ELE LIGHTNING STRIKE - ALL T16s, Shaper, Uber Atziri, HOGM, Chayula, Elder
Actually onslaught buff is just 20% inc attack speed. Ive run some numbers in path of building , 1 good double rolled flat light damage abyss jewels will give a lot more damage increase than onslaught ever can.
Onslaught buff isnt all that hyped up. Domine Non Es Dignus
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Not sure if it has been mentioned yet, but:
what about using lioneye's vision chest(granting pierce) and swapping the voidwalkers (for darkray)? you would ditch phasing and can focus on onslaught in 3.2? Last edited by SwordsQueen on Feb 23, 2018, 8:14:43 AM
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doesnt that make you perma pierced ? you aren't getting enemies pierced with that.
Domine Non Es Dignus
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You get pierced by enemy projectiles, yes. Secondly, socketed gems are supported by lvl 15 pierce (pierces 3 additional targets).
From the wiki: Socketed Gems are Supported by Level 15 Pierce Enemy Projectiles Pierce you Is the "enemy projectiles pierce you" such a big drawback? seems very situational. |
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" Not sure how effective that additional targets pierce really is. Reason why voidwalker is OP is because its 100% pierce on all proj while phasing - you can pretty much get perma phasing via perma onslaught . @Ceryneian Heya did you check out the new atziri's mirror fated upgrade from uber atiziri ? It looks like it would be a good shield to go with LS - if you are going champion since hits cant be evaded. Along with aegis aurora Domine Non Es Dignus Last edited by Zinja on Feb 23, 2018, 2:30:59 PM
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Onslaught
- Onslaught is pretty good because Avatar of Chase gives us 100% increased Onslaught effect. So overall on Avatar of Chase with Onslaught up you are getting 40% increased attack speed and 40% increased attack damage - which is quite good. Lioneye's and Pierce - Lioneye's is good if you can get one, the main downside is that your resistances may be hard to balance if you try to use both Lioneye's and Darkrays - The "Enemy Projectiles Pierce You" is not a big deal if you are playing solo - Legacy Voidwalkers have "pierce all targets" but new Voidwalkers have "pierce 5 additional targets" -the difference between the two is really not that much since each target cannot be hit by more than 1 LS projectile. You would need packs that are stacked with 6 or more rows of mobs before you start to see a difference between legacy vs. new voidwalker - it's really not a big deal I feel - Lioneye's Pierce level 15 gives you pierce through 3 additional targets - so you will have lower pierce than with Voidwalker ofc, but on the plus side you get an extra damage buff in your LS link wiht 14% more projectile damage. I have not played with Lioneyes much so I can't tell if 3 target pierce is still enough to clear relatively quickly as ranged - so you may need to think about getting the Piercing Shots node on tree - The main other reason I like Voidwalker is because of the 20% chance to avoid projectiles while phased. Because "Avoid" is its own modifier like Dodge, Block and EV. Spells are the most dangerous for EV builds and most of the spells that will hit you are going to be projectiles so this is nice defense I like to add and I combine with Thraxia on Pantheon - As long as you are killing mobs or adds you can get Phasing from Voidwalker. If you are 1v1 vs. boss wiht no adds can just use a Quartz flask Atziri's Reflection shield - Aye bud, it's good to see they buffed this shield but I think it is still is not going to be that useful. The 16% inc. curse effectiveness is really the most useful mod for this build but given the changes in 2.4 to boss curse effectivness reduction being multiplicative not additive, and because we don't build curse effectiveness on this build, it is not really helpful - Aegis Aurora - is there a new fated version? You would need to be building lots of AR and some decent ES to make it worthwile Last edited by Ceryneian on Feb 23, 2018, 4:49:24 PM
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oh right for rangers its good then onslaught. makes sense.
reg shield on chamion atziri mirror for curse immunity and reflection int and resists. aegis for increased elemental damge . was looking at good alternatives for lycos as champ already gives its effects. also for spell dmg via projectiles why not just get arrow dancing to get 95% chance to evade proj. The numbers I ran on path of building , champion gives me the most damage increase as its independent of 1h and vs 2 hand and a straight up damage increase. Ive played cleave melee this abyss league , had to use fortify jewels , works only after i get in a first hit. Kaoms roots because needed stun immunity . slayer defensiveness is stun immunity after you get in a hit , bleed immunity .... onslaught - that's what silver flask is for. And leech. A huge marjority of my deaths were sudden instant rips where i didnt even get a chance to do damage to leech. If i can reduce the surprize / burst / sudden incomming damage - I would prefer that over when i start hitting shit. Domine Non Es Dignus Last edited by Zinja on Feb 24, 2018, 2:08:17 AM
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Hi bud, for shield I think just get a rare shield with some life and res if you can't use Lycosidae. This will allow you to use a unique somewhere else for damage like Rat's Nest for helm. Problem with putting on too many uniques is that your life and res will be hard to maintain.
