Tornado shot stage 1 has 100% pierce. The shot that goes out, before it explodes into the aoe of arrows.
that part DOES do damage as well.
Pierce is then still useful, for aoe. as when the aoe arrows are fired, they do not innately pierce. So, firing into a pack of 10, without pierce, and 5 arrows.. Any given one of the pack, may only get hit by 1-3 of the arrows, as arrows are consumed, on the other targets. So, pierce, or chain is then valuable, as it lets the arrows continue to hit other targets.
So yes, for tornado shot, personally I would not get ricochet. I would favor ricochet for iceshot though.
yes with powerful prec, you will have a very high pierce chance, with little investment.
It however is NOT "doubling your dps." The damage from drillneck is additive with other sources of added damage. Such as projectile damage, physical damage, etc.
Parsing your build.
141 proj damage, 183 phys damage with bows, 56 phys, 24 phsy with attacks, 20 chaos.
so, you have +404% damage with phys, 141% with elem, +161% chaos.
Drillneck then would be max +100. (giving 241 %projectile ddamage.)
Giving you, +505% damage with phys, 241%with elem, 261% with chaos.
Actual damage gain would be more like 20% for physical, 70% for elemental.
Crit chance same deal. 100% added crit from powerful prec... is 7.44% on your bow, not doubling your crit or anything.
as to what %powerful prec or drillneck gives. its the value of the arrow fired.
So, drillneck gives +100% damage to stage 1 Tornado shot, no matter what, as its innate 100% pierce, same with seige ballista, etc.
Getting fusings. Vorici t6 master ratio is solid. 20×Orb of Fusing for 64×Jeweller's Orb
3.2 Jewelers per fusing.
Player market looks like 4.5 per average.
So ascendancy points would be... Endless Munitions + Powerful Precision + Fast and Deadly (or Rupture?)? Would it be better to take the pierce nodes also?
I'm not running Drillneck right now but trying to fix my resistances to switch to Drillneck.
What about Barrage damage? Would Powerful Precision add 100% damage with Drillneck?
I'd run endless munitions+fast and deadly+powerful prec on a TS deadeye yes.
These are definitely not "the one correct way", but this is what I would likely do in your shoes.
I would probably drop any pierce passives with powerful prec, but run Pierce support.
I would probably not switch to drillneck honestly.
As said, you have a large amount of +damage % already.
Life and ias is nice. as well as added phys.
Essence of horror.
Quiver: Adds 4 to 7 Cold Damage per Frenzy Charge. (32-49 with 7 frenzy)
Essence of Hysteria.
Quiver: Gain 10% of Physical Damage as Extra Fire Damage
Deafening of loathing.
Quiver: (39-42)% increased Global Critical Strike Chance
Deafening of misery. (if you don't run peirce support)
Quiver: (21-25)% chance of Projectiles Piercing
Deafening of scorn.
Quiver: (35-41)% to Global Critical Strike Multiplier
Deafening of woe.
Quiver: (41-45)% increased Elemental Damage with Weapons
Deafening of zeal. (higher base, same top as drillneck.)
Quiver: (11-12)% increased Attack Speed
T7 essences are not easy to get, and total RNG. Horror/hysteria also rng, but a bit easier.
your quiver has a great life roll. Solid crit%. the crit multi is a low roll.. medicore wed, and flat phys.
But the point is, a solid rare quiver is better then drillneck imho. Crit/crit multi especially.
or a hysteria's gain 10% of phys as extra fire damage. That would be massive for you.
A god tier hysteria will be the best quiver in the game now, imo.
imagine:
Gain 10% of Physical Damage as Extra Fire Damage
Weapon Elemental Damage +% iLvl 81: 37 to 42 (Overpowering)
Base Maximum Life iLvl 64: 90 to 99 (Fecund)
Attack Speed +% iLvl 20: 7 to 12 (Tora lvl 6)
Critical Strike Chance +% Lvl 73: 35 to 38 (of Incision)
Base Critical Strike Multiplier +% iLvl 73: 35 to 38 (of Destruction)
on a spike-point.
(20-30)% increased Global Critical Strike Chance
But RNG is RNG.. I used a hysteria on a belt last night for my frostblades.
Hysteria on belt is Belt: Damage Penetrates 5% Elemental Resistances while using a Flask
I got. inc stun duration, reduced stun threshold, life regen, +5 ES. 5 reflect..
Last edited by Casia#1093 on Sep 25, 2016, 2:15:49 PM
Tornado shot stage 1 has 100% pierce. The shot that goes out, before it explodes into the aoe of arrows.
that part DOES do damage as well.
