[3.0] How to Flicker. Two Handed Weapon Edition!

It does look cool. Though in the end it's all about min-maxing, it sure is viable, is it better though? Personally i still think that it's not
"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
A big part of the fun for me in this game is the feeling I get while playing. Part of the reason that I play Flicker so often and to high level is because it's the most fun. And for some reason, more gore always heightens that feeling. Even friends I play with remark on it - there's blood flying everywhere as you flicker around!

"...Free my hands and I'll varnish this floor with your brains!"
IGN: Frazetta
Well with that i absolutely agree ... i've been very fond of exploding enemies ever since i first played infernal blow FB more than 3 years ago :D
"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
So i've finally reached level 96 ( and i've finally hit 6k life :P ).
I've updated "My Flicker build" section ( screenshots, tree, gear )
and i've added a Shrine map video :
https://www.youtube.com/watch?v=qS3_jMBvZ5A&feature=youtu.be
"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
Is the attack speed from the new lightning golem worth it ?
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It is ok, though the lightning golem has rather high int. requirements. Not to mention that golems die so fast ... even with support gems such as minion life and resists ... because of that i completely gave up on them - so yeah, no golem for me!
"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
Hey, nice guide, following it atm, very cool. Thank you!
Was wondering - why do you tell only those two options to go with CWDT?
For example CWDT+molten shell or cwdt immortal call increased duration would be good options too? :)
immortal call is mentioned and suggested. As for molten shell, low level molten shell does practically nothing.
"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
Hi, im loving this build at the moment but have run into a dilemma. What is your ultimate view on darkrays vs blood dance boots?

So far i can tell they both end up with the same movement speed, the dodge on darkrays looks nice but is not needed on clearing and as far as i can tell you expend frenzy charges on big bosses too fast for this dodge to have a great effect? the reduced attack speed on the blood dance i can barely notice as i flicker everywhere XD. The 22% chance to gain frenzy charge on kill means i basically never have to even have blood rage up before flickering into groups of mobs. im just so torn between the two , some advice would be great XD.
Well for me it boils down to these two facts:
- with blood dance you don't care about curse immunity maps
- with blood dance you run with good speed in town/hideout and when backtracking in a map

That doesn't mean that the vectors don't have their pros. - dodge and extra frenzy charge, but still I prefer the blood dance boots.
"I'm going to show you pain you never knew existed, you're going to see a whole new spectrum of pain!!!!! Like a RAINBOW!"
Last edited by KorgothBG on Apr 16, 2016, 6:59:16 PM

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