We welcome First Impression posts! Please be nice to those posts.
I installed the game yesterday after several years, looking forward to enjoy it with much faster graphics card and on my new 34" 21:9 ultra-wide monitor, but I was shocked the FOV in the game is so small! I see so small area that it's unbearable for me. I haven't uninstalled it again yet but I think it will wait again a year or two and I'll check if that changes :(
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Sirus is too broken. He was fine in his release league. Ever since, no point unless you play a self cast dps. You have less then a sec between Abilities Phases to damage him, no point in even trying.
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I wanted to be excited about playing, but after waiting hours to download and install, I'm pretty sure I will not be playing anytime soon. I hope by the time I feel like trying it out, I wont have to wait hours to download and install updates. What's the point of a high speed cable modem if download are slower than molasses in winter.
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I'm wonder how these are no bigger storage tanks to store my lifeforge, everytime I harvest my t3 + t4 seed they give me above 50k lifeforge then I must set up hundred of tanks to save them! How insane is that!
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Hi, I’m relatively new. Love the game and the constant updates that you provide to keep the game smooth as possible. I do have some suggestions though as a new ish player.
1. Add a option to customize chat color...if there’s one I haven’t found it. 2. Would love to have icons for stash tabs besides color 3. With more and more new players joining nerfing loot drops feels awful when you don’t know how to craft in a crafting league. I understand your point is to get them to learn to craft, but some don’t grasp the concept that quick. 4. A basic loot pet would be amazing but I figure this would be a long shot to ask for. 5. A built in Path of Building would really help |
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" I play ssf.. fk bots |
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Been playing this game since 23 june 2020
I gonna stick out all the things that I don like in this game . Warning: this is juz my honest review about the game . So stop reading if you feel uncomfortable . Thing I like in this game : I been thinking about this like few days , but honestly I can't find any . Thing I don like in this game 1.It feel like I am studying a game instead of saying that I am actually playing a game . 2. Full of resources on the internet that speak like a professional but actually got nothing helpful toward beginners . As a beginner even if you concentrate and read all the guides , you don't even understand a single bit of it . 3. tons of trash unique items . In the end , ppl still rely on yellow gear with good stats to end the game . 4.Bad communities . Ppl juz try so hard to baits for popularity in this game . Example like using the SO CALL "FACETANK" word . Then when you ask about it , some ppl will juz come out and point there finger on you saying something like facetank doesn't mean you can sit there and tank blah blah blah . Ppl juz try so hard to act cool in front of beginners , for example : I am asking a build guide about utilizing certain keystones and the answer I got is someone came out and point their finger at me saying . "that is not a build it juz a keystone " meanwhile I knew that already and no one is asking what that is . It's like a chicken trying to communicate with duck . 5. Too much RNG . I don't mind playing with RNG but it's juz too much . 6. Hard to learn , hard to master . I playing this game like a month , playing 5~8 hours per day constantly . After one month I finally able to get a useful 6 link armor with desire socket colors and it's a armor that don even fit into my build . 7.Efforts doesn't worth the time I invested . as of above . 8. There is too much to say but I am running out of time . As a conclusion , the one month play time I had invested is just not worth it . |
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the more you learn the more you love it and there is always something to learn in this game even after 6 years.
same as real life if you want to be the best crafter you must learn the business(how to craft) you do not have to know the whole skill tree to make a good build,you can learn the mele side or spell side or whatever but once you learn all of the skill tree,skills,items and ascendancies you can get some amazing build ideas. follow build guides at the start and play something you like,you will find yourself customizing the build to your liking in the end and learning more with each build guide you do. |
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Was playing this game for like ~1 year or so, nothing professional, just an average player killing his free time after the work. I got fed up and quit, so here are couple of thoughts about this game.
Positive things: Amount of content Graphics Now lets talk about negative things: First of all i would like to say, that it is very sad to see so much potential being lost and thrown away, really sad... Your game is sick, if I could describe in two words those would be "BALANCE CHAOS", this is what happens when there is no set cap for anything especially damage output. There are countless of mechanics without any damage cap stacking with each other in every fight in ways you cant predict, resulting in "one shots", huge lags, delays between skills and actual damage received etc... If you would have had actually set the maximum damage, healing, leeching etc outputs in the beginning of the game and built every content around those numbers it would have been a huge success, resulting in stable economy and stable gameplay where players would actually be able to understand the reasoning behind their character deaths, or where there would actually be some sort of power caps to the certain tier maps and monsters, not like now where you can have the build that is worth 100EX but take T2 map with reflect damage and you die instantly... its just Bullshit sorry... This "uncapped power level" is ruining the whole build diversity. On the one hand the passive skill tree is accessible nearly equally with any character, so the build possibilities are wast. But in reality introducing stronger and more powerful bosses to the game result in the outcome where only handful of builds are viable for the end game content or even T15 maps. To put it in short, there are builds with power caps that can be reached quite early and there are builds without those caps that are viable for the end content. The worst thing is that you constantly concentrate on those uncapped builds to create the end content and push it further to the point where there is less and less diversity in builds available.. And this is due to the main problem which I already addressed - there is no power cap for the end content or any other content. It feels like the game is actually leaning towards the content that is less and less balanced because every high end build feels like an exploit or a hole in the system that can give a character very huge boost of his abilities and without that huge boost its barely possible to enjoy the game. On top this there are a lot of mechanics that simply do not work but they are presented in the game. Determination and armor for example, it should reduce physical damage by quite a lot right, but even if you achieve ~50k+ armor or so using determination, that would mean nothing against elemental damage.. But if so, then why the hell there are a lot of options available to seek this build? In my perspective this is just a trap. Elemental damage reduction in my opinion this is just overcomplicated design, why introduce the cap at 75-78%? Why not make it a 100%? instead now we are forced to choose warcry, charges, flask to basically achieve that ~100% of elemental resistance which we could achieve easier using items. And onece again you could make it so that the end game content would be viable only for those who reach 100% resistances If you still want to make the content challenging. Different mechanics are cool approach to the character building, but they have to offer same opportunities. But now there is handful of the actual mechanics that are worth seeking, and good luck finding that out when you area new player and everything on the skill tree looks equally beneficial. Same goes with items, which is too hard to determine if the item is actually good. On the outside the game looks pretty straight forward - you smash things and you take items, you find one with better option, you use it... And go for another one, better etc.. But in reality its the opposite - Oni Garoshi the item is valid for the end content, for really powerful builds.. The only way to get the item is to farm it in tutorial... at lvl 5... Really now, you call this balance? This game needs to be reworked to the point where it would be smarter to release the new game based on this one. But first you would need to set the end game content as the power cap and build everything around that so that the builds, characters, skills and all the content in the game would be balanced and all the builds and all the classes would be viable for that end content. And using different characters would mean playing a game in a different manner, melee, archery, magic etc.. Not like now where you a melee char and give him a bow, or where you pick a mage and smash everything with a sword using summons... Now its just a balance chaos further driven by the power creep, because its just easier that way... Not worth time, especially considering the amount of content that you actually need to learn and spend so much time on. Even though that content might not be working on the long run, so you actually need to spend time learning what works and what doesn`t. So basically each player is working as a beta tester and you actually ask money from those players... Splendid plan... |
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