Pierce is then still useful, for aoe. as when the aoe arrows are fired, they do not innately pierce. So, firing into a pack of 10, without pierce, and 5 arrows.. Any given one of the pack, may only get hit by 1-3 of the arrows, as arrows are consumed, on the other targets. So, pierce, or chain is then valuable, as it lets the arrows continue to hit other targets.
So yes, for tornado shot, personally I would not get ricochet. I would favor ricochet for iceshot though.
yes with powerful prec, you will have a very high pierce chance, with little investment.
It however is NOT "doubling your dps." The damage from drillneck is additive with other sources of added damage. Such as projectile damage, physical damage, etc.
Parsing your build.
141 proj damage, 183 phys damage with bows, 56 phys, 24 phsy with attacks, 20 chaos.
so, you have +404% damage with phys, 141% with elem, +161% chaos.
Drillneck then would be max +100. (giving 241 %projectile ddamage.)
Giving you, +505% damage with phys, 241%with elem, 261% with chaos.
Actual damage gain would be more like 20% for physical, 70% for elemental.
Crit chance same deal. 100% added crit from powerful prec... is 7.44% on your bow, not doubling your crit or anything.
as to what %powerful prec or drillneck gives. its the value of the arrow fired.
So, drillneck gives +100% damage to stage 1 Tornado shot, no matter what, as its innate 100% pierce, same with seige ballista, etc.
Getting fusings. Vorici t6 master ratio is solid. 20×Orb of Fusing for 64×Jeweller's Orb
3.2 Jewelers per fusing.
Player market looks like 4.5 per average.
Thanks for the awesome analysis! That was detailed
I was able to pick up which means I get BOTH mana passives back, essentially giving me 3 free passives at this moment. With 2 levels (level 93) I can get the 5 nodes required to hit the 30% pierce, or next level (92) I can get the 4 required by going along the southern route. Does that 10% matter? Would it still be worthwhile to use Drillneck, PP, these 4-5 nodes but WITHOUT a 6L? I only have 300 Fuses and am nowhere near 1500, and even if I were, I'm not sure this bow is anywhere near good enough to spend that much currency on.
EDIT: I just saw the other posts above me, so you would advise NOT using Drillneck, which means NOT going to any of those pierce nodes, but still using the PP and swapping out of Ricochet to get Endless Munitions? If so, that means I can use those 5 points elsewhere for either more resistances to make swapping to BiS uniques better, or maybe pick up some crit nodes. Each Jewel Socket is minimum 3 tiers away, and even just 2 of 4 good rolls is rare.
Last edited by SyZ#0754 on Sep 25, 2016, 4:19:30 PM
Can Sb look at my items, and tell how I can improve my dmg? Sometimes i totally feel like i had 0 dmg to elites.
Spoiler
Im also running augumented skill tree. It last only to pick hp nodes, so as i see there wont be more dmg from this.
Your eq is overall ok, but ammy, unset ring and belt are disaster, cancer and plague. Burn them and bury ashes.
Okay, so can u tell me, why I dont have that much dmg to burst down fastly some bosses? Sometimes i feel so useless, when i need to make runs for 5 mins around boss to kill him.
What ascendancy do you guys think I should take?
I am currently Pathfinder, got some defense flasks and a Diamond to have high crit constantly.
I just finished uber trials so I can get my last 2 points (herbalist or natures boon). But I'm think of respecing into a different ascendancy, I am not sure if Pathfinder gives me enough Pros with no Unique flasks. I play SSF so I cant buy any Unique flasks.
Which ascendancy should i take with my gear and what points?
Can Sb look at my items, and tell how I can improve my dmg? Sometimes i totally feel like i had 0 dmg to elites.
Spoiler
Im also running augumented skill tree. It last only to pick hp nodes, so as i see there wont be more dmg from this.
Your eq is overall ok, but ammy, unset ring and belt are disaster, cancer and plague. Burn them and bury ashes.
Okay, so can u tell me, why I dont have that much dmg to burst down fastly some bosses? Sometimes i feel so useless, when i need to make runs for 5 mins around boss to kill him.
Im speakin about higher tier maps.
i dont think the gear is really good you could easily upgrade every piece of equipment within some chaos. First get a belt with life 70+ +dual res a rustic sash is preferable. Get two diamond rings with life and the res you need, maybe a damage roll (phys or ele doesnt matter too much). The ami should have crit multi and phys +life and res you need. Finally quivers are really really cheap alot better than yours, life crit multi and search for 40+ critchance(so you find spike point with crit roll on it) you should also dramatically increase damage like that