[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses

^^ Mana issue is in the tree section @ rigth buttom part with those nodes you can easily sustain 40+ mana per ts. My bow guy reserve 75% but i dont have mana issue just keep in mind that arrows must hit the mob in order to leech. Hope this help.
People people having issues with this build starter guide, focus more on defense options suggested.

Just completed act 10, and it was a breeze (until Kitava - screw that boss).
I focused mainly on defense. At 71 I have 3.4k HP, max resists (before merciless debuff now but and 13k evades/30dodge. Killed using just TS ( 4L 10k DPS, everything dies fast still)for single/AOE and Ballista in 4 socket for bosses mainly (so i can kite and still wear them down). Don't even have CWDT setup until recently, and no COH setup yet at all. I have boots at 72 which will solve merc resist debuf that and need better rings as old are level 20 and crappy).

Never felt squishy and even gave up at times due to lazyness and facetanked some bosses.
I haven't even picked up Vaal Pact, and did second sewers with -30 chaos and unique decimator bow removing life leach without any issues.
I have 5 points not spent as I'm not sure where to put them as this is the furthest I have reached ever, maybe into skills behind acro, or maybe convert 40% to cold in the passive trees.

I picked Alira for bandits and don't regret that one bit. Yes, early on you need to pick all the mana leach nodes, but later you can respec out to only 1.

By the way this guide says will update soon so for all of new players please keep in mind in passive tree focus more on HP nodes you wont go wrong and by the time neversink updated this guide your already tanky enough to keep the ready to fill damage nodes. Hope this help and if you have any question I will try to answer based on experienced.

Just focus more in surviving hits (more hp, max resistance) you wont go wrong then go for more damage.
the tree and everything works if u take the advice and build around it. it does say build "Guide" not everyone gonna lay it all out for u learn when to grab nodes and gear and such I'm enjoying the build tbh
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markanthonyfrugal wrote:
^^ Mana issue is in the tree section @ rigth buttom part with those nodes you can easily sustain 40+ mana per ts. My bow guy reserve 75% but i dont have mana issue just keep in mind that arrows must hit the mob in order to leech. Hope this help.


Not using TS but LA, does it change mana cost ? Anyway i'll give a try to these nodes and i'll see what happen =)
^^ my experienced in LA should be better for leeching mana because the mechanics of 3 lighting projectile auto detecting mob will surely hit something nearby. Moreover if i switch to LA mana leech is performing better due to its mechanic of auto tracking mobs.
^^ SoloSwag said it right and build works not only by passive tree, right gears and jewelries is needed in order to reflect a good results.
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markanthonyfrugal wrote:
^^ my experienced in LA should be better for leeching mana because the mechanics of 3 lighting projectile auto detecting mob will surely hit something nearby. Moreover if i switch to LA mana leech is performing better due to its mechanic of auto tracking mobs.


Works fine taking some mana leech nodes, still going with LA. I underestimated these nodes a lot ! Thx =)
So question - I managed to get ahold of a pretty good stat signal fire, but instead of "Adds Fire Damage," it has "Grants Level 15 Projectile Weakness Skill"

I can't tell if that's better or worst to use? Would love some insight on that
The implicit doesn't really matter. The important part of Signal Fire is the conversion to fire damage (Blackgleam) and then the physical damage as extra 25-35% fire damage. That's an insane amount. It's a 2nd hatred basically.

The 4-8 flat fire damage is comparatively nothing. However, what you got instead is a level 15 curse, but you don't ever have the time to curse a monster, you're too busy spamming arrows. Which is why you use a CoH setup with Herald of Ice for your single curse that does more damage than projectile weakness: all you damage is elemental anyways. So in the end it's a very minor bad thing: you lose a minimally useful stat and got something useless instead. The exact value of the 25-35% stat is vastly more important, that's where the damage is.
Last edited by HHLupus#4104 on Aug 11, 2017, 12:03:59 PM

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