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They should be back up in approximately .[3.10] Sovyn's Lazy Pally - Tanky Templar with Max Block
Just curious if it would be unwise to nab the 5 points included in the pink box (attack speed and 2% block) before dumpster diving the defensive skills heading east.
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" I will take them on before going into ranger area. I'll probably take them before i take alot of resist nodes also. Iam an attack-speed-junkie. and with 2/4% leech attack speed helps alot. Think it also depends on your gear, if you have decent resists you dont need extra-resist nodes until merciless. If you have a high block shield you can also go a bit slower on block-nodes. This i the way ill go, still the goal is the same as Sovyn. i just want a bit faster leveling. But i dont play selffound, i can afford skip block-nodes until cruel, and skip resist nodes until merciless. http://www.pathofexile.com/passive-skill-tree/AAAAAgUBAdwB5wSzFCAUcRo4I00yCTboOthANkGqRHJN2FBHWK9Z82xGcmxyqXgNfNmBb4TEkFWePKIApBmnMKeEqW6sqrT5vorAGuw48B_3Mve--Os= |
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" That is a really good idea! It works really fine so far. Atm i am using Molten shell, enduring cry and warlords mark(<-until i level up a totem) people make mistakes, but to get real chaos, you need a computer.
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I am loosely playing this guide but decided not to venture into ranger area. I will miss out on the double projectile evade, but I have blind gem attached to a spectral throw. So I am basicly blinding the entire sreen so projectiles are are barely an issue. I'm going to use all those points saved to invest into more damage nodes. Working great so far in early mercy. If any anyone is interested I can post gears and tree.
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" Thanks for the fast reply.. am total noob to game (not noob to diablo1/2) so lazy pally that needs no gear? Sign me up! I'm just at act 3 after talking to the gal that lives and lives and lives but I am by now am swimming in crafting mats enough to shore up any serious equipment issues like resists or outdated weapon. Any yeah , I'm an attack speed junky as well, something that transcends ARPG's =) Oh and it'll be a while until I come to the ranger section, I would not mind at all some updated gear/trees, I have no idea when I would see a spectral throw gem drop/quest. Edit: figured out spectral throw, just need to beat the game on normal. Last edited by Liquidated on Oct 27, 2013, 12:57:01 PM
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So would this build be viable with Spectral throw as a Templar?
BeautifulCritures - 62 Crit Dagger
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" I dont understand this part,dunno how works cast on damage taken and which means the first or second I just link all this gems to cast on damage taken or what? plis.... thank you | |
" Howdy, gluttons! Here is the raw stats output on your build vs. mine: Mara, 101 points:
Spoiler
+312 to Strength
+204 to Dexterity +74 to Intelligence +77 to maximum Mana +256 to maximum Life Evasion Rating: 53 +3 Maximum Endurance Charge +3 Maximum Frenzy Charge +3 Maximum Power Charge 5% Additional Elemental Resistance per Endurance Charge 5% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 208% increased maximum Life 3.4% of Life Regenerated per Second You take 30% reduced Extra Damage from Critical Strikes Your hits can't be Evaded Never deal Critical Strikes 34% additional Chance to Block with Shields 115% increased Defences from equipped Shield +20% Elemental Resistances while holding a Shield 12% of Block Chance applied to Spells 52% increased Armour 28% increased Melee Physical Damage +2 to Melee Weapon and Unarmed range 8% increased maximum Mana 12% increased Attack Speed 56% increased Evasion Rating and Armour Ignore all Movement Penalties from Armour 38% increased Physical Damage with One Handed Melee Weapons 3% increased Attack Speed with One Handed Melee Weapons +22% to all Elemental Resistances Doubles chance to Evade Projectile Attacks 4% additional Chance to Block while Dual Wielding or holding a Shield +8% to Chaos Resistance 12% increased Physical Damage +14.8% Energy Shield +62.4% increased Melee Physical Damage +408 Accuracy Rating 40.8% increased Evasion Rating Templar, 101 points:
Spoiler
+263 to Strength
+204 to Dexterity +83 to Intelligence +81.5 to maximum Mana +211.5 to maximum Life Evasion Rating: 53 +3 Maximum Endurance Charge +3 Maximum Frenzy Charge +3 Maximum Power Charge 5% Additional Elemental Resistance per Endurance Charge 5% Physical Damage Reduction per Endurance Charge 5% Attack Speed Increase per Frenzy Charge 5% Cast Speed Increase per Frenzy Charge 50% Critical Strike Chance Increase per Power Charge 50% increased Melee Physical Damage 76% increased Physical Damage with One Handed Melee Weapons 188% increased maximum Life 96% increased Armour 34% increased maximum Energy Shield +20% to all Elemental Resistances 34% additional Chance to Block with Shields 115% increased Defences from equipped Shield Your hits can't be Evaded Never deal Critical Strikes +20% Elemental Resistances while holding a Shield 12% of Block Chance applied to Spells +8% to Chaos Resistance 2% of Physical Attack Damage Leeched as Life 33% increased Attack Speed +2 to Melee Weapon and Unarmed range 8% increased maximum Mana 3% increased Attack Speed with One Handed Melee Weapons 32% increased Evasion Rating and Armour Ignore all Movement Penalties from Armour 1.5% of Life Regenerated per Second Doubles chance to Evade Projectile Attacks 4% additional Chance to Block while Dual Wielding or holding a Shield +16.6% Energy Shield +52.6% increased Melee Physical Damage +408 Accuracy Rating 40.8% increased Evasion Rating Comments: As you can see from the above data, the mara has a bit more evasion, life, strength and regen, but loses a lot of attack speed, physical damage, armour, life leech, and a little intelligence, mana, chaos resist. I'd say you would be gimping yourself. It would be very slow going with the build you suggested. | |
Oh well hmm spectral throw just dropped normal archive.... sort of underwhelming at level 1, was there something it needs to assist? Prolly sleep deprivation at work!
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" Welcome bacl, Molochmane! Great gear, great gear. You will be reconfiguring your gems soon I'm sure, as auras beyond two are fairly useless now. When you get some trigger gems you will be using those instead now. :) Lots of fun -- you can get endurance charges, detonate dead, frost nova, enfeeble, summon zombies, immortal call, molten shell, the list goes on -- all automatically. Better yet, depending how much you level up the trigger gem you can regulate how frequently the effects fire to get some interesting combos going, the simplest of which is mentioned in the guide. |