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At last battle i am to lie on ground at enemy base, two my Warcaller & one Tidecaller cant kill one Fieldmaster of enemy team. In one moment Warcaller & Tidecaller work together but Fieldmaster kill them both.

GGG you realy think this is fair play and balanced content? I am very disappointed with this.
FOR THE LOVE OF ALL THINGS CHRIS WILSON PLEASE!!!!!!!!!!!!!!!!
Nerf the DANG SPEAR PEOPLE. SPAWN DIE SPEAR DIE SPAWNDIE TO A SPEAR from across the freaking arena.

LOVE YOU GUYS LOVE TH LEAGUE.... PTSD FROM SPEAR PEOPLE
GL EXILE!
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xenophobius wrote:
At last battle i am to lie on ground at enemy base, two my Warcaller & one Tidecaller cant kill one Fieldmaster of enemy team. In one moment Warcaller & Tidecaller work together but Fieldmaster kill them both.

GGG you realy think this is fair play and balanced content? I am very disappointed with this.


Agreed, enemy Goliaths of the night oneshot the player AND units with no cooldown to that attack and half screen range, enemy heros, nearly all solo the player's team in few seconds and don't die even if fighting 6 player units while having less than 1 Pixel life left, either due to stupid AI of units running around like headless chicken or them not doing ANY damage at all, i once tried kiting an enemy hero around with no life bar for 1-2 mins, through my units and stuff, he didn't die. Player Goliaths can't do the slightest damage to the enemy hero, IF it were balanced they would get oneshot too!! (or atleast do 1 Pixel damage...).
Aswell the enemy setup should be fixed... why can they start the tournament with 3 goliaths? This makes it impossible to kick that dude (can't spell name, lowest enemy on chart) out early, so strategy is impossible too, since the own units lose to them aswell.

1 tattoo, worth half a chaos orb, for having to fight for 20 minutes only to have the enemy hero, after 10-15 deaths, have 10 seconds respawn time (which is already player 1st death time), and then being able to banish one totem half, which regenerates...
Just the biggest NOPE, obvious, really amazingly BIG mistakes, not only flaws, but BIG mistakes were made...

I mean, filler nonsense leagues have to be too, but not THAT bad please...
I am got "Hinekora's Harrowing Hall" so not all bad now, but we need equal chances and unit stats compare to AI team, or its nothing about "league mechanic".
THIS IS MY VERY FIRST LEAGUE, I PLAYED ON STANDARD TO JUST TRY OUT THE GAME AND I LIKED IT. BUT NOW, I FREQUENTLY ENCOUNTER SCREEN FREEZE, LAG, AND RANDOM DISCONNECTS. I LOST 2-3 PROTALS AND WASTED ABOUT 10-20 MAPS BECAUSE OF THIS. I DONT CARE HOW MANY DEATHS I HAVE BUT I CARE ABOUT WHAT I INVESTED IN THE MAP. HOW MANY OPTIMIZATION PATCHES/UPDATES HAS THE GAME HAD ALREADY? I HEARD THIS GAME STARTED AT 2013. AND NOW THIS IS THE RESULT OF 10 YEARS WORTH OF OPTIMIZATION PATCHES? I EVEN UPGRADED FROM 8 TO 16GB RAM BECAUSE I LIKED THE GAME. SO SAD TO SEE IT STILL RUN SO SLOW AT LOWEST SETTING AND I TRIAD ALL RENDERERS. I ALSO LEARNED ABOUT "JUICING MAPS" AND "MAGIC FIND" BUT I FIND THE LOOT DROP VERY MINIMAL/LACKING. I HOPE YOU CAN FIX YOUR GAME FIRST, THEN FIX THE LOOT SYSTEM AND ALSO THE RNG ON CRAFTING IS SO BAD. RNG ON TOP OF RNG ON TOP OF MORE RNG LOL. IF YOU GUYS WANT MORE PEOPLE TO PLAY AND MORE PEOPLE TO STAY IN THE GAME TRY IMPROVING THOSE 3. OPTIMIZATION>LOOT RNG> CRAFT RNG.
Please balance this league mechanic. IT should not be one strategy wins. Not every build can do that strategy or not everyone can react the same. This way overtuned and it has taken way too long for GGG to do something about it.
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N0L1M1T wrote:
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DeLuBz wrote:
after the update, the game is not playable anymore.
my system
i5 11300h
32gb ram
rtx 3050ti

+1
Game keeps crashing and it says "unexpected disconnection occured". My connection is very good and only happens when a lots of mobs come to the screen.
Repeat its unplayable.