Arrow dancing is only for projectile attacks. Whereas Voidwalker and Thraxia projectile avoidance is for all projectiles - so it applies to projectile attacks and projectile spells. For me spell defense is pretty important to have because for most of the hard bosses - the only ranged moves they have are spell projectiles. So if I stay at range I really only have to worry about the spell projectiles. Example of spell projectiles: - A'alai rain (physical spell) - Elder ice shards (cold spell) - Shaper balls, Shaper bullet hell (cold spells) - Shaper sub-bosses - The Uncreated, The Unshaped balls (cold spell) - Phoenix adds (fire spell) - Alluring Abyss Vaal Constructs (phys and chaos spell) - Chayula cyclone projectiles (phys and chaos spell) Usually I can solve this with Vaal Grace and a Quartz flask, and/or speccing Avatar of Veil. " Yes bud this is why I am encouraging you to play ranged LS not melee LS to make it easier to avoid burst damage xD. Also if you are using Unwavering Stance you will have zero EV and if you are not building a lot of mitigation and/or have no block or Dodge, AND then playing in melee - then you are going to take lots of damage. You need to have good damage mitigation and/or good damage avoidance. Or have insane DPS where it doesn't matter because you are just blasting everything. Ranged is just simply much safer way to play this game. You can kill mobs before their AI even registers. But regardign Champion vs. Slayer - let's not count out the Slayer yet - we'll have to see what they change to compare vs. Champion. Current Slayer's leech is really good and gives superb regen vs. Champion who will have to rely on life flasks. Last edited by Ceryneian on Feb 24, 2018, 4:35:09 AM
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" yeah its a choice between rat's nest vs perseverance for permanent onslaught , or some other amazing unique which gives me the most damage increase , or just balancing life / resists. I am not getting unwavering stance - thats the reason i like champion- stun immunity without loss of evasion and without needing to use kaoms roots or chayula Ceryneian , Of course i intend to play at Range when ever possible which is why i chose lightning strike, but speed clearing maps zipping around it might not be possible all the time, my efforts are just to make it a bit safer zombie mode grind. For once i am doing the good mitigation and damage avoidance ( well as much of it possible without killing what little damage i have) route. ETA Wow, ive been playing around with Path of building double lightning rolled abyss jewels > onslaught> perseverance/ anh's heritage which need lot more balancing resists. So Like you said a good rolled life resists shield would allow for more damage jewels which give the most damage over anything else. its crazy how flat lightning damage scales with this build over anything else. I like how it shaped up with capped resists and positive chaos resist https://pastebin.com/gqP8ksda id just have to flask for more damage. i added a hits cant be evaded on helmet because that's effectively what champion does. even if its not 390 - due to initial hit not doing full damage at 87% accuracy or missing it would still be 350k+ damage on worst case without flasks- i can live with that. Also - I get the reasoning for slayer leech , long stretched out boss fights cant rely on flask charges that's where leech helps the most , at end game tough boss content, then there is always vaal pact. Hey Ceryneian, how do i incorporate effective shatter into the build? Just replace aa with Herald of ice? Or is this something not possible Domine Non Es Dignus Last edited by Zinja on Feb 24, 2018, 5:15:51 PM
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Ah ok, I see now buddy. Also your new build looks good and I think it will work quite well. The only things to think about I would say are: how much pierce you want, and whether you should get dodge. But I feel playing at range with LS with 6k hp and perma Fortify you should be fine, but if you want more safety adding in Acro and Phase Acro would be really good. What's the thinking for Blast Radius? LS does not do AOE damage so you don't need to take it.
Hehe - to get shatter you would need to have cold damage (yes Herald of Ice) and take off Ele Focus. I was actually thinking about thsi the other day as a very safe build - as you will be freezing mobs from range. However you will need to build by using cold damage - so yes HoI and also adding cold damage on gear and links - the more cold damage you have the easier it becomes to freeze mobs. Ideally if you want to go the freeze route I would recommend to just build entirely around cold damage but you will lose out on some of the big lightning damage buffs (i.e. Wrath etc.) when you try to build cold. |