dmg bonus to projectiles also. I am only level 37, so in Act3 normal - and I have spectral throw linked to LMP and fire dmg - I just use it to kill most packs, and occasionally use heavy strike etc.

spectral throw - for me is just an almost free/cheap ranged attack - and heavy strike is when it gets "real" heh - which I guess would be anytime now in Act3!


I'm planning to use spectral throw to get me through the early game then transition out of it in favor of double strike. The extra resistance from the scion start will also hopefully make early-mid game and gearing descisions easier too.

The one decision I'm really still not sold on though in this build is:
Spending 3 points to get: 12 Life, 1% life regen, and 27% Melee Phys Dmg
Instead can spend 2 points (Fencing) to get: 3% Attack Speed, 24% Melee Phys Dmg
Surely the attack speed would scale better?
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qualopeqh wrote:
yesterday i got my very first multistrike (from the library quest).
That maybe sounds noobish, but... wtf???!!! I just couldn't believe my eyes what happened on the screen.
I put it on my infernal blow and now it really blows!

That gem pushed my killspeed to the sky.

Yeah i cant understand why they did nerf Weapon Elemental Damage but did leave multistrike untouched. It works also very well with faster attack gem if you have a green socket. And it increase any +damage gear insanly much.
Good work to get that far self found.

There is a reason why multistrike is by far the most expensive skillgem.
Also another thought. How do you afford the mana costs of the skills? Thoughts on getting 'Mana Flows'?
Last edited by Nightmare_Child#6114 on Oct 29, 2013, 5:40:32 AM
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Nightmare_Child wrote:
Also another thought. How do you afford the mana costs of the skills? Thoughts on getting 'Mana Flows'?

Mana Flows won't make much difference, we barely have any mana regen to begin with. You support your skill cost with mana leech or blood magic (and enough leech/regen to counteract the cost). Or a Soul Taker.
Last edited by seiferoth10#0318 on Oct 29, 2013, 6:03:42 AM
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seiferoth10 wrote:
"
Nightmare_Child wrote:
Also another thought. How do you afford the mana costs of the skills? Thoughts on getting 'Mana Flows'?

Mana Flows won't make much difference, we barely have any mana regen to begin with. You support your skill cost with mana leech or blood magic (and enough leech/regen to counteract the cost). Or a Soul Taker.


Agreed mana regen items and nodes aint useful for us. Mana leech items are though, same with blood magic gem. If you find awesome elemental damage gear, you will have problems with mana and mana leech items, since they only use physical damage when calculating how much you leech. While the mana leech support gem counts all damage. While leveling i sometimes use 1 hp pot, 1 hybrid and 2 slow manapots.
If you use a mana pot before the fights end, you will get both mana from the pot and the pots will refill from the killing blows. Takes a while to get the flow of using pots even when its not a must but when its best for the next fight... :)


Oh and one major limit when it comes to all mana regen is the cap at 12.5% of maximum mana per second.

http://pathofexile.gamepedia.com/Mana
Last edited by Hierokliff#2239 on Oct 29, 2013, 6:47:18 AM
Here is my (probably rubbish) attempt at adapting the spirit of the build to the Scion. Grabbed Diamond Skin and Elemental Adaption because Diablo and I figure more resistance is always good and makes gearing easier. I also picked up Amplify cause I like area of effect.

At 102 points invested:
http://www.pathofexile.com/passive-skill-tree/AAAAAgABvryC5JARiq9KyG6qtfKpbmxGcmwyCTWS_o9N46ZXMZ464fJF_gp4Db6KAdykGRv6Jd-E2WVNR36sWYjxbmm-p9JNwA9Y21Pfm4Osr4TvdO1672BLBS1AoJ65IWB08RjbW6_dDfzFZ6CHdrc-xq48LUz_r2zFivAfogC0-RRNgzjvfMT2J-3z3ayqcql82Rku1I-53fIv7w5nmykuSn0Es4FvnjxN2Ix2OtjsOBo4p4SQVcAaZp760nB9qZUaMlFggFZPfR0UTDUoxfO-

Direction from there:
Armor / Evade Decision
-> Onar's Guide direction with more evade like this guide does.
-> Get Iron Reflexes and Unwavering Stance for more armor and no stuns, but also no evade.

Damage / Defensive Decision:
-> Pick up more life, leech, and block/defense nodes for more defensive direction.
-> Go into weapon and damage circles for more aggressive approach.

The main problem I'm noticing with scion is it might be a bit fragile early on because the skill circle with phalanx is so far away (what looks to me possibly the most critical one for this build).
Last edited by Nightmare_Child#6114 on Oct 29, 2013, 7:31:59 AM
"
Hierokliff wrote:
"
qualopeqh wrote:
yesterday i got my very first multistrike (from the library quest).
That maybe sounds noobish, but... wtf???!!! I just couldn't believe my eyes what happened on the screen.
I put it on my infernal blow and now it really blows!

That gem pushed my killspeed to the sky.
It works also very well with faster attack gem if you have a green socket.


I do have a green slot in my infernal blow row.
I had mana leech in it, but i switched to slitherpinch so there is no more need for mana leech.
Therefore i tested today blind and culling strike.
Blind is pretty useless, cause i kill mobs faster, then i could blind them... :-)
Culling strike works well, but i will test faster attacks later today. Did not thought about this.
I am sure it will work fine.

Now i have a question.
Found a new buckler, and i am not sure which one to use.



or



The first one has 4% more block, but the second one gives me about 220 hp.
That would be 2.7k or 2.92.
(the other stats are not interesting, i still have 75% cold resist and eva is not that much difference.)


Would be nice to hear some oppinions to that.
people make mistakes, but to get real chaos, you need a computer.
No question your build is also HC viable. Probably the essence of what "HC viable" means - survivability and an array of offensive choices and supporting skills to pick.

I've modified your 90 pt build (which is more than final for an HC char) to be a bit more offensive and instead of ever taking BM passives, picking up just 3 nodes brought me to +80% manareg and 24% more max mana. Although my pool will be shallow, melee attacks, especially as the party tank, don't cost much mana per use. If I get sufficient item ML I will drop those nodes.

COMPARISON - My variation features (besides the mana stuff which is pure flavor):
- 118% instead of 150% +max health, higher base HP pool. Will still end up with less after gear.
- ~20% more armour bonus
- +25% more evasion bonus
- -2% shield block
- same arbitrary ES stats
- -10% ele resist - can be brought to +10% with 2 nodes if gear is lacking
- slightly higher overall phys dmg (~+10% phys dmg)
- next step: 3 nodes to bring IAS from 15 to 40
CLICK ME I AM A BUILD!

I've also spent hours over tables and the passive calculator from the forums, trying to come up with a variation sporting Iron Reflexes and Unwavering Stance, leaving out the right part of the skill tree beyond Duelist. Ended up with only 30ish block%, estimated 25%ish more dmg, and a bit lower health. Of course Ondar's Guile is also gone. But the Armor stats look really really sweet on paper. What do you think about a IR+US build?

Also...thanks for your work!

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