+1
same, my unit cant take it anymore
Dear GGG,

I really want to try and try this league, I like the concept very much, but the scaling and the turtles i do know not, i rather choose to alch and go.

After a few maps I feel that I might missing something so I try the tournament again, I win 2 then after that when I had the feeling that now I might understand something I get devastated.

I really do not like this, normally when you reach the limit you feel, you see that you have re-arrange, re-vision the plan. Currently you get devastated and go back to the step 1.

I Like and hate the current league in the same level.

I will keep trying to play
And on top of the unrelatable skaling/balancing/everything issues we have some bugs (how should we call an enemies ability that wipes the whole screen with its oneshot ability?), like player units doing nothing, i waited 1 minute and the unit did not move or banish the totem, job flanker (spearman unit), could provide screenshots.

Edit: Ah yes, and aswell I wonder why player resurrection takes 30 seconds and more for 1st death (i just watched my totem being banished 100->0, happens often..., after getting oneshot by a goliath directly after having leaped once, yep that was everything I could do).
Enemy heroes respawn in less than 10 seconds after getting killed 10-20 times in a 30 minute fight, seems legit, yup, totally balanced...
Last edited by EpicFlauschi#6506 on Sep 3, 2023, 7:58:36 PM
Dear GGG…
I have a huge interest in game design and systems that cater to progression and replay ability. So, I always find it interesting why I never get to high end Path of Exile. This happens to me every league.

My biggest issue is when you get to maps and the design of the Atlas system. Acts 1 – 10 is story / progression driven, you have a clear path to follow and most new players can get into that fairly easy. But when you finish the acts, you just run maps over and over and over… I simply do not understand how players keep so interested at this stage. I lose interest every time and just start to theory craft another build to take through the Acts. So it got me thinking…
Why not have Atlas be a progression system that is easier to understand and progress through, at the same time keeping it super interesting?

Here are some examples:
Maps tier 1: You have to grind the first 4 white maps until you get two rare drops that form a key. You take these fragments to (crafting device) and assemble your key. This opens up the next part of the Atlas for tier 2 maps.
Map tier 2: Now you have to hunt for two special rare bosses that can appear in any tier 2 map. Grind until you find and kill both of them. Loot their emblems and take them to a crafting device to form a rare map. Put rare map into mapping device and complete it successfully to reach tier 3 maps.
Map tier 3: Now you must find and unlock a rare NPC that will work with you on assembling a portal. Once you find them, they can go to your hideout and be useful moving forward in the Atlas. They assign a quests, and for this stage, have you gather (random rare materials that drop in game) as well as a rare drop in tier 3 maps. Once you have all the items, you trade with the NPC to obtain your portal key. You can now take this key to (can be anywhere creative, even somewhere within the Delve or other areas) where you have to locate and interact with a portal device. One you put in the portal key, you can now access tier 4 maps on the Atlas.
Map tier 4: Your portal takes you deep within a multi-layered crypt at the very bottom. Consider the size would equal 8 maps, each having a floor or layer to get through. It could have checkpoints, that once you reach it, you can come back to that spot. You would be able to port out of it to refresh, but you have to progress all the way through it to reach the final boss up in the overland. Once you beat this final boss, tier 5 would open up on the Atlas.
Map tier 5: Perhaps this one is more straight forward, beat all the map bosses and then unlock an arena type event that you must successfully defeat. Have this arena event random, encounters can vary, and can be potentially different every time you play it. You have to defeat the final boss to progress into tier 6 yellow maps.
As it stands, I just lose interest fairly quickly unless I have goals. If you have established goals (similar to what I have mentioned above), all of a sudden, the Atlas grabs your interest and the progression is much easier to understand. Even if it is difficult, now it has meaning and it would be worth your time upgrading your gear or build to get through it…
Just thought I would throw this out there, I have many more ideas if you ever want to discuss 

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