Snapshotting
" Using this calculator: http://www.pathofexile.com/forum/view-thread/860989 , would appreciate if you look at the formulas and see if it gets something wrong. Minions die very rarely, if one is using necro Aegis with block + spell block and Offering that gives block. So 500 life is nothing, if minions block most of the damage, and when they're damaged - it's leeched back. Also 9 zombies over 4 results in a bigger meatshield, which is, I'd argue, a better choice over 500 HP. "I accept Nujabes as my Savior." Last edited by 1988288 on Jun 18, 2014, 9:22:37 AM
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" The minions will still benefit from the X% more damage. Just not from the Mine and Trap Passives on the tree or from gear. “Demons run when a good man goes to war"
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" Trap/mine-summoned minions already currently don't benefit from mine/trap damage passives. | |
" Haha, nothing is worse that declaring yourself "grammar police", and then totally getting it wrong. The statement "This article was written by me, Nick, and Brian" is absolutely correct. All you have to do is remove Nick and Brian" from the sentence to see that this is so. Which sounds right to you? "This article was written by me"? or "This article was written by I"? |
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I have a question about the weapon switch thing.
Mark says weapons and gear in un-active position (ie. weapon switch) doesn´t give the items bonuses but gems do get experience. Now, I have that gem that makes other gems level faster if linked to it. Will this work in un-active position? Or will the gems only receive normal experience? I hope it works, as there is no way any build have many extra gem slots that can be used for leveling gems. Especially as you (GGG) make nerfs after nerfs, and very soon it will be totally impossible to do late endgame stuff unless you have all the rarest, most expensive uniques and gear witch you also make totally impossible to find. It´s more probability i win the 10 million lottery than finding one of these items needed. Sad, it´s all i can say... | |
" If i understand Mark_GGG right, that won't be the case: "There's some good feedback in your post that I'm sure some of the balance team will take into consideration, but I'd like to address this bit here and now. It's nothing to do with snapshotting specifically, so isn't part of this change, but 1.2.0 will also be changing "mine damage", "trap damage" and "totem damage" to explicitly mean damage dealt directly by a trap, totem or mine. This means that if you place a mine that throws a trap that shoots a fireball, the fireball came from a trap and gets trap damage modifiers, but not mine damage modifiers. It came from the trap, not the mine. Similarly, If you throw a trap or place a mine that summons a minion, and that minion uses an attack (or spell), then that attack or spell didn't come from a trap or mine and is not "trap damage" or "mine damage" so will not be affected by modifiers to either. Just as with the snapshotting change, the balance team will also be keeping this change in mind when re-examining minions for 1.2.0." That would render trap/mine as minion support completly useless. Last edited by Bada_Bing on Jun 18, 2014, 9:58:07 AM
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" Curious, will you guys ever be adopting a similar mindset with trade? I'm all for fixing snapshot, but your reasoning for doing so is very close the to the reason I absolutely detest trade in this game. No one wins from forcing tedium, nor a non-sensible experience. No. Calm down. Learn to enjoy losing.
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" After reading all 28 pages, Thanks for getting rid of snapshotting. Its honestly about time. As for this guy "robmafia" who is apparently the most passionate summoner on the forum. I can see where he is coming from with the quoted text. "2 offensive, 1 defensive, and 1 utility = 4 spectres. holy shit, 2+1+1 stillequals 4!" Congratulations you achieved level 1 math, Lets take a look at some level 2 math: You have one 6-link chest or two-handed weapon to socket your raise spectre gem in, you summon your first 2 spectres (offensive) 5 support gems used, you then switch 3 of these support gems for 3 different support gems for your defensive spectre, then another 2 swapped for your utility spectre. That's 5+3+2=10 support gems used + raise spectre meaning you essentially have an 11 link chest. Because whilst you have all these spectres you are gaining the effects of all the support gems you have used. Yes it is more fun for you, yes it clearly gives you an advantage. Which is why i for one am glad to see the back of snapshotting. \o/ Last edited by gingasteve on Jun 18, 2014, 10:26:23 AM
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without trap/mine support damage buff all spellcaster spectres is pretty weak
same as all melee attackers, right now they just a garbage keep a great work GGG | |
" Yeah dude, you will FAIL HARD! GL on that its not possible to do a RF with good amount of dmg + survivability without snapshotting lol! =Licht ist Leben=
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