[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses

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Frankenberry wrote:
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Cr4v3n wrote:
Anyone else feels Trap Puncture is kinda bad for Atziri Clones? I need 6-9 Traps to take one down, and this takes very long. This is my bow and the Trap setup, Tooltip says 12k in HO, with Hatred, Hoi and Ice Golem.

Spoiler
Spoiler


You passive tree has a very low amount of increased modifiers. How about you respec into something like this:

(bandits - 40 hp, passive, passive)

Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAABAICAABeAdwFLQW1BiMILgiJDY0RLxPaFUMWvxmOIXYj0yP2JP0mlS5TMHEwfDH6MpQ1kjY9N9Q51DpCOuFDMUd-Sn1LeEz_TZJN404qUUdVS1uvXWhh4mKsZU1sjG87cFJ07XXLdf1293fjeA1673sUfXV_An8rhG-E2YbOh3aJ04w2jX2Nfo2_j2CQCpUFmvGbjZ2qoJ-hpKOKplem4KfUqW6xAbTFtUi18rvjvTa-p8AawTPC7MSiyqnNmM9e02_TftQj1ELWiti92cbawd2o4dvjn-dU6b3qYutj7T_tg-4O73rwu_JF_MX-Cv6P_rr-yP_e


As for Atziri I find it quite easy to reach a point in which you can "1-shot her" with 3 precast traps. At least for normal Atziri. Uber Atziri is a bit tougher but doable with a 6L setup.


Looks good so far, Puncture went up to 16k.
TS went up (a lot) too, but that was good even before.
Lost 200 HP now at 5.9k, still good imo.

Will test, thanks!
Last edited by Cr4v3n#1308 on Jun 2, 2016, 7:54:17 AM
First of all a great thanks to you for helping me here! It's nice to have someone question your decisions.
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Frankenberry wrote:

B) About Atziri's Step. They are kind of bad for archers. The opportunity cost on resist ensures you have to either go defensive in other item slots (miss out on Rat's Nest for instance or Snakebite).

I have to agree with you now. I guess i won't be using them until end gear if at all.
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Frankenberry wrote:

C) 10% phys / 10% chaos

I will take them and i think they are better than the as nodes.
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Frankenberry wrote:

D) About diminishing returns on evasion.

I don't like what i am seeing, but it really seems like grace is better than a purity. I am a bit sad about that because a purity would lower the equip requirement and give me defenses against elemental damage i can't get otherwise, but after all grace reduces the physical damage i take more than a purity does. If i notice i have more problem with elemental damage i might still use a purity, but that is not likely. Thanks for showing me that the diminishing returns aren't as bad as i thought.


On another node:
I just found the caustic arrow skill gem and even though my current build doesn't synergize well with the area cloud, it does scale well with added chaos damage? What is your opinion? frenzy, caustic or tornado?
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lophius wrote:
On another node:
I just found the caustic arrow skill gem and even though my current build doesn't synergize well with the area cloud, it does scale well with added chaos damage? What is your opinion? frenzy, caustic or tornado?


Caustic Arrow is purely used as a "spell" and scales bad with your gems / passives / gear (https://vmoddin.wordpress.com/poisonarrow/ for Caustic Arrow cloud calculation). Stick with frenzy for single target and TS for AoE.
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lophius wrote:

Am i missing something? With frenzy i have 30% to cause bleeding on hit(ascendancy), so after 3-4 hits they will have a bleeding effect on them(With tornado shot after 1 attack). Bleed lasts for 6 seconds, so after it is applied once there will always be a bleed effect on the enemy, so then the damage depends only on the initial hit.
Also poison works very similarly to bleed, but it does stack with itself. I will have 100% chance to poison and it scales completly with the on hit dps i got. Frenzy has way more on hit dps than puncture.


I totally forgot about this ...

So, would a Setup with Frenzy - PPAD - Faster Attacks - Poison - ICS - (ICM)

be viable? Or rather something else like Rapid Decay or Added Fire Damage? Or maybe even added chaos damage?

And a 'classic' TS - GMP - setup


My tree would look rougly like this:
Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAABAICAABeAO4FLQW1BiMILgiJDPINjREvFSAVQxa_GY4hdiPTJP0mlSoLKk0rCizpLlMwcTB8MfoylDWSNj031DnUOkI-zz8nQzFKfUrIS3hM_04qUUdVS1oaW69daF3yYeJirGVNbAhsjG6qbydwUnTtdct293sUfXV_An8rhs6HdonTjDaNfo2_lLiVBZXMmmqa8ZuNnaqgn6Gkpcum4KfUrcK0xbXyu-O9Nr3mvqfBM8LswzPEosqpzZjPXtNv037UI9i92cbasdrB2-fdDd2o4dvjn-dU6b3qYutj7T_tg-968Lvxivaj-WP-uv7I_94=
IGN: ArrowInYourForsakenKnee
Last edited by Helbelinc#1720 on Jun 2, 2016, 9:47:19 AM
Hi everyone.

What is your opinion on the Scion for 2.3? Is it significantly less effective now that Raider has been buffed that much?

Why would someone choose to run a Scion instead of Ranger for this build in 2.3 ?
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Kalissar wrote:
Hi everyone.

What is your opinion on the Scion for 2.3? Is it significantly less effective now that Raider has been buffed that much?

Why would someone choose to run a Scion instead of Ranger for this build in 2.3 ?


I don't know if anyone would. Deadeye weaker, Slayer destroyed, extra 2 Ascendancy not awesome. I'm a hipster but not a fan of crippling myself that hard.
Fake Temp League Elitists LUL
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Helbelinc wrote:

I totally forgot about this ...

So, would a Setup with Frenzy - PPAD - Faster Attacks - Poison - ICS - (ICM)

be viable? Or rather something else like Rapid Decay or Added Fire Damage? Or maybe even added chaos damage?

And a 'classic' TS - GMP - setup


My tree would look rougly like this:
Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAABAICAABeAO4FLQW1BiMILgiJDPINjREvFSAVQxa_GY4hdiPTJP0mlSoLKk0rCizpLlMwcTB8MfoylDWSNj031DnUOkI-zz8nQzFKfUrIS3hM_04qUUdVS1oaW69daF3yYeJirGVNbAhsjG6qbydwUnTtdct293sUfXV_An8rhs6HdonTjDaNfo2_lLiVBZXMmmqa8ZuNnaqgn6Gkpcum4KfUrcK0xbXyu-O9Nr3mvqfBM8LswzPEosqpzZjPXtNv037UI9i92cbasdrB2-fdDd2o4dvjn-dU6b3qYutj7T_tg-968Lvxivaj-WP-uv7I_94=


I was speaking about the assassin ascendancys. They have a stupidply powerful synergie and you get a lot of crit too. In my opinion this broken.
I want to use tornado shot/frenzy - gmp - PPAD - pierce - poison
Other good gems are slower projectiles, crit damage, ...
"More projectile damage" is very strong because it is apllied to the hit and the dot.
My tree for it is http://goo.gl/yPoHDf which i like more.
i have a question is LA the same skill tree like Tornado shot? and what are the offensive stats? phys dmg or weapon ele dmg? is all the same like tornado shot??
Exact same tree, and damage scaling full from phys. Just swap gem around (wed<=>added fire for example) to use one setup or the other.
Ranger builds list: /917964
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If the witches watching watches watch the same watch while you watch which witch watches which watch, they switch watches; then, the watch switching witches watch which watch you watch.
Watching witches watch watches is not for the faint of heart...
Hey guys, I've been following up the discussion in here for the last days and been brewing on my own a bit. I'll update the frontpage within the next ~16-18 hours, gonna go sleep for now.

Updates planned:

-Ascendancies
-Flask section
-Skilltree (mostly bugfixing)

If there will be some time I'll update the other sections too, but I also need to finish the filter and take care of some guild stuff (also some RL things)
Please don't PM me ingame with filter/guide questions, post them on the forum, after reading the FAQ.

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