[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses

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_Saranghaeyo_ wrote:
Spoiler
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NeverSink wrote:
Why not pathfinder?
WHY NOT PATHFINDER: Previously Pathfinder was without doubt the best pick. The only reason not to pick it was assassin + reach of the council. With the nerf to the alchemist cluster, the massive ES nerfs, the weak poison of 3.0 (compared to the double dipping poison of 2.6) and nerfs to the flasks themselves, pathfinder took a massive - even if well deserved hit.

With a full flask equip (Dying Sun, Taste of Hate, Atziri's, Diamond/Vinktar) you can still respect and go pathfinder, yet this is pretty pointless early on.

Pathfinder also offers elemental damage and penetration. Those nodes are very powerful. Yet I believe that scion has way more to offer at that point.




Gonna be honest here, but this is bullshit.

"Nerf to alchemist cluster" - Didn't really path there to begin with, efficiency for life-based build to get to that point was awful and I had multiple trees before I gave up on the idea. So unless there is magical pathing there that was to be sacrificed, then this is moot. With 3.0 you need +1 Jewel Socket to compensate for that (Conquerer Jewel) and it would still be worth it because they didn't touch the part of Dying Sun that actually affects archers, the + Projectile part.

"Massive ES nerfs" - This post has always been a life based build. So don't know why we are discussing ES here. The tree that was in here for 2.6 ES build was poorly thought out, had no flask nodes from Ranger start and was a Pathfinder. To cap Crit on that tree you needed some ungodly amount of optimization, and then it took Herbalist for some reason when the guide never mentioned Poison links. I'm confused why this is relevant so help me to understand.

"Weak poison of 3.0" - Not gonna argue on the poison but Pathfinder isn't poison by default it was to take advantage of Master Alchemist to overload of Unique Flasks and then get massive uptime of flasks + the free penetration. Poison Pathfinder archers were pretty specific. Your comment about elemental damage and penetration is one feature of Pathfinder. Uptime of elemental flask provides additional mitigation against damage as well. Uptime of Onslaught/Quicksilver provides way more smooth gameplay as you transition to late game. Uptime of Diamond, no explanation needed, and so forth. It's the ability to get full buff bars for free on top of what you already got out of the ascendancy. Not to mention with a Flaskfinder belt, this is all 100% no issue in temp league.

"With a full flask equip..." - Atziri Flask is 1c, and will still be this league. Early advantage of Pathfinder, although not great, is Atziri/Diamond/Quicksilver/Onslaught, such ridiculous power spike for pretty much nothing. Vinktar in early league is generally 40-50c and a flask that experienced players beeline to very early. I had mine on Day 2 evening/Day 3 morning last league. You don't need Dying Sun, generally last thing you bought, and TOH was a tier 2 flask in that setup.


Tbh I feel that Neversink's right with the general assessement (Raider is in MOST cases stronger than Pathfinder as a league-starter). Raider is easier to play with bad-mediocre gear / without a T1-bow and offers more dmg with easier access to movement speed and frenzy charge generation. With GG-jewels and well-rolled gear/flasks, Pathfinder should outscale Raider eventually but this point has shifted a bit since the last patch. I expect the BIS-items for this build to be a LOT more expensive in the first 1-2 weeks (life-based meta, some Bow setups are ridicilously strong in 3.0) and Raider works quite decent with the more "offbeat"-stuff like QOTF, combined phys-ele-bow scaling, Windripper.
It's not like you couldn't acquire a very early Kaom's/Belly/whatever, but there's a big knowledge+efficiency gap between you and some newer players..

That said, I don't like the original explanation either and pathfinder is still very much viable - as are a LOT of classes. (ASS-eye, ASS-raider, ele-raider/deadeye/assasin, all of the Ranger classes, Inquisitor). A lot comes down to personal preference (DPS? mapping? utility (flasks/charges)? single target/boss farming? solo/party? smooth leveling process?)

On a side note: Am I mistaken or is the leechcluster completely removed now from the passive tree? Not sure if relying on the vinktar's uptime is enough without pathfinder+gg-gear. [boss hp-buff]. A comparison between some unique bows and/or rares would be nice too (might be confusing for players not so familiar with bow builds).
Last edited by juerk#7020 on Aug 4, 2017, 7:08:29 AM
Guessing on the Avatar Ascendant. Links are TS - GMP - Added Cold - Cold to Fire - Elemental Focus - Elemental Damage with Attacks. Path to Avatar of Fire, grab the nice fire damage nodes nearby (Explosive Impact, Heart of Flame) plus the health clusters out that way (Purity of Flesh, Cruel Preparation) along with Ash, Frost and Storm for even more reflect avoidance.

One thing I'm not sure of though, is should you go out via Path of the Witch? I'm also not sure if it's worth pathing to Piercing Shots on the tree or if it makes more sense to swap out a gem for Pierce.

Here's a L100 tree. http://poeurl.com/bpcP

I want to cut out more damage and swap it for health, but I'm not sure a lot of this pathing makes sense then. Also obviously planning for a L90 tree would be more realistic. Plus I think leveling this will be a little tricky. I guess you can spend 8 respec points to drop things near Scion when you take Path of the Shadow.
Hi!

Is it possible to clear all the bosses and stuff with this build? Or will I have to transition to another build eventually?
Has anyone had a chance to try this new TS tree? Is the .4% mana/life leech(Blood Drink-Mana Leech) enough to sustain, or is the Boot Leech enchant a must now or maybe just pick up 1 point in each by Spirit Void and Vitality void? Seems odd that he doesn't mention anything about it other than "I dont recommend using Lion's Jewel."
Last edited by BrandonMG94#5753 on Aug 4, 2017, 8:25:08 AM
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BrandonMG94 wrote:
Has anyone had a chance to try this new TS tree? Is the .4% mana/life leech(Blood Drink-Mana Leech) enough to sustain, or is the Boot Leech enchant a must now or maybe just pick up 1 point in each by Spirit Void and Vitality void? Seems odd that he doesn't mention anything about it other than "I dont recommend using Lion's Jewel."


Probably it's enough, I have only 0,8 mana leech from Soul Raker, which I'm going to change for something else. I think 0,4 mana leech won't be a much difference
Mate's i dont see life leech on tree, now we only use bloodrage? (sorry for bad english)
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reider077 wrote:
Mate's i dont see life leech on tree, now we only use bloodrage? (sorry for bad english)


There is a Blood Drinker there.
I don't wanna spam with my gear here again, you can look it up on my profile or at page 883. But here is the thing. I wanna go for Kaom's Heart for my body armour, wanted to do it before update. Can someone help me, how to do it, without losing a lot of DPS and still be capped with resistances, because for me it seems like impossible task... I am able to change everything, expect the uniques I already have. Spent couple of hours at poe.trade and path of building... But have no idea how to do it and I'm close to giving up on this :/
Last edited by Om3nov#3660 on Aug 4, 2017, 9:23:07 AM
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Om3nov wrote:
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BrandonMG94 wrote:
Has anyone had a chance to try this new TS tree? Is the .4% mana/life leech(Blood Drink-Mana Leech) enough to sustain, or is the Boot Leech enchant a must now or maybe just pick up 1 point in each by Spirit Void and Vitality void? Seems odd that he doesn't mention anything about it other than "I dont recommend using Lion's Jewel."


Probably it's enough, I have only 0,8 mana leech from Soul Raker, which I'm going to change for something else. I think 0,4 mana leech won't be a much difference


It's not the mana leech I'm worried about, just the life.
Enduring Cry+CWDT work at 3.0? As i know its no more Cast, its a Warcry.

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