Anyone else think racing as it stands is lame and repetitive?
example: combine a less played class with an 'easy' build - lets say play a Templar with ST. Or a marauder at traps...
I cant swere those can make you win (its indeed less variation than in the 'regular' game), but those decisions HAVE impact on your progress and expectable results. invited by timer @ 10.12.2011
-- deutsche Community: www.exiled.eu & ts.exiled.eu | |
" How is that different from normal races, which basically have a predefined setup (best course of action)? Answer: it's not. In fact starting later by definition gives more options, since you are higher level (there are more gems available immediately). So it's the exact opposite of what you're saying. Character archive: view-thread/963707 HC: 96 RIP SC: 95 97 96 100 95 96 97 98 95 97 3.26: tbd Last edited by unsane on Apr 4, 2014, 1:22:22 PM
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" They can start you with uniques like descent champions, pre-leveled gems, and skill books for points. How many are coming in first in races without leap slam and alt f4? How long have we been running that same race now? | |
It's not lame when you win. Kappa
[quote="Hilbert"]
CT should be around the art of PKing and not griefing lower levels. [/quote] http://www.twitch.tv/zoroxo123 |