New large map was added without notice?

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Rhys wrote:
Having a single fixed seed would prevent this, but would stifle any minor variations. Not sure if the trade-off is worth it?

But if you guys see any really bad ones you can type /bug and submit a bug report, as per usual. That will let us see what the seed is, so we can replicate it and maybe see if we can tweak the level to be less likely to end up "bad".


I like the seed system a lot actually, but we should be able to select the seed that spawns via a /challenge playername 123asd334 command or something. Some of the really rare seeds are good (and very different from the usual layouts) but virtually unknown, so it would almost be like adding a bunch of new maps.

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