Things that need change in pvp

I think you should have to sustain molten shell like an aura or tempest shield and it deactivates when it explodes. That should make it a little harder to keep up all the time. Maybe even have it give a small movement, attack and cast speed debuff when you have it up as well.
Last edited by Grildrak on Jan 11, 2014, 3:49:42 PM
"
Grildrak wrote:
I think you should have to sustain molten shell like an aura or tempest shield and it deactivates when it explodes. That should make it a little harder to keep up all the time. Maybe even have it give a small movement, attack and cast speed debuff when you have it up as well.



All interesting options. It needs work for sure, hope GGG looks into the skill, because as it stands outside of RF its really the one and only problematic skill in pvp when paired with high critical chance/multiplier. Well..you can also concider critical Puncture is equally as strong as Molten.

So...

Conversion traps - not converting in pvp
Molten - looked into for real...no bs, it needs work
Puncture - if criticals were tweaked this skill would fall into place naturally
GGG, the ADA of gaming....huuuur i gotz mai skilz.
IGN: MullaXul

Report Forum Post

Report Account:

Report Type

Additional